Reviews from

in the past


various daylife that's the saddest fucking name ive seen for a video game😭 WHAT IS THAT SUPPOSED TO EVEN MEAN, someone tell square the ai is getting overworked to make these games

You pretentious haters just loathe the idea of innovation in the RPG scene. Maybe if they added the legendary hero, slimes or goblins the turnbasers would eat this shit up. I think you're all just mad because this game is about getting a job and you feel called out. https://careers.mcdonalds.com/

look i am a team asano defender till i die in 99% of cases but this game just doesn’t make sense. i want to love it; it’s very charming and cute, but the core gameplay loop is just wrong from the ground up

Fui basicamente pago pra jogar isso daqui. Queria comprar Octopath Traveler 2, a Steam estava oferecendo um bundle 20 REAIS MAIS BARATO QUE O JOGO INDIVIDUAL se eu levasse isso aqui junto.

1h de tutorial, altos nada acontecendo, combate mais xoxo e lerdo que já vi em qualquer jogo moderno. Pode ter algo interessante enterrado aqui pra quem curte simulação e gerenciamento mas sinceramente depois de quase cochilar tentando, eu já desisti.

I played this on the Steam Deck. It took me 42 hours to complete.

If you look at Various Daylife as a management sim, it isn't bad. I picked it in the Triangle Strategy bundle, so VD was about $5. Don't buy it at $30.

You do work that gets you overall exp, stat growth, might unlock new skills and money. Money can be used to invest in your party members (which levels them up). In the beginning money can be hard to get but after figuring out how rumors work, you can get work bonuses.

Most of your time will be spent trying to figure out what jobs to do or hanging out with your party members. Don't ever rest! Don't break your chain! That exp bonus is needed. I'm not doing the level 99 quest. I finished the game are level 64. Since money is easier to get than xp, I did have 3 party members at level 99, the other 6 were around 60.

Quests don't get you xp. You get some money, but you are better off doing work. When questing your party members are auto walking. When walking, your max hp goes down. Eating food bring it back up. It was annoying in the beginning because early on you can't carry much items and it only restores 10-20% max hp. Figuring out hp drain is more important the combat. Combat is neat with the combo system but not that challenging. You can easily invest in your party members to over level them. Besides the main store, doing quests also unlocks new areas in the city, jobs and items in the shops.

Each character has a total of 3 jobs, your character can learn them all. Once you do a quest to unlock a new job, eventually there will be a cutscene that lets you learn it. Doing work for that job unlocks the skills for your character. A neat idea but again, it is done through work screen, not combat.

I really did enjoy the game. The story gets good after the first credit roll. It starts out having you explore the lands and once you find them all, the credits roll. Then the real story starts. I liked the interacting between the characters. Just don't go in expecting a very complex turn based JRPG. Like I said before, most of the game is done in the work screen. Quest/fighting is about 1/4 of the game and near the end I was getting bored with it but wanted to see how the story ends.


Various Daylife is super mega automated, you control the pg only in the city or during super scripted random encounters, ok that is practically an Apple Arcade game but also Fantasian is but at least follows the standards of RPGs

just slow rpg that made my brain rot to the core!!!!
the lvl design is so fucking broken that you can solo this shit at beginning but at late lvl that bullshit is more up the ante!!!
cant recommend this game

yeaaaaaah... mindless garbage i just returned it

Sometimes I wish I wasn’t a completionist who forces himself to finish every game he plays.

Modern Square Enix games don't have the worst titles of all time challenge (IMPOSSIBLE)