Reviews from

in the past


aber ya se que es un matanazis de pegar tiros un poco pulpy i tal pero echo en falta indagar un poco en todo lo que es nazi, tanto en ideologia como en setting de la ficción. El gameplay esta bien aunque lo he disfrutado menos que los otros, y las misiones en general me han parecido menos remarcables, sobre todo por el diseño de niveles. Se me ha hecho corto, aunque vere con los dlcs.

Intenta doblar la apuesta de la anterior entrega y se pasa de frenada. La aventura pulp perfectamente equilibrada de The New Order pasa a ser una parodia gran parte de tiempo en su secuela y no ayuda que las mecánicas estén implementadas sin tener en cuenta como interactúan entre ellas.

Pero matar nazis siempre es divertido y nueve de cada diez veces eso te va a sostener el juego.

Not a great switch port. i think that hampered my experience

i think it's kinda silly that i enjoyed the gunplay out of every other aspect the least

Caras esse jogo é o mais mentiroso q existe, ainda bem q é video game e não vida real pq a gameplay é insana de boa, a história bem legal tbm e os personagens mt bons. adorei


This shit was ass lol

Unironically one of the worst stories I've ever witnessed in a video game in recent memory. It feels tonally a lot different than New Order, with this game completely relying on spectacle and shock value with no well thought out story beats to accompany it, like a bootleg Tarantino movie. So many annoying characters that really don't serve any significance to the story.

The gameplay feels really good in terms of the movement and guns but it really doesn't do anything significant to separate itself from New Order besides doing the bare minimum.

In my experience, this game was way shorter than it’s predecessor. I beat this game in 8 hours while The New Order took me about 14 hours to beat. Part of that could’ve been the fact that New Colossus felt way easier than New Order but generally there were less levels in New Colossus anyways. The levels for the length weren't anything amazing either, however the art style of some of the levels like the Manhattan level do look gorgeous.

On surface level this game seems fine but the more you even remotely think about it, the much worse this game gets.

I would give this game a much higher rating if the story wasn't so offensively bad and the game was generally longer.


killing nazis rules and the soundtrack kicks fucking ass

It was great until halfway through the game, when the story got lost

Just a good time with an entertaining if ridiculous plot

so. mechanics and graphics were improved from the last games. shooting nazis feels even better. but that's just it. the story is a piece of shit - the writers didn't make a minimal effort to make the game remotely credible, and what they did to wyatt should be a crime. side quests are okay, but boring and the process of having to replay the areas to kill commandants and finding collectibles - that for some reason aren't trackable on the map - is VERY annoying. this game is a complete joke

Even when your game bugs and you don't get a single upgrade the entire game, it still manages to captivate with its raucous story and brutal action.

this is a technically better game than its predecessor, it has far more enjoyable weapons and such, but it is far worse in layout. commanders get old quick.

characters are more charming, cutscenes are more enjoyable, etc.

more of what made the first game so good
only story bit i remember is hitler tho

Better than the last one. Better campiness. More over the top dumbassery. And more killin nazis. That's what you play this game for. Good gunplay and nazi massacres.

After such a strong start with The New Order, The New Colossus really needed to deliver on its promise of depicting the liberation of America from the Nazis by being bigger and bolder in its gameplay and particularly its story. In some ways, it surely delivers on that, and in others, it does not.

To start with its story, for the most part, The New Colossus towers above its predecessor, delivering a much more involved narrative that explores B.J.'s abusive, deeply troubled past and digs into his psyche as he's brought back from the brink at the end of the last game only to emerge as a broken man.

It's riveting stuff and the stakes are surely high this time, as, despite their previous victories, the Kreisau Circle is no less close to liberation from the Nazis than they were before. However, that's until the new cast of rebels joins on, including the incredibly written Grace, performed wonderfully by Debra Wilson, as well as the tenacious Horton, performed by Chris Heyerdahl, who leads the New Orleans communist revolution.

Really, the writing in this game is top-notch, not just in the new characters but across the board, with truly some of the best dialogue I've ever heard in a video game, particularly when B.J. first meets Horton at their hideout and argues with him into joining the resistance. Overall, there's a fantastic cinematic flair and presentation to the narrative this time that really come together.

