Ty the Tasmanian Tiger 2: Bush Rescue attempts to expand on its predecessor with an open-world, mission-based structure, transforming the boomerang-wielding adventure into a collect-a-thon with vehicle sections and minigames. While the core boomerang combat retains some charm, it's let down by repetitive fetch quests, clunky controls, and a bland world design. Ty 2 aims high with its ambitions but ultimately feels unfocused and unpolished, lacking the joyful spark of the original.
This game starts off with a lot of promise. You can definitely see the increase in budget from the first game, however you quickly realise that this isn't just a straight sequel to Ty 1, it's a different type of game.
The best way to describe the change is that's like going from Jak and Daxter to Jak 2 (I.e a collectathon platformer to an open world mission based game), which isn't necessarily a bad thing, in fact I like Jak 2 more than Jak 1 however Ty 2 doesn't execute this transition well.
It plays exactly like the first game while not actually giving the tools to adapt to its new structure, making the game very tedious.
While in it's open world, Ty 2 has all the Australian charm the first game had, however it quickly loses that charm in the linear levels this game now has, as opposed to open levels from the first game due to the fact that there is a bigger open world.
The first game is still my favourite, however Ty 2 is an okay follow up with some missed potential.
The best way to describe the change is that's like going from Jak and Daxter to Jak 2 (I.e a collectathon platformer to an open world mission based game), which isn't necessarily a bad thing, in fact I like Jak 2 more than Jak 1 however Ty 2 doesn't execute this transition well.
It plays exactly like the first game while not actually giving the tools to adapt to its new structure, making the game very tedious.
While in it's open world, Ty 2 has all the Australian charm the first game had, however it quickly loses that charm in the linear levels this game now has, as opposed to open levels from the first game due to the fact that there is a bigger open world.
The first game is still my favourite, however Ty 2 is an okay follow up with some missed potential.
This is a pretty good step up from the first Ty the Tasmanian Tiger, as it has lots of unique mechanics and the world is big and open. On the downside, the levels are really short for my liking, and a lot of the seemingly new and innovative ideas in this game are sort of taken from Jak and Sonic Adventure and so on. Still a fun game though
This game is an old gem from my childhood that I have fond memories of. The introduction blew my mind because it showcased a variety of gameplay. The rest of the game took eternity to complete because I had no clue where to go. It was overall a fun experience where little of it felt confusing. Playing it again at an older age now makes the objectives clearer.
The gameplay and the story is scattered throughout a segmented open world requiring a lot of traveling. As mentioned previously this game contains a lot of variety in terms of gameplay. Majority of this is fun while some portions could be excluded.
Attempting to take off the nostalgia there is still a fun and interesting game present, but it may be a mixed bag.
The gameplay and the story is scattered throughout a segmented open world requiring a lot of traveling. As mentioned previously this game contains a lot of variety in terms of gameplay. Majority of this is fun while some portions could be excluded.
Attempting to take off the nostalgia there is still a fun and interesting game present, but it may be a mixed bag.
The sequel has much more interesting boss designs, story and boomerangs (which is the main tool you use in the Ty franchise). However, due to making it feel more open world with driving a car, the themes of the levels ends up feeling very monotonous, with most of the levels almost looking exactly the same. Despite it, still a fun game.