The Sims Bustin' Out breaks free from the traditional Sims housebound formula and sends your Sim out to explore a variety of locations. You'll work through various career paths, build relationships with a zany cast of characters, and decorate your ever-expanding living spaces with a wide range of unlockable items. While the console controls can sometimes feel slightly clunky and the objectives can get repetitive, Bustin' Out offers a unique and engaging Sims experience with a focus on progression and satisfying unlocks.
Essa versão de the sims é bem bacana, tinha algumas coisas que n tinha no the sims 2 de ps2 ent por isso joguei mt tbm.
>> Prós
• MULTIPLAYER LOCAL.
• FILHO : Outro spin-off de The Sims com um elemento único pra plataforma da época, a possibilidade de ter filhos no game é leg.
>> Contras
• TELA MULTIPLAYER : A tela multiplayer do The Sims 2 no PS2 era melhor, a do Sims Bustin' Out deixa cortado na diagonal.
>> Prós
• MULTIPLAYER LOCAL.
• FILHO : Outro spin-off de The Sims com um elemento único pra plataforma da época, a possibilidade de ter filhos no game é leg.
>> Contras
• TELA MULTIPLAYER : A tela multiplayer do The Sims 2 no PS2 era melhor, a do Sims Bustin' Out deixa cortado na diagonal.
A goofy ass game for very unserious people. The plot in this one is quite simple; couch surf until you reach the highest success while helping your neighbors KILL their landlord. It's awesome.
I like the Sims spin-offs so much and this one is also a groovy time, but I found it lacking it's own unique style in comparison to The Urbz. (Aside from the music, that part slaps.)
The short campaign is fun to get through once but I wouldn't dabble past that unless you care to have all of the reward furniture for Freeplay. It gets quite repetitive afterwards, and if I'm being honest, I don't particularly care for Freeplay Sims in a console game. If I wanted to play Freeplay Sims, I'd just do it on the mainline PC games. I just like that the campaigns in these games give us something different from Freeplay.
My only real complaint is that it's incredibly annoying to maintain friendships in this game because it seems like almost everyone is just enraged at all times. Lack of friendships affects your ability to get promoted and it's a pain in the ass. It's also a random story beat that your Sim gets married and has a child, but they offer nothing other than just being more characters to take care of while you're already tearing your hair out trying to keep your Sim in a good enough mood to keep their job they work at 7 DAYS A WEEK, God bless their soul.
I like the Sims spin-offs so much and this one is also a groovy time, but I found it lacking it's own unique style in comparison to The Urbz. (Aside from the music, that part slaps.)
The short campaign is fun to get through once but I wouldn't dabble past that unless you care to have all of the reward furniture for Freeplay. It gets quite repetitive afterwards, and if I'm being honest, I don't particularly care for Freeplay Sims in a console game. If I wanted to play Freeplay Sims, I'd just do it on the mainline PC games. I just like that the campaigns in these games give us something different from Freeplay.
My only real complaint is that it's incredibly annoying to maintain friendships in this game because it seems like almost everyone is just enraged at all times. Lack of friendships affects your ability to get promoted and it's a pain in the ass. It's also a random story beat that your Sim gets married and has a child, but they offer nothing other than just being more characters to take care of while you're already tearing your hair out trying to keep your Sim in a good enough mood to keep their job they work at 7 DAYS A WEEK, God bless their soul.
The papergirl whistle is stuck in my head ‘till this day.
It’s a zaniest version of the sims. You get rewards by completely tasks (which take a little bit) and all the rewards feel worth it. All the Sims are expressive and goofy.
You can take those rewards to free play for a more traditional free play.
Btw, Mimi is your stepsister. Almost all of us unknowingly romanced her before (;
It’s a zaniest version of the sims. You get rewards by completely tasks (which take a little bit) and all the rewards feel worth it. All the Sims are expressive and goofy.
You can take those rewards to free play for a more traditional free play.
Btw, Mimi is your stepsister. Almost all of us unknowingly romanced her before (;
This is one of those sequels that feels like an expansion pack to the Sims console game. It has more costumes, more options, and even a co-op mode. There are some let downs, like the huge differences between story mode and free play (in terms of characters, neighbors, and house customization), but overall it's a fun game if you like the genre.
Fantastic nostalgia hit but when you really deep dive, there's a few issues.
I used to play this game a lot and I still will occasionally play it. But back in the day, I'd play with cheats. As I got older though, I liked to try play without and get a "clean win." But with that, came the realization that this game isn't as forgiving as the others.
Getting the skills isn't too difficult, in fact nothing is really difficult. It's more the timing, like going to work, trying to be happy and make friends while you're couch surfing up to Malcolm's mansion. Sometimes when you get promoted, you come home from work, but your starting time is only two hours away, so you go to work and waste some time because you don't meet the prerequisites for another promotion and find yourself waiting about.
Great nostalgia hit with some really memorable Sims, places and music. It oozes charm, but the gameplay certainly is dated. I might finish it with cheats.
I used to play this game a lot and I still will occasionally play it. But back in the day, I'd play with cheats. As I got older though, I liked to try play without and get a "clean win." But with that, came the realization that this game isn't as forgiving as the others.
Getting the skills isn't too difficult, in fact nothing is really difficult. It's more the timing, like going to work, trying to be happy and make friends while you're couch surfing up to Malcolm's mansion. Sometimes when you get promoted, you come home from work, but your starting time is only two hours away, so you go to work and waste some time because you don't meet the prerequisites for another promotion and find yourself waiting about.
