Reviews from

in the past


I only remember this game because of the very first mission where i think it had some invisibility mechanic

The gunsmith was way ahead of its time.

Advanced Warfighter was one of the first games to really push the new next-gen consoles, but also evolve into the tiring Ghost Recon franchise. Future Soldier has huge boots to fill, and it does a good job by evolving the series even further. The game finds a balance between stealth and action, plus throws some cinematic scripted events in to keep things exciting.

The story is pretty much what you would expect from a Tom Clancy game. Full of politics and pretty dull. You are a team of four Ghosts who are helping the Russians put the “good” president back on the seat. There’s not much to it, and even the banter between the ghosts isn’t fleshed out as well as it could have been. You’re here for the action and Future Soldier delivers well. I was most impressed by the new recon elements. First off, you have camo that makes you practically invisible. This can only be used when standing a while and crouched or prone. Enemies can still spot you if you get too close, so this isn’t cheating per se. On top of this you get a nifty little drone that you can control in the air or turn into an RC car for ground recon (with a pulse blast!) In the air you can tag targets and figure out where the enemies are and study patrols without the frustrating trial and error of figuring it all out yourself on the ground. The drone is a lifesaver and one of the best gadgets ever implemented into a Ghost Recon title.


The coolest thing in the whole game are the sync shots. These allow you to tag up to four enemies and at the same time take them down quietly. This eliminates the frustration of having to take everyone down yourself or use useless commands. The friendly AI in this game is some of the best I have ever seen. You can tag enemies above in the drone and the ghosts will quietly move around and position themselves for the sync shots. The only problem is that if you do four tags you have to be the fourth.

Sync shots and active camo may be lifesavers for recon, but there is action thrown in. To prevent diving into action unwanted the game will tell you where enemies can see you, so you get a few seconds to find cover before getting discovered right away. However, the game some times forces engagement on you because enemies will be clumped to close together for stealth sync shots. This only leaves one option and that’s open firefights. You aren’t penalized for this at the end of missions because the game encourages sync shots and stealth kills.


I did find the campaign, toward the end, became repetitive and less exciting because there are less scripted events and more of just non-stop shooting. The difficulty spikes all over the place in these later levels leaving you to do many checkpoint restarts due to dying. Thankfully you can “die” three times and a team member will revive you. I just found the first half of the game was better designed and more exciting than the last half. There was less and less recon and more running and gunning which isn’t what Ghost Recon is famous for.

Besides these few complaints, I do have to say that being able to fully customize your guns is an awesome addition to the series. Instead of just choosing people and stock weapons you actually get to decide each part of the gun. Trigger, stock, magazine, side rail, under rail, paint, muzzle, gas system, barrel, everything. Most items are unlocked by completing challenges during missions. Other than this the only thing to go back for is multiplayer which is what Ghost Recon is famous for.


Multiplayer is pretty much like the campaign and just as fun as past GR games. There’s not much to really say except that GR multiplayer isn’t really for the typical Call of Duty fan. At least there’s co-op here for buddies to sit around and play which can actually make the game a lot easier and more fun. The visuals are amazing and the PC has extra detail thanks to DirectX 11 support so it looks way better than the console versions. There are tons of visual detail on the PC version, but you will need a really powerful rig (GPU no more than 2 years old, and a high-end dual-core or quad-core CPU for full detail).

Overall, Future Soldier was a long wait, but we get some great new ideas like the gadgets such as active camo and the drone. Sync shots are a life saver and there are some pretty awesome scripted moments in the game. The story is typical GR dullness, but we get a lengthy campaign with challenges to complete, and even fully customizable weapons. I highly recommend this to any GR fan or newcomers who love stealth action and shooters in general. Just expect some difficulty spikes towards the last half of the campaign.

Me sinto como um genuíno soldado do futuro, fazendo umas spec ops em lugares aleatórios ao redor do mundo enquanto brinco de usar minha manta de invisibilidade parcial pra dar sinc headshot em otários ao som de alguma ost genérica/apropriada/nula, pra depois passar a enfrentar outros macacos brincando de invisibilidade e ter o cu comido por certas sessões muito bem planejadas no hardcore.
Jogo divertido, gameplay muito decente e uma IA as vezes pau no cu, as vezes funcional. Só queria mais partes com certos brinquedos que aparecem muito pouco, tipo o bot dos mísseis.

I truly felt like the Future Soldier


One of the best sprinting animations in the history of videogames.

This is like a trashy b movie

One of my all time favorites. Not a perfect game, but truly spectacular. Forgoing a written review in favor of my first ever video game video review, coming soon. Also wrapping up the Raven Strike DLC for the first time ever, which 2/3 missions in has been very fun and challenging.

For anyone interested, my review is here: https://youtu.be/gKooOFaYges

The game does a great job at really making you feel like a special forces soldier on an covert military operation compared to other military shooter games. Call of Duty and Battlefield are military power fantasies where everything is just shoot-on-sight . But GR:FS hits differently and gives you a more "immersive" experience.

Problems of the game are:
- The stealth gameplay lacks variety and challenge. The adaptive camo feature is cool but I feel like it gives too much power to the player. There should've been a mechanic where you camo becomes less effective when you're exposed to light compared to when you're in the shadows. That way, players won't just nonchalantly breeze through enemies. There should've been more challenge or more options even.
- The AI can be absolutely dumb sometimes. They have a tendency to just leave you behind whenever you're finished with an objective and you have to go after them. They're only really effective when you boss them around and tag enemies for them but alone, they can be a bit unreliable. The AI isn't completely horrible but definitely needed improvement. Ghost Recon: Wildlands fortunately did just that.

Overall, it's a "not horrible but not perfect" game and I'd recommend it if you're looking for a more immersive and tactical military shooter experience but still retaining arcade-style gunplay.

This is the first game I got called slurs on

Um filme ruim do Michael Bay com um gameplay decente. Se fosse um pouco menos refinado e focado nessa iconografia barata do soldado maromba EUA seria um pouco melhor.

The story is whatever but the gameplay in this game is stellar.