Reviews from

in the past


I hope this gets fully translated in a timeline where I'm still alive

Was really fun seeing what this one was all about, even if using a script did kinda take me out of it a bit.
It's pretty fun for the most part and has a great soundtrack and vibe, but MAN do some of those late-game dungeons drag.

Peak megaten. I love quite possibly everything about this game and I can't express my adoration for it into words. Soul Hackers has better gameplay and has much of the same appeal in a different setting, but I prefer the original just by a hair.

La saga de Devil Summoner no pudo haber tenido un mejor inicio. Buenos personajes, historia interesante, y un gameplay que es divertido y se hace facil de entender.
Para haberlo jugado en japonés con un script, no se me hizo tan complicado, especialmente teniendo el compendio ya que la mayor barrera es el tema de conseguir demonios.
Definitivamente un clásico y un must play para los fans de smt.

Apesar de uma história simples, o jogo consegue ter um equilibro bom de ritimo, você agora é um detetive resolvendo casos bizarros pela cirade e caçando um padre maluco, e as dungeons vão aumentando gradualmente, o real problema delas é não ter um ponto de save, ou recuperação, mas o jogo é bem generoso com questão de itens, sem contar que existe um em que você consegue salvar em qualquer lugar. O que mais odeio nesse jogo é a dificuldade dele, não por ser difícil, e sim por ser FÁCIL DEMAIS! A rei reiho com o arcanjo Gabriel destrói o jogo completamente! Em nenhum chefe precisei farmar, e muito menos pegar demônios para a party, eu matei o boss final de primeira, que possuía 3° fases. Com certeza, na próxima vez que eu jogar, irei optar para a dificuldade difícil, não sei se na de saturn é mais desafiador, mas ainda terei essa visão... e ter que realizar os esgotos tudinho pra ativar a dungeon final, foi um saco.


good not as good as soul hackers tho

It's too hard to try to play in Japanese. I need an English patch so I can play this

Cool character designs and cool world. With a pretty boring story and average characters.

Mostly painful to play. I think a lot of players here might be assuming the negatives are not the game's fault but rather their own since they can't read Japanese, but being able to read and consulting an absolutely excellent Japanese guide, I was able to tell that this game was overall pretty poorly made and SMT hipsters are either lying to themselves or just trying to look unique by liking this "obscure game" (it sold incredibly well in Japan)

The most glaring issue is the Loyalty system, which Soul Hackers refined a lot and made usable. In this game, the Loyalty system makes half of all demons just unusable by default (every Level difference demon will disobey constantly until you're at a level so much higher that their stats aren't viable anymore), on top of the fact that magic demons are near useless, further limiting viability. Then you have the command-based demons who you have to train very slowly up to max loyalty by giving them commands that they randomly choose to agree with. They're alright to deal with if they don't have recarmdra. Well the developers were considerate and went ahead and gave a bunch of those types recarmdra so they can constantly kill themselves for no reason. It's funny until this happens every fight. Then you have the item-based demons, which require resources to build up but at least aren't a pain in the ass. The Zouma race would be a great solution to all of this until you realize you will only ever be able to make Jeanne d'Arc at most, all the other demons are obsolete cause they're too high level and you've already beaten the game at that point.

To the western audience who still might not be getting this: the Loyalty system is so bad that most Japanese players just handled most of the game with Kyouji and Reihou. I'm seeing a lot of people playing like this and assuming it's a language barrier thing. Nope. It's the game. I actually made an effort to get some demons to help but for the most part, they were absolutely not worth it. I would really just recommend a few certain demons such as Cu Chulainn, who's incredible and lasts even until end game thanks to Deathbound (if a demon has a great physical skill, they're good, if they don't, they are trash or maybe some gimmick you'll use for one boss fight)

All of this is not mentioning just how utterly slow this game is. The PSP version's music is awful, but you should absolutely go for it instead of the Saturn version. Music doesn't mean shit if you have to listen to the same shit for hours just cause every animation takes years.

