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This review contains spoilers

I’d eat Mark’s meat, NGL

This review contains spoilers

This one has a very satisfying conclusion, though I can't help but feel like the Larry decision is purposefully supposed to make you hate yourself no matter what. Like, morally, I think helping Lilly is the right thing to do, but I also already knew that Kenny kills him anyway and that the next episode is Lilly's last one anyway, so why care? I'd rather help Kenny. I don't remember if you get the chance to try to make up with Kenny if you don't side with him, or if you get the chance to make up with Lilly if you don't side with her, but I don't think you do for either. You're just stuck, which is annoying. To make things even worse, I chose not to kill the brothers, so obviously Lilly sees me spare these two demonstrably worse men than her father right after helping kill him, ugh. Probably the worst-feeling major choice in the first five episodes, no matter what you pick, from what I remember.

I really like Lilly as a character, she has a lot of depth, and if she wasn't so intrinsically linked to her father, she'd be even more enjoyable, but unfortunately you are forced to either shit on her constantly or distance yourself from Kenny, that sucks.

Anyway, when I first watched this episode, I didn't even really know cannibalism was a thing (too young for these games lol) so that being the major twist really caught me by surprise. Funny enough now, though, whenever I see characters like the St. Johns in media, I just kind of immediately assume they're cannibals, particularly in zombie and horror media, and they honestly lay it on thick here, there are practically no other things to suspect them to be.

One thing that bothers me with this kind of game - I suppose it's unavoidable in some capacity - but the text sometimes just does not convey the emotions. So when you rush down to stop Clementine from unknowingly eating people, you might instinctively press the option that says "IT'S PEOPLE!!!" It's literally in all caps, so you'd think Lee's gonna yell it. But... no. He says it pathetically, like he's making a joke and realizing midway through that it's not landing, so Clem still takes a bit. I chose this option because I thought it might stop them all from eating. I guess you can only stop Clem, though. Oh, and on my first attempt before that, my mouse was acting up and instead I said nothing, so I ended up resetting twice, which is quite annoying.

Well, I think moving forward, I'd like to share each of my decisions in each episode, see how my mind operates.

-Chopped off David's leg (I knew he'd die anyway and attack as a zombie, but still)
-Had Danny shoot Jolene (I mean, it's pretty easy not to and why would I?)
-Helped kill Larry (Essentially no choice here, don't try and make me feel bad, game)
-Didn't kill both brothers (or either, for that matter)
-Didn't steal food (I love how Ben says they shouldn't take it but he's got a big goofy grin as he takes a box)

Not a major choice, but I gave food to Larry? Carley, Duck, and Clementine.

Ken calling Lee "urban" and then saying "shit, man, I'm from Florida" kills me 💀

worth noting that I'm replaying this for the first time in, like, 6 years and experiencing this as the definitive series version on steam deck, so any thoughts relating to experiencing the game beyond story and writing will be saved for that one big log. also gonna be spoiling!!

hmm! went into this remembering it as my favourite of the first season but now I'm really not sure; was also shook to see that this is the highest rated behind only the emotional closing 5th chapter.
basically, after replaying, I think that this has such a great, great, finale and juggles scenarios very well, but I'm kinda shocked by the very harsh turn into instant assholism re: lily and larry. obviously both were gruff to say the least in the previous chapter but you could get the warmth out of them yknow? here there's little reason to CARE about larry's health and it sort of cheapens such a huge decision. following on that, I'd actually chosen to help try and revive larry (despite knowing everything) because I'd believed it's what I'd do in that situation and there's no chance to go easy on Kenny afterwards. It's an honest understanding that the writers can't keep up with that many possible dialogue options but this, coupled with the sacrificed depth, just has me thinking it's not quite up to the same standard its opening chapter set. especially considering the more tedious gameplay here in rebuilding swings and fixing generators.

still think this one does a fantastic job of really getting the twist to linger as long as it does before an excellent dramatic moment, the decisions have a lot of weight and I REALLY like the food rationing at the beginning of the chapter. it really adds onto the sad, bleak atmosphere chapter 1 creates. it's rare to see any post apocalyptic fiction hammer home the issue of low food supply like this one and sets up one hell of a hitter with its final decision and eventual payoff.

Captivating from start to finish.


Seriously good stuff. I heard early on they were planning the season to be like 20 episodes long and this might be a look at the type of filler episodes we would’ve gotten albeit with probably 1/4 the budget. And I say filler in the most polite sense, this is so amazing and out of all the episodes this could work most as a standalone story. Not that it should but it could. If it wanted. This is also the episode that telltale really finds their footing. There’s still puzzles but none as drawn out as the pharmacy from the first episode but theres still plenty of opportunity to talk to your group. And just on a personal note I like how this part kind of echoes the whole idea of the entire walking dead franchise. Here is some happiness. Oops we’re in the apocalypse there is no happiness allowed. But you’re still happy anyways because human beings are the best and as long as we have friends we can live through anything. # power to the players. #power to the GAMERS.

desenvolvimento de personagem sensacional, apesar das conveniencias de twd e outros probleminhas, parte sensacional

İlk bölüme göre çok çok daha aksiyona sahip bir bölüm. Başımıza gelecekleri rahatlıkla tahmin edebiliyoruz. Gizem unsuru bir tık eksik kalmış onun dışında oynanış anlamında oyuna karşı olan etkileşimimiz artmış yumruk vesaire. Genel olarak yine iyi ve etkileyici bir bölüm.

