Reviews from

in the past


Bit of a slow starter, your initial weaponry feels very weak and fights kind of drag early on as a result. A bit past the middle of it, you get a new gun and upgrades become more common, which makes the latter half of the game a lot more fun than the former. Still an enjoyable experience and relatively short, worth a shot.

One of the better Half-Likes I've played. Fun enemy design, very Valve-esque writing, and fun combat all come together for a very solid time.

Pour un jeu fais avec aussi peu de budget franchement excellent, un style de jeu trop peu présent pour la VR et pourtant le meilleur à mon avis

yeah its not all that polished or anything but its pretty fun. simple fun, good boss fights

Fun VR game, something to pick up if you're looking for a game to play on your headset. Feels like if a classic sci-fi FPS got turned into a VR game, and it has fun writing and an interesting setting, as the facility itself has character and charm to it.


Very competent and fun VR game. Would recommend to anyone just looking for more things to play on the headset, and is a fan of either Half-Life or Boneworks.

A competent title, very impressive feat for such a small dev team. Charming game although it is rather short

The most creative VR game I've played so far, even if it is short, very excited for Vertigo 2

8.5/10

Very creative game, short and sweet, we need more VR games with a cohesive singleplayer campaign like this

It’s been a while since I’ve jumped into the VR section of the gaming world, I think this is in no part due to the fact that BoneLabs was quite the disappointment to me personally, so I’ve been more choosy about what to go hands-on with.

Well, leave it to Habbie147 to say the magic words, “Vertigo 2 is the other Boneworks,” to get me curious enough to be VERY interested in Vertigo 2 but so much so that it gave me a reason to finally purchase and play the original Vertigo… well, the remastered version of it anyway.

I’ve been a little hesitant to get into Vertigo. Mostly because it seems to always be out of the price range that I would like a shorter VR game to be. Coming in at 3.7 hours with my first-time completion (and not much desire to return) for the price of $25 just seems to be a bit of a stretch when you can get very replayable (or just straight-up longer) games for $20 or less these days.

Well, lately I’ve had less free time than I have ever had in my life, and now I want to play the sequel, and my stupid brain says I MUST play the first game to properly experience the second. Needless to say, It all came at a good time for Vertigo Remastered because I picked it up, had a great time playing it over a couple of days, and, well, ultimately I now am recommending it.

Vertigo Remaster is an adventure shooter with light puzzle elements and is largely influenced by the likes of Half-Life. You can feel the Valve inspirations at every turn, with quippy dialogue, elevators separating loading zones, a facility that deals with interdimensional stuff, and uh, guns? The plot also closely resembles Half-Life, where you’re trying to escape a super sciencey interdimensional laboratory of sorts, and it seems a lot of the tropes throughout your journey to escape it are lifted right from the fever dreams of old Valve employees.

I don’t use the comparison to insult the game’s creativity, but rather the opposite. I think the parallels are done in a unique enough way that Vertigo’s identity is wholly its own. The comparison to Valve in this review serves to show how high I consider the quality of Vertigo to be in its set pieces, design, and gameplay.

I can’t comment on the context of what “Remastered” means when next to Vertigo, as I never played the original, so you may look at another review if you’re curious about that. What I can say is that there are sections that are indeed visually impressive (within the confines of the art style anyway) and that I had a pretty fun time the whole time I was playing.

I think it is worth mentioning that the gameplay does feel a bit dated… this could be a positive, neutral, or bad thing depending on what you’re expecting and what you’re used to. It’s not by much, but if you’ve played a VR game recently you’ll more than likely feel those rough edges of simpler times at the back of your mind, even if you can’t quite describe why. I recommend going in with that expectation and you’ll be fine. It didn’t bother me, but I think it’s worth mentioning for those wondering about that aspect of the game as it is a remaster of an older game.

Overall, I did have a lot of fun playing Vertigo Remastered while it lasted, and I think it’s beyond impressive that such a small team was able to create such a rich AAA feeling experience back in the original release of Vertigo. I beat the game in 3.7 hours over 3 play sessions which I did in the end believe was wholly fair for the experience I got. I think if you’re looking for a short adventure in VR, I would definitely recommend this as an option for you. Maybe you’re not quite ready to buy it like I originally was. But should you feel the need to play a short little adventure game with a lot of heart—definitely come back to experience Vertigo, as I feel it is worth it.

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The VR space is host to all kinds of odd unique games, most are experimental games that are extremely short or play very rough. The standout VR games rise to the top and get plenty of attention but there is a whole group of lesser known gems that can be hard to find. Vertigo is one of these VR gems which I found while trying many games on Viveport. It is an action adventure game that has a cavalier design that harkens back to the early days of first person action games. It’s a game that constantly surprised me and kept me hooked.

Vertigo takes inspiration from sci fi games like Half life and the original Prey, the plot is your basic normal person transported to an alien facility story and from there you need to get out. It is not a story heavy game but the alien facility becomes its own character as exploring the different varied floors is the crux of the game. It starts off simple with the player getting a small teleport gun like the one in Budget Cuts letting you get to places you normally can’t walk too. You eventually get a small lightsaber like weapon and a laser gun to battle agains the robots and aliens that populate the base. Mechanically the game is average VR fare, it has the usual VR jank you feel when you swing a sword wildly, the physics aren’t great, animations basic. The guns work as you expect, you aim and shoot but it doesn’t have the visceral feel of the best VR shooters.

What it lacks in mechanics it makes up for in level design and creativity. It starts simple in office like hallways and eventually starts to get more and more wild the further you play. The scale of some of these levels blew my mind, one room was a massive water tank with walk ways that tower stories above and you take elevators and zip lines across this massive room while robots fire at you from all sides. Another moment has you deep in dark tunnels while something with massive tentacles tries to get you culminating in a boss battle with a hideous huge beast.

The environments are insanely varied, every 30 minutes you arrive at a new location that is usually very different from the last. There are some moments where you will need to be stealthy, some light puzzle work, and plenty of secrets to be found. Boss fights are show stoppers, almost always massive in size, the best taking place in this huge room that alien monster has taken over.

I wish the regular enemies were more varied and engaging though, for the most part its usually robots with lasers and your weaponry is basic throughout. If the sequel can polish up the feel of the combat and there are more weapons and ways to engage in action, then that aspect can match the already stellar inventive level design. The constant stream of varied moments kept me engaged in ways many VR games don’t. I would recommend this to anyone that is looking for a full 6-7 hour action adventure game in VR.

Overall Score: 7.6

Prob the worst optimized game since idk some theoretically horrendous port of Pong, and definitely a Half-Lite to Boneworks' Half-Like...but still, setpiece city