So overall, this is a pretty jank experience that's pretty unfun for the most part. It's just Soul Hackers if the gameplay was about 10 times less fun and intuitively built. If you wanna play it for the curiosity, play the PSP version.

The saturn/ps1 generation of SMT had no true mainline game. I feel like this first entry in a spin off series is the closest thing we got. The other thing we got was Persona 1. Luckily these early spinoffs are still similar to SMT.
Everything you're familiar with about SMT is here. The difference is the setting/story/tone, the way it is structured, the row system and the vice system. Everything else has more to do with various tweaks and quality of life features.

But the thing is I think I'm going to have to give up on this one. . I'm saying this as someone who played through Kyuuyaki Megami Tensei 1+2 and Shin Megami Tensei 1+2. Recruiting demons in this game is a huge fucking pain in the ass, and when you get them it's a pain in the ass to get them to actually listen to you due to the ''vice'' system. To top it off, the atmosphere is pretty chill but the story isn't interesting.
Maybe I'll try again later, but for now I'll have to take a break.

cmon CJ speed that translation up

Very disconnected story to start the series off on, but Kyouji is my malewife.

awesome detective themed outing from the main SMT series. it's unpolished but the great pacing and atmosphere already makes it worth the trip, not even mentioning the solid dungeon design (for the most part) and general fun to be had going through the game's quest. despite soul hackers being a straight upgrade, there's no other game in the franchise that feels quite like this one. definite recommendation for megaten fans; it's not that hard to play in japanese!

Please please please get translated some day

I was considering stopping playing SMT after I was finished with the SFC games available on Switch Online, but then a friend of mine finally convinced me to buy the Saturn I've been debating picking up for the past couple years XD. SMT if was so successful that it basically threw SMT 3 onto the backburner for years and years as Atlus took those same ideas about a smaller-scale story and tried them out in different ways, with the Devil Summoner series going in one direction, and the Persona series (the first three anyhow) going in the other. Upon learning that not only was the first of this mixed Devil Summoner/Persona series on the Saturn but that it also didn't even have a fan translation, I was too intrigued to not pick up that Saturn and dive into this. I'll admit I was pretty damn intimidated going into my first SMT game I'd be playing with no save states or rewinds to help me, but it ended up being nowhere near as bad as I feared it'd be. It took me about 50 some odd hours (that's a best guess, as this is another SMT game that doesn't tell you your play time) to finish the game on real hardware.

Devil Summoner tells the story of you, a college student who is hanging out with his girlfriend one day. You go get some weird book from the library when you then split up to get some tickets from a ticket office for a concert later that week (the pre-internet purchasing days were a WILD time, huh?), only to find it full of blood-thirsty demons. You're saved from certain death by a mysterious but arrogant man who introduces himself as Kyouji Kuzunoha, a devil summoner and private investigator. Upon leaving the building, you're stopped by a man named Sid. A strangely dressed foreigner who nonetheless has pretty good Japanese, who teleports you into a building with no escape as he demands you hand over the book you checked out earlier (your girlfriend forgot her library card, so it was checked out under your name), and upon learning you don't have it, he kills you. Charon awaits you at the River Styx, but tells you it not only isn't your time yet, but you also can't go back to your body, so upon being sent back you wind up in the body of the recently deceased... Kyouji Kuzunoha, and a new devil summoner is born!

That's only the first twenty or thirty minutes of the plot (explained in perhaps a bit more detail than needed), but I'm going to such lengths to try and get across just how much more emphasis on characters and dialogue are present in this story compared to prior SMT games. Despite how story-focused the three SFC games are, they don't really have THAT much text (certainly not story-important text) compared to many contemporary JRPGs. The jump from the Super Famicom to the Saturn almost feels like the jump from the Famicom to the Super Famicom in regards to just how much more story is here.