However, that narrative is not without its faults. For one, this game is kind of all over the place tonally, more so than the first game. While, for the most part, I didn't mind the balance they struck with comedy and drama here, I can easily see why some would not be on board. I equate it to Matthew Vaughn's Kingsman movies, particularly the second one, where the script is so down to clown that you're not entirely sure if you should take the serious moments seriously, lest there be a comedic rug-pull at the other end.

Like I said, I was personally fine with it in this case, but I can totally see why some may not be into it.

The ending is also something I take umbrage with. Not so much the ending scene itself but the fact that that's where they end things. It feels much more like the end of the second act of the larger story than the end of the story altogether. I can only assume that they were confident that Wolfenstein III would soon follow this one, since it's a bizarre choice for a conclusion.

The terrible heavy metal cover of 'We're Not Gonna Take It' they use over the end credits is also a bizarre choice.

As for the gameplay, it does deliver a heavier, harder combat experience compared to the last game. I wouldn't really say on the whole that it's better or worse than the combat of The New Order; it's just... different. The guns, takedowns, and general movement feel like they have more weight to them, and unfortunately, as a trade-off, stealth feels less like a viable plan of attack than it was in the last two entries.

As a result of this heavier feeling of combat, perhaps my biggest issue is how difficult it is, even on the normal and easier difficulties. While there were issues with difficulty imbalances in the combat arenas of The New Order, here it feels like the entire game is a crapshoot of varying levels of challenge. Whether that's down to AI or encounter design is neither here nor there, but it's just more frustrating than anything else.

Regardless, I still believe The New Colossus to be a good sequel to The New Order. In terms of story, for the most part, it delivers on writing, characters, and plot very well, although its tone and choice of ending scene stop it from being out-and-out superior to the first game. Gameplay-wise, its heavier, faster combat delivers too, but at the expense of some uneven difficulty in enemy encounters.

Overall, though, it's surely enough to make me wonder where Wolfenstein III is already.

7/10

This review contains spoilers

Professional presentation, memorable setpieces, high octane action and lots of nazi gore. While stealth was the dominant strategy in the first one, Wolfenstein II seems confused whether it wants you to play slow and methodically or recklessly slay nazis with a machinegun in each arm. Stealth has been nerfed with less reliable silent kills and telepathic AI, while run-and-gun gameplay and on the fly thinking is punished with agonizingly slow weapon switching and quick player deaths. This made me feel like fighting the game designers more than the nazis. Also the story is much harder to take serious than the first game, as there are not many ways to reasonably escalate the stakes from stealing a nuclear submarine and nuking a nazi base.

This review contains spoilers

It's not as tight as The New Order and feels a little confused when starting off, but when the game reaches its halfway point and you see what it was building up to, it really gets going. Gameplay-wise its on par with the New Order with just a little more jank; BJ's model is now simulated in the environment and while this adds a lot to the game's tangibility it also means you can get caught on geometry or experience some issues when taking cover. Narratively, it's excellent. Special shoutout to Wyatt's arc here (the canon choice as far as I'm concerned). As someone who has experienced both addiction and the wonders of psychedelic experiences, Wyatt's character development in the sequel is nothing short of excellent. I have never seen a game capture the essence of taking LSD as accurately and interestingly as here.

This review contains spoilers

Vale giocarlo anche solo per la cutscene con Hitler

The most insane story inside a first person shooter?

Równie genialne co pierwsza część

i love when games aren't political!!!!!!!!!!

Tecnicamente, The New Colossus é superior a The New Order. A gameplay é mais solida e mais polida, com adições que impactam positivamente tanto na ação quanto no stealth, e houve um upgrade gráfico notório, jogo é muito lindo ate hoje. Só que em questão de história e level design ele é inferior a The New Order, as fases foram simplificadas pra uma estrutura bem mais repetitiva que no primeiro, que entregava fases bem diversificados no que fazer e como avançar por eles, a fase da prisão por exemplo, onde voce vira um rato num labirinto gigante e passa por dezenas de lugares diferentes, mas não só isso, essa sequencia pisou na bola com as boss battles totalmente jogadas e os equipamentos futuristas que não foram bem inseridos e muitos deles overpower... Mas é um FPS divertido que se salvou pela gameplay, personagens que continuam cativantes, e a fase ausmerzer que é a única o nível do primeiro.

This review contains spoilers

Talk about a downgrade... the first game in the series shocked me with how polished and unique it felt, with a story that was both exciting, serious and dramatic, and some excellent level design and combat encounters.