A bit predictable, but a lot more enjoyable for me than the first episode.

"Starved for Help" is a great second episode for The Walking Dead. Writing continues to be solid and the choices are difficult. However, this episode has a few pacing problems and the overall technical quality continues to be poor.

The Full Review(No Spoilers for THIS Episode, Spoilers for Previous Episodes):

Don't Judge A Book By It's Cover
After a fantastic start to the series, Telltale's The Walking Dead continues with another strong episode that only has a few pacing problems.

This episode starts 3 months after the events of the first one. Our group is still staying at the hotel but they have a huge problem. Food. As their food supply starts to go low, tensions rise up in the group. However, two new people they met promises a trade with them. Their food for our gas. To make this trade, a few people from our group goes with these new people but they quickly realize that something is wrong.

This whole episode is about these new people and the problems they have. Twists and turns are obviously included and overall I really enjoyed the story here. Writers Mark Darin and Chuck Jordan did a good job with the plot and the character developments we got here.

Unfortunately, my main problem was the pacing. The opening is pretty strong, even stronger than the first episode's opening. But then the episode continues slowly until the very end of the episode. There is one moment that is a bit more action-y but that is it. Opening, ending, and a very brief 3-4 minute sequence towards the end of the first act.

There is nothing like the Motel puzzle thing or the fight with the zombie officer. Those high action scenes aren't featured here. The hard choices continues though. There is especially a scene at the first act where you need to do food distribution and you don't have enough to give to all. That scene was great. Even if a similar thing to it was featured in the previous episode as a side objective.

It took me 2 hours to finish this episode. Sinilarly to Episode 1, there is a HUB area of this episode you are constantly returning to. There are some other places as well but this time you go to them much more linearly. It's not like the first episode's drug store where you could see a lot of puzzles just waited to be solved. Again, there are not much puzzles like that in this episode. It's much more dialogue heavy.

Technically, the art direction continues to be strong but the animation quality and overall technical quality is poor. Not too poor but you will feel that there is something wrong with this game technically.

"Starved for Help" is a great second episode for The Walking Dead. Writing continues to be solid and the choices are difficult. However, this episode has a few pacing problems and the overall technical quality continues to be poor.


Este segundo episodio deja un poco de lado los zombis para adentrarnos en un terror más psicológico en una granja. Se presentan decisiones difíciles de tomar que sin dudarlo cambian por completo la historia, donde la vida de varias personas depende de nosotros. Increíble manejo de ‘plot twists’ que no decepcionan para nada.

Gotta say, this is, without a doubt in my mind, the BEST episode of this entire season. Such a breathtaking story, yet so brutal.

The first episode was just amazing and had some shocking moments. I have been waiting for this episode, but I feel a little let down this time around. Lee and the gang need to find food because they ran out at the motel they are holding down. You go to try to find food and wind up on a dairy farm, but the food isn’t exactly what you think it might be. There aren’t as many shocking moments and they don’t come as surprising as in the first episode. The big moments are more dialog choices than actual gameplay which is disappointing. One moment does have you chopping off a guys leg stuck in a bear trap, but other than that the other moments are pretty typical like yanking a gun out of a guys hand. In fact, there aren’t even really that many zombies in this episode, they kind of take a back seat for the internal struggle on the farm.


The game plays out exactly the same, but there are less exploring segments, and even less puzzle solving. In fact, this mainly felt like an interactively animated episode more than an adventure game. Not to say that is bad, but fans of the first episode may find it disappointing. There are some more important choices you have to make and that is probably the biggest switch from the first episode. Some changes actually determine the lives of a few characters you probably got attached to. Episode 2 does what this series is doing best and that’s slowly drawing the characters personalities out and constantly making you question how you feel about them.


The game isn’t so much as tense gameplay wise, but story wise. The whole time I was surprised when something did happen. You are thrown important choices and need to make decisions quick at times when you least expect them and they really make you think. Almost every choice I had such a hard time picking because sometimes the right thing to do isn’t the best thing to do. A lot of times I wonder how that would affect me later on in the series.


Overall, Episode 2 doesn’t have as much action or surprising moments, but it expands the character’s personalities and gives you some seriously heavy situations that force you to make big decisions. The episode also puts zombies on the back burner for the problems on this farm and the group so be prepared for that.