It's got a bunch of silly and/or interesting characters (from the James Bond villain-like gun store owner to your ever skeptical investigation partner Rei), but the main story isn't really all that deep. It's an engaging mystery to figure out just what's going on with Sid and the appearances of all the demons, sure, but there's not really character arcs going on here. It's more like a blockbuster thriller film, where the events and how they happen are more interesting than the actual deeper beliefs of the characters in the narrative. To give credit where credit is due, the main theme of the story being about how the higher escalations of society (both legitimate and illegitimate) more often work together to the benefit of themselves and the expense of all us normal people is done well. Just outside of the modern setting, that theme isn't exactly terribly unique among JRPGs from the 90's. It's a well done story with charming dialogue that I enjoyed my time with, but it's not exactly setting the world on fire.

The mechanics of the game are still very recognizably SMT, as you go through dungeons in first-person and have random battles with demons whom you recruit via negotiations and can fuse into more powerful demons (with some retaining skills from whom they were fused by). You also still put a point into a single stat (strength, intelligence, magic, vitality, speed, or luck) upon leveling up instead of getting general stat boosts. It's simultaneously a further polishing of the non-Persona-y parts of SMT IF (no guardian-spirits, thank heck). Returning from SMT IF, we have mechanics such as no aligment due to narrative choices, and your alignment only being a factor of the balance of demons in your group (law ones don't wanna be with chaos ones and vice versa). The narrative is actually completely linear now. Another few mechanics are the inability to use melee from the back row (although some spear weapons do allow that now), and how guns have limited bullets (although you can buy them MUCH faster now and running out of them is never really a problem, as they have stacks of 999 now). The entire inventory system has been super improved, really, as you can carry 30 of normal items and those massive bullet stacks in a nearly (but not actually) unlimited space inventory.

Speaking of improved features, the dungeon and overall game design are definitely among them. With the exception of the town hall (which I'd call easily the hardest dungeon in the game), all of the dungeons are of very reasonable length and have very reasonable trap design. You'll never have a truly hellish or unreasonable massive labyrinth of darkness, teleporter mazes, or pitfalls (at least not nearly to the degree the previous games do). Dungeons also have much more detailed looks to their graphics now, and it's actually much easier (although not all the time) to use visual landmarks to find your way around without constantly referring to the auto-mapping tool. Money and magnetite (the resource you need to maintain having demons summoned) are still here, but I never had a problem having enough of either, thankfully, and usable items are cheap and easily bought in the shops. You can even get an item (although only one at a time) that lets you save anywhere outside of battle, which makes retrying difficult bosses WAY easier. Getting sniped by a stray instant-death spell is still a danger, but there's even late-game equipment you can find to be totally immune to instant death, which is certainly more than the other SMT games up to this point could say XD. The overall difficulty with both the dungeons and bosses are really well tuned, and this is actually a game in the series I could recommend to non-SMT fans who just like JRPGs and confidently believe that they could finish it without getting too frustrated.

The biggest changes, however, are in regards to demons and how battle itself works. Some of these changes are good, but some of them are on the more not so good end. On the good end, we have a total rework to how combat works. You can still talk to demons to negotiate with them, and this is definitely my favorite way demon negotiation has been since they got rid of the simpler (and better :b) system that SMT 1 used. You need high enough intelligence to get them to get on your side (I found 15 to be a good amount), but there's a good mix of conversation and randomness to how they talk with you. However, the important thing here is how they appear in battle. They are now much more like contemporaries like Dragon Quest in that you just have an assortment of demons in front of you, and what you literally see is what you're fighting. Gone are the systems of the previous 5 games of only fighting one or two types of enemies who have 1~8 members of their species with them, and this much more standard system works much better. It may not be unique, but it just works better and makes battles go more quickly (although the auto-battle system actually goes much more slowly now so you can more easily see what is happening to whom and why).

