Reviews from

in the past


From it's tone to it's animation to the refined gameplay, The Last Blade 2 is an underrated work of art.

Me, changing my 'fav fg' every single time I play a better and much more broken samsho ass sword fighting game.

Setsuna samaaaaaa 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭

May your future be filled with happiness

The curtain falls on the Edo period, signaling the dying gasps of the samurai. Capping off two centuries of nationally recognized peace, the dawn of the Meiji Restoration saw the formal shuttering of the Tokugawa Shogunate and, in practice, the extinguishing of the samurai as a social class. As the country's foreign policies shifted, and an influx of Western ideas flowed into the formerly isolationist nation, the historical warrior of Japan’s past became a relic, both of the Warring States period and of the daimyo structure of feudal Japan. Finally without real meaning, the samurai of old were cast aside, left only as a remnant of the nation’s past, relegated to history books and academic study.

The fictionalized samurai, seen in SNK’s Samurai Shodown, is immeasurably brave, impossibly strong, a personified force of nature fit to confront demons and gods alike. This dramatization, of the samurai as more than a sword for hire to a high-paying daimyo, solidified their place in fiction, continuing the legacy of the bushi class through the modern day. But when we remove the pomp and circumstance, excise the bombast of gods, devils and demons, what remains? With no one to lead them, and stability leading to stagnation, where does that leave the wandering ronin at the end of an era?

Last Blade 2 is a double-sided blade, both a celebration and vigil to the samurai, showcasing the elegance and grace found in the tension of combat while reflecting on the mundane lethality of swordplay. As swords clash, the conflict is not scored by epic orchestras, but by the howls of wind, the crackle of a roaring fire, the voiceless bustle of a trodden dirt road. Each battle, a constant push towards retaining the way of the warrior against the sands of time, is foregone; if the fight itself doesn’t kill the combatants, time is sharpening the knife angled at their way of life. With the end of days in mind, they fight simply to prove it meant something. Without leaders, without a kingdom to defend or a war to die in, the samurai lives and dies through their sword. A final farewell to a remnant of history, Last Blade 2 tells apocryphal tales of beauty and bloodshed, a bittersweet finale to a bygone age.

I could (and will) spend an entire day sending pictures of these fucking grabs to @Cursed Hitboxes.


The Last Blade 2 is SNK's most underrated masterpiece. It is SO VERY CLOSE to art. It rivals the artistic quality of Garou: Mark of the Wolves and Street Fighter III: Third Strike. You can really feel the emotions of the characters through the atmosphere and music in game. Violent emotion.

um jogo que deveria ser mais popular

samurai shodown gamifies the tension and fears of the genre in its design, but the last blade gamifies the romanticism of the genre - it's a game about finding the dignity, beauty, and honor behind every clash of blades. contrasting with garou and third strike, LB2 is less about future anxiety and more explicitly and far more grimly about the end of an era, coloring its duels with an impossibly bittersweet atmosphere. its gorgeous romantic score, beautiful spritework, historical anachronisms, and diverse roster gives palpable life to the games proceedings and belies genuine conviction behind every landed strike. samurai shodown lets you believe in the fearlessness of its roster, but the last blade is all about the casts grace and elegance in their tumultuous world

this is the best rurouni kenshin fan game ever made

the AES cart for this may just be the crown jewel of my collection, very lucky to have found one


That is, aside from my sealed copy of Make My Video: Marky Mark and the Funky Bunch of course

this game is difficult af
but it's pretty fun with friends

I genuinely thinks it says something about the degree of confidence you have in the texture and atmosphere of your own stages when one of the music options is "stage ambiance". The graveyard, the burning house, the war-torn bay... there's just something so dramatic but understated about all of these locales and I love it. Also any fighting game with a dedicated counter button is good in my book. Low-level play in this game looks like you and your friend countering at the same time and then continuing to do that four or five times before one of you gives up on the bit and attacks

Pretty solid fighting game. Really nice stages and music that build a cool samurai atmosphere. The attacks are pretty satisfying and the spritework is as good as most other SNK fighters. The characters don't really stand out much but there are a few oddities like the turtle dude.

this feels like a weird cross over between garou and samurai shodown and i love it

It's like they programmed the game to be mathematically as sick as possible.

Apparently a broken mess competitively, but who cares? This is the closest the fighting game genre ever came to art.