Great nostalgia hit with some really memorable Sims, places and music. It oozes charm, but the gameplay certainly is dated. I might finish it with cheats.
This game is nonsense.
I originally started this game around the time it came out, and enjoyed it, but lost my copy. Fast forward to recently and I was able to grab a new copy and start anew. I was determined to finish this game, having lost it before but still retaining some nostalgia for it. I'd have been better off finishing it back then.
First off, the game is done in an isometric style. I've decided I don't like when I have to play isometric with a d-pad, there's way too much diagonal running so it always feels like you're fighting with the directions. But the problems don't stop there.
A heavy portion of the game is based on social interactions. This is The Sims after all, but without building, so all you have is:
- social interactions
- keeping needs satisfied
These 2 things work against each other. The social interactions are limited to 3-4 random options you can choose from at a time, some of which are either good or bad depending on what the person you're talking to likes or hates. You have to pick these and remember which ones each character appreciates. The responses are generic based on the response type, so you're not getting anything interesting here. Also, the phrases you pick from are very early 2000s cringe and sometimes even problematic. So none of this is fun (save for some of the Sim vocal sounds which are nostalgic and amusing sometimes) and you have to do a ton of it.
You'll spend a lot of time building up relationships, but you'll be constantly interrupted because you can't socialize if any of your needs are too low! Of course they decrease while socializing also, so many conversations are halted because you have to pee, or you're tired of standing, or you haven't showered. So you have to then run around the map to find where you can refill these needs, but once you get to that point you might as well turn in because if you just fix one and go back to chatting, your next need is soon to follow no doubt.
Adding on top of all that, the game is mission-based, which prompts a lot of this need to socialize, but finding who you need to talk to can be a big chore. Think of Stardew, except the only way you know what day of the week it is is to count up from Monday being Day 1. No weekday indicator (even though the concept is built into the actions of the sims you meet), and no fancy wiki like Stardew has to check which is what. I only made it through this game with the help of ancient gamefaqs forum posts and guides because it's a whole job to keep track of any of it yourself. And sometimes sims just aren't on the map, so you can't even find them. The phone in game is how you can find where people are (if they're there) but it always says they'll be at that spot for awhile even if they're about to leave.
Fortunately, there's a money cheat you can buy from a secret ninja. You have to meet them in one specific hour on either Friday or Monday, and it's a different hour and different spot on each of those days, so I had to cross reference a list of days that are either Monday or Friday and check their time. A mess, but it got me $5000 each time so it saved a ton of BS.
There're jobs in the game that you can make money doing. They're subpar minigames at best, but acceptable. Too much grinding for money though, so I was glad to have the cheat and only do the minigames when the missions required a certain level in those jobs.
And then there's the ending. I won't even bother explaining it here, check YouTube if you want, but suffice it to say that the ending is basically nothing. Amusing perhaps, but not worth the annoying grind of getting there.
Don't play this.
I originally started this game around the time it came out, and enjoyed it, but lost my copy. Fast forward to recently and I was able to grab a new copy and start anew. I was determined to finish this game, having lost it before but still retaining some nostalgia for it. I'd have been better off finishing it back then.
First off, the game is done in an isometric style. I've decided I don't like when I have to play isometric with a d-pad, there's way too much diagonal running so it always feels like you're fighting with the directions. But the problems don't stop there.
A heavy portion of the game is based on social interactions. This is The Sims after all, but without building, so all you have is:
- social interactions
- keeping needs satisfied
These 2 things work against each other. The social interactions are limited to 3-4 random options you can choose from at a time, some of which are either good or bad depending on what the person you're talking to likes or hates. You have to pick these and remember which ones each character appreciates. The responses are generic based on the response type, so you're not getting anything interesting here. Also, the phrases you pick from are very early 2000s cringe and sometimes even problematic. So none of this is fun (save for some of the Sim vocal sounds which are nostalgic and amusing sometimes) and you have to do a ton of it.
You'll spend a lot of time building up relationships, but you'll be constantly interrupted because you can't socialize if any of your needs are too low! Of course they decrease while socializing also, so many conversations are halted because you have to pee, or you're tired of standing, or you haven't showered. So you have to then run around the map to find where you can refill these needs, but once you get to that point you might as well turn in because if you just fix one and go back to chatting, your next need is soon to follow no doubt.
Adding on top of all that, the game is mission-based, which prompts a lot of this need to socialize, but finding who you need to talk to can be a big chore. Think of Stardew, except the only way you know what day of the week it is is to count up from Monday being Day 1. No weekday indicator (even though the concept is built into the actions of the sims you meet), and no fancy wiki like Stardew has to check which is what. I only made it through this game with the help of ancient gamefaqs forum posts and guides because it's a whole job to keep track of any of it yourself. And sometimes sims just aren't on the map, so you can't even find them. The phone in game is how you can find where people are (if they're there) but it always says they'll be at that spot for awhile even if they're about to leave.
Fortunately, there's a money cheat you can buy from a secret ninja. You have to meet them in one specific hour on either Friday or Monday, and it's a different hour and different spot on each of those days, so I had to cross reference a list of days that are either Monday or Friday and check their time. A mess, but it got me $5000 each time so it saved a ton of BS.
There're jobs in the game that you can make money doing. They're subpar minigames at best, but acceptable. Too much grinding for money though, so I was glad to have the cheat and only do the minigames when the missions required a certain level in those jobs.
And then there's the ending. I won't even bother explaining it here, check YouTube if you want, but suffice it to say that the ending is basically nothing. Amusing perhaps, but not worth the annoying grind of getting there.
Don't play this.