New Colossus seems to throw all that out the window. The levels in this game feel far far less unique and interesting, feeling like vignette's we've seen and visited in plenty of other games before, and full of convoluted and confusing layouts, and endless corridors. Seriously, so much of the game is spent in irradiated Manhattan and for what? Roswell felt like another generic underground base after the opening setpiece. New Orleans felt almost non-existent, and the impact of going to Venus felt severely lessened when it just felt like they were revisting the "let's go to space!" card from New Order

The game makes it very clear that it is two halves of a whole. Pre and post decapitation. Pre-decapitation feels like an entirely different game from the original, with BJ's limited health really forcing the player to be overly cautious almost to the point of cowardice. Yet the game insists to throw relentless waves of enemies at you regardless, a fact that is particularly egregious in the courtroom level, which feels almost impossible on the highest difficulty settings. A level which, doesn't even matter because it is LITERALLY JUST WISHFUL THINKING!

The decpatitation and rebuilding of BJ fell flat for some players, but it's maybe one of the only parts of this game that I truly enjoyed. It felt like for the first time, the game matched the level of shock and awe and insanity of the first game, in a moment that felt equal parts absurd, horrific and endearing. Having to choose one of 3 abilities to use for the rest of the game is a cool concept, but ultimately all of them felt like they were barely used, since the game couldn't rely on the player having any given one.

The other elements of the story however... Engel was SUCH an incredibly captivating and disusting villain in New Order, and I was so excited to see how she would be depicted here as the main antagonist. And yet... she manages to come across as incompetent and incredibly unthreatening, and the fact that we didn't even GET A BOSS FIGHT JUST A FUCKING QTE...

The overall tone of the story just veers too far into the unserious as well, reminding me of the change in tone from Saints Row 2 to 3. It's just a shifting of the emphasis in tone, but it makes such a drastic impact. The scene that pushed me over the edge was heavily pregnant Anya sliding across the ground and blowing up some nazi's, before stripping and killing a mecha dog with dual wielded assault rifles... just pure absurdity.

I really really wanted to like this game, but it feels like they lost touch with what made the original so captivating


To start off, I think this game was absolutely overhated. A lot of media attention from actual Nazis who can't stand the idea of being confronted by their problematic ways.
Gameplay: The guns felt even better than the first game somehow. I know that's a common complaint, but they felt so much more punchy and had more impact. Where I take issue is the map design and difficulty spiking. Large circular maps with enemies flanking constantly and no indicator for where you're being shot from leads to a VERY rough time on the highest difficulty. There were even some fights where I had to lower the difficulty because a checkpoint would load me in front of a brute enemy with 20 health and no shields. I played relatively stealthily, so sections with forced openness became pretty grating. I imagine if I played with the ramming shoulders those sections would have been more fun. Also, for a cover shooter, sometimes it was impossible to actually have good cover and the maps were a bit too open. Other than that, I had a great time turning Nazis into viscera. Levels with hallways and lots of cover felt amazing.

Story:
The writing, on the other hand, was all over the place. There were some really amazing sections, but they were followed by things that were WAY too goofy, especially in contrast to the first game. I think the humor was at least effective though. This game had me laughing a lot. A lot of people complain about a lack of interesting characters, but I thought Grace and Horton were great, and the interactions between characters in the hub areas make the game feel alive.

All in all, I had a great time playing this game.

The closest thing we'll ever get to a video game directed by Quentin Tarantino. Violent, bombastic, hilarious, and often deeply emotional - one of the best single-player shooter campaigns ever made

It's the best looking game, has the same solid game play and the game performance is much better (animations not tied to FPS this time!), but the drop in writing quality and seriousness compared to the previous game is ridiculous. From having real time cutscenes to many pointless pre-rendered ones which takes you out of the game for a bit.

The change in tone compared to the previous games was done in such a strange way. It was almost like they were trying to Borderlands it, except it just comes off as stupid and out of place considering the story and tone they've been building.

The only memorable funny bit was the two Klan members interacting with the Nazi soldier.

Great sequel. The environment feels lively with each NPC doing their own little thing. I loved the chess match between Max Hass and Set.
One annoying thing as many others have pointed out is the lack of indication to where you're being shot from, making combat very difficult most of the time as you just die randomly never knowing who killed you from where.