Reviews from

in the past


i played this game for two and a half hours and it was a nice little snack. it was fun to come from playing cobalt core first (a game with a lot more going on) and see the bones cleanly laid out here: great art, wonderful handle on character voice, nice crunchy mechanics with a ton of polish.

Piece together spaceships to meet the criteria of your customers. Very simple in its idea, fairly simple in its execution. Fuel requirements? Add enough engines. Need to haul cargo? Add a cargo bay.

Sunshine Heavy Industries puzzles are very minor in their challenge, there are a few roadblocks to navigate - thrusters need fuel and cooling, weapons need a power source etc. - but nothing too overwhelming.

The smarter you are with your design the cheaper you can make an adequate ship for the same payout, but again this is a simple task - and arguably the more difficult and interesting challenge is to make a good looking spaceship in the process!

It's not a bad game, I enjoyed piecing together 2D ship parts for an hour, but ultimately the lack of challenge makes Sunshine Heavy Industries a little too repetitive and little too quickly.

When people talk about indie darlings, they mostly speak about indie devs that are well known and have their name attached to incredible games and thats fair.
But this game itself, is my indie darling.
I love it so much

delightful, satisfying optimization puzzler; feels like a Zachtronics minigame inside FTL. i loved whittling down towards that that sweet spot of cost, layout, and configuration. i found some extra fun in the daily challenges, which kinda became my daily sudoku for a minute. i even got some chuckles from the writing. lots of untapped potential here for a much deeper game and i hope they consider a sequel!