Piece together spaceships to meet the criteria of your customers. Very simple in its idea, fairly simple in its execution. Fuel requirements? Add enough engines. Need to haul cargo? Add a cargo bay.
Sunshine Heavy Industries puzzles are very minor in their challenge, there are a few roadblocks to navigate - thrusters need fuel and cooling, weapons need a power source etc. - but nothing too overwhelming.
The smarter you are with your design the cheaper you can make an adequate ship for the same payout, but again this is a simple task - and arguably the more difficult and interesting challenge is to make a good looking spaceship in the process!
It's not a bad game, I enjoyed piecing together 2D ship parts for an hour, but ultimately the lack of challenge makes Sunshine Heavy Industries a little too repetitive and little too quickly.
Sunshine Heavy Industries puzzles are very minor in their challenge, there are a few roadblocks to navigate - thrusters need fuel and cooling, weapons need a power source etc. - but nothing too overwhelming.
The smarter you are with your design the cheaper you can make an adequate ship for the same payout, but again this is a simple task - and arguably the more difficult and interesting challenge is to make a good looking spaceship in the process!
It's not a bad game, I enjoyed piecing together 2D ship parts for an hour, but ultimately the lack of challenge makes Sunshine Heavy Industries a little too repetitive and little too quickly.
delightful, satisfying optimization puzzler; feels like a Zachtronics minigame inside FTL. i loved whittling down towards that that sweet spot of cost, layout, and configuration. i found some extra fun in the daily challenges, which kinda became my daily sudoku for a minute. i even got some chuckles from the writing. lots of untapped potential here for a much deeper game and i hope they consider a sequel!