Reviews from

in the past


cute little adventure in a dying world

In my opinion, this game is about two questions: How would humanity react to the inevitable end, and if there were any salvation, what price would we dare to pay to save ourselves? To explore these questions, the developer created a very outlandish place for us to explore this world's secrets, and therefore seek answers to the questions above. There are 5 characters including the main one. Every one of them have different ideological standpoints, and the player could join them or pursue their own path (which leads to one of the secret endings). All in all, I love the setting, the story, the debates etc. But that's pretty much it about the game, and it's really, really short. Still, I would highly recommend it to anyone who wishes to see a different take on eldritch horror genre, also it's very cheap, so give it a try.

Extremely solid entry in the genre of "science team bottle episode" sci-fi. Another short indie game that layers playtime with extra endings, hidden or otherwise. It's a fun trend.

YMMV but I thought it was a very economically written as well. It felt like flipping to the end of a book and being rewarded for it.

Really, give it a spin. It's 5 bucks on Steam.

i´m a little boring here to see the same ways to use the PsOne aesthetic. one can argue that is perfect to deliver a great mysterious atmosphere, but sometimes seems like THE ONLY way the authors use it despite the fact that the era from which this aesthetic was born is one of the most varied and experimental.

It makes me sad that the game did not catch me, and I think it is due to the exploratory dialogue system, maybe it is my fault but when they let me play a character with a more or less perceptible background and the game gives me freedom to interpret it, I do not usually enter the game, because it's not me, obviously, but I never know exactly what I want to be with a character that I have to explore through dialogue. or maybe i miss the point entirely, idk

I want to go shopping with Greta Gerwig

I accidentally fell down a big hole when trying to talk to a character and then they never spawned again so I walked around aimlessly for like half an hour unable to trigger any sort of end game so I just stopped playing.

Probably not the intended experience.

Stars Die is a cosmic horror/sci fi game with an incredible location. At the core you explore the island and talk to NPCs, but what I like is the built in waiting time as the NPCs actually walk around the space to check things out and meet up, it adds a lot of tactility to the game, the space demands your attention and respect.

I really enjoyed the art design of the space, and the setting concept in general of the research outpost on this cathedral of flesh.

My only gripe is that there is a lot of Lore and Dialog referencing the current Lore and I wonder if there would have been a more elegant way to convey that. You can find a flag which made me laugh out loud though.

I think this is an incredible piece of soft sci-fi with just the right amount of existential dread. It feels hopeless and looming and wonderful, sort of like the quieter moments of Umurangi Generation or the later Evangelion Rebuilds.