But it's about time I addressed the big, cranky, uncooperative elephant in the room: Demon Loyalty. Anyone who knows of this game's sequel, Soul Hackers, (which was actually localized on the 3DS), will likely be extremely aware of the new mechanic of demon loyalty. No longer will demons simply do as they're told. There are 10 ranks of loyalty they can have, and if they're more loyal they'll do what you tell them, and if they're less loyal, they're more likely to disobey (or it may be impossible to even give them any kind of specific instructions at all). Depending on the personality they have, they'll prefer doing different commands, and you can buy them alcohol or give them gems to make them more loyal. However, even perfectly loyal demons (including your man-made demon Zouma) do sometimes disobey, meaning you can never perfectly rely on anyone but yourself and your human partner to do things exactly as needed.

This IS a huge pain in the butt, but the game is actually forgiving enough (for an SMT game, anyhow) that this doesn't need to be a huge problem if you play around your demon's whims. The way I played, I just got demons who tended to do a certain thing with their minimum loyalty behavior that suited my purposes. Tough front line guys with few spells to fruitlessly spam who will wail away at targets in front of me, and back-row healers and support characters to help out if they feel like it. And demons are thankfully pretty smart even when they're not being told what to do, and will often heal or do buffs or de-buffs if they think they should. I was routinely surprised at just how eager (sometimes over-eager) they were to heal a hurt party member even with me never telling them to. While the demon loyalty system is definitely not a plus side of Devil Summoner, I was pleasantly surprised at how it is so easily not really a negative either.

Presentation is really nice for a game released around the Saturn's first birthday. Sure, there's no bells and whistles like voice acting, and there's only a couple of animated cutscenes (which use really old 3D pre-rendered footage and often look very retro and/or funny XD), but the 2D and 3D both look quite good. The 2D sprites used for demons, humans, and portraits all look very nice with the art style, and the 3D environments both look nice and are well-detailed enough to make finding your way around a lot easier (as mentioned before). The music is also really good. With a lot of more upbeat and pumping tracks in addition to atmospheric ones, this is the first SMT game with a soundtrack I genuinely really enjoyed.

There are some bugs and performance issues, but nothing major. When turning in the first-person mazes, screen tearing happens pretty darn often. It didn't bother me, but it's certainly the graphical issue I felt was most worth mentioning. Bugs are significant, but often not horrible. In the original (but not the special box edition re-release) version that I played, raising Kyouji's speed above 25 will make his speed glitch out and make him nearly always go last. Now speed is still a super valuable stat for how it increases defense, accuracy, and evasion, and there's actually a fair bit of utility in Rei almost always going first and Kyouji so reliably going last, but it's still annoying. The game also has some issues with certain negative status effects never triggering. I never once saw things like SHOCK or FREEZE actually work for either me or the enemy despite both the game and manual insisting they exist. The game also apparently has level drain, but I never once ran into it (thank heck). That all adds up to the game ultimately being more forgiving and fun, as the game is already plenty hard without that stuff, but it's definitely all stuff worth keeping in mind as you play.

Verdict: Recommended. This game certainly has its shortcomings, but I really enjoyed my time with it. It's easily my favorite SMT game I've played so far, and one I definitely recommend. It's a little ironic that this is one of the only mainline games in the extended series to never be officially or unofficially localized, but if it does get translated or you can read enough Japanese to play it, this is definitely a JRPG worth checking out on the Saturn, even if you aren't otherwise a huge fan of SMT.

True gangster shit only real ones know (please translate it atlus please I am on my hands and knees)

freaky friday but you cant understand what anyone is saying while the coolest music youve ever heard plays. makes you feel like the coolest bad ass detective guy in the world while in real life youre just some pretentious hipster white girl who gives games released in languages you cant understand a 10/10. play this one it fucking rocks

I was gonna write a long review detailing everything I loved about the game but all my paragraphs got fucking deleted, so I'll keep it brief.

This was my first entry into the Devil Summoner subseries and I finished it wanting more to play. I've been putting this one off for a while, now I'm wishing I finished it sooner. Devil Summoner has a unique, immersive setting and a memorable aesthetic that can't be found in many other MegaTen games. The bond between the summoner and his demons was never really a concept that was explored in MegaTen and I'm glad they did it with this game, because it makes the demons feel more like "people" instead of being mindless slaves.

The artwork and soundtrack for this game is especially great and it feels criminal that us western plebs haven't gotten an official release for it.

Don't bother waiting for a fan translation that's never going to release when you can just play this game now. Believe me, it's a gem.

I love this game, I really want a patch for this game because I know how much of a deal breaker playing it with a translated script is and I really want people to play this game, the atmosphere in this game is immaculate, the characters are so memorable, and while it kicked my ass for a year (I still have trauma of Demiurge) it's a fun game overall

Great game, great dungeons, great OST. The only thing holding it back from 5 stars is demon negotiation being impossible

i really really wanted to like this game, but man i'm disappointed as hell. for one, the story is non existent. the main antagonists has seemingly no motivation at all, and even the main characters are one dimensional and boring. christ, they really got it right with soul hackers, they fixed almost every issue this stupid game has.

i don't want to be mean or anything. this game does have a really cool aesthetic, great music, a seemingly interesting battle system and demon mechanics, and all new demon designs (for the time) by kaneko. but almost everything i mentioned has caveats: the ost is very VERY short for some reason, thus repetitive and boring as hell, the chill, laid back atmosphere gets old really quick, and the demon mechanics, oh god, THEY SUCK. if you thought the vice system in soul hackers was annoying, wait till you check out this game. even at max rank demons just randomly disobey you, and by default you can't even order them directly. i spent the first half of the game with all my demons just killing themselves by spamming hamaon to bosses lmao, this makes most demons absolutely worthless, not to mention level difference demons. that's right, with some demons, the vice rank is directly proportional to... the level difference between the main character and said demon. this makes all of those that act like these absolutely useless, since when you are a high enough level, they're already too low.

then the dungeons, seriously, who thought one-way teleports were a good idea? so annoying, holy shit. from mid game all the way to the end, all dungeons are filled with stupid tricks and annoying shit to make them seem longer. look, i've played through a ton of these old rpgs, and never found pitfalls, warps, and damage tiles so fucking annoying. persona 1, which i love, has some awful dungeons, but they are pretty passable at least. this one on the other hand, they're either filled with stupid tricks, short and dull, or just boring as shit. i don't think i've enjoyed a single dungeon on this game, holy shit.

and again, i could stand all of this if the story didn't suck. it's like snes tier plot and dialogue in the 3d era, this game feels dated even for 1995. every random cool moment is warded off by 2 hours of messing with the stupid dungeon design, it makes the story completely unrewarding and boring.

i can't believe this game did well in japan, and was ALMOST localized, like holy shit are japanese smt fans masochists or something? this shit is so boring, i had a blast playing through smt 1 & 2, and even the old famicom megatens, but this just beats me. NOTHING HAPPENS!!

in conclusion, just play soul hackers. it's in english, so it isn't a pain in the ass to play without a walkthrough, and it's just fun. the story is interesting, gameplay feels fast and snappy, and the vice system doesn't completely ruin the experience. not to mention there's actually interesting dungeons and weird, abstract places that really make it feel like a megaten game. i guess if you REALLY REALLY liked soul hackers, and want to see it's origins for some reason, play this then, but just as a curiosity. otherwise avoid.

its aight. got some cool Saturn/PS1 vibes but demon negotiation is a royal pain in the ass, even moreso when you don't know japanese and your only guide is google translate, so your only option really is to use the compendium. really though soul hackers basically does what this game does way better.


Hoy en un vc con amigos sugerí que yo jugara a ciegas el juego y que ellos con el guion en ingles me guiaran, no irónicamente, fue la mayor diversión que tuve al jugar un videojuego.

Spent days blasting through this game, aside from minor gameplay annoyances - it's great! Some peak SMT atmosphere and OST on display w/ a solid plot to boot.

i won't lie, I kind of felt insane after realising I just played a fully Japanese game using a script posted online but hey, it was pretty damn fun. However the dungeons get ridiculously unforgiving come the second half of the game and the combat is fucking brain-dead. Cool ost as well