Reviews from

in the past


The Burning Crusade is an abhorrent combination of heroin, paint huffing, meth, cheese, and buttchugging vodka. No game is as addicting as this thing is. Even now, 17 years later, I still find myself relapsing into an addiction (totally legally, pinkie promise).

Nice expansion!
Better story than most of the expansions.

Where the base game introduced a vast and deep world of lore and stories tied deeply into the heart of the Warcraft series, Burning Crusade began a trend of stitching on 'content islands' that referenced the world without truly committing to being part of it, an approach that is emblematic of BC as a whole.

The Dranei are awkwardly fit into the game both as a high tech race dressed up for classical fantasy and with a starting zone that feels entirely contrived. No part of it feels like the Dranei dropped into an existing realised landmass, it just feels like a patchwork of recycled assets without any real identity. The zone itself is just barely tethered to the rest of Azeroth by a single boat which makes the Exodar city even less accessible than Darnassus while somehow being just as remote and laid out even worse.

I don't know the blood elves quite as intimately as I never really committed to playing on the horde side, but the few arguments I've heard against them is that they aesthetically betray the tribal and edgy feel of the horde, while being very popular with anime fans, women, and teenagers - arguments I don't think are problematic in the grand scheme of things.

Outland meanwhile follows the trend of disconnection, the devs didn't want people without the expansion going there so everything is gated off away from the main world. While a few locations in outland are interesting the entire region suffers a similar identity crisis. On the one hand it's very much about demons and the themes of abusing magic, but also it's heavily space themed with the Dranei's crystal aesthetic and the Ethereal race being introduced. Neither of these mesh particularly well in-game and together they clash with the vanilla world which is quintessentially Tolkien at its heart.

Perhaps the worst sin in my opinion is how BC treated gear. If you raided at the end of vanilla and were proud of your hard earned epics, it felt like an insult to immediately be given free greens more powerful than anything in vanilla. BC set a precedent where each expansion jumped the item level to a new tier making all old gear redundant. The whole point of the game was to raid and earn the best gear, but why bother when you immediately discard everything when the next expansion comes around? Talk about self defeating.

This was the expansion which led to me quitting WoW back in 2007 when it became clear that the game was built around an end game that was pointless and expansions would tack on islands of rushed content rather than enriching Azeroth itself - bearing in mind that Azeroth still felt unfinished at the time. The Illidan story had sat cold for years and didn't tie into any of the events in vanilla, the blasted portal was compelling but Hellfire Peninsula was underwhelming to arrive in.

Sadly the through line of BC is just how disconnected it was from the base game at every level, and it set a precedent for every future expansion to feel the same way by taking on random new races, instanced regions, and setting up raids that were ever more complex and difficult with rewards that had no purpose. A trend that continues to this very day.

WoW's second best expansion. Blood elves, Draenei, Outland, an actual follow-up to the end of WC3, Illidan, actual fel orcs, demons, flying, and Paladin's weren't useless garbage anymore.


This took classic and truly refined it. Still think the story was kinda all over the place but there was a bit more of a narrative focus.

Trouxe os Elfos Sangrentos e os Draneis, logo, melhor expansão. Não joguei a expansão, mas amo tudo que ela trouxe: Terralém, raides, raças, sets, montarias. Foi uma evolução para o Clássico, já que agora os bosses tinha mecânicas, não sei se no Clássico já tinham, mas provavelmente era um ou outro.

Have always wondered why it felt less endearing than vanilla but I think I can finally put it into words. Entering Orgrimmar initially felt like a breath of fresh air, witnessing this crowd of undisciplined beasts, animals and cadavers; constant spam of /laugh and general chat's edgy and "would you rather" jokes, yeah try to rest them weary bones and you'll get a fresh taste of a troll rear end where your eyes used to be... Dancing naked on mailboxes??? That's that ally pussy shit, WELL our knife-eared crack addicted friends kinda denied that notion. Complaining? Nah more of an observation, as a matter of fact my belf pally NEVER had gold problems (always kept her shoes on the action bar for visiting hub zones).

The night elf sorcerer Illidan Stormrage betrayed his fellow elves by divulging the secrets of Azeroth to Sargeras, the chief of the invading Legion. For his crimes, Illidan was incarcerated indefinitely. After several centuries had passed the night elves were engaged in the Third War. Tyrande Whisperwind, the High Priestess of the elves, released Illidan in hopes of defeating the Legion. During battle, Illidan was exposed to the Skull of Gul’dan and became a demon himself, joining the Legion. Later, he defected from the Legion and lived on Outland in The Burning Crusade.

Blizzard’s WoW premiered in 2004, peaking at 12 mil subs in 2010, and grossing over $9B with 9 expansion packs: Burning Crusade (07), Wrath of the Lich King (08), Legion (16), and Shadowlands (20) among them. Players spend hours harnessing the ashbringer frostreaper blades and doomhammers. Blizzard is based in Irvine.

Continuing the franchise with new imaginative worlds to explore and two more playable races to sink our teeth into.
Outland ultimately staggers and fascinates us with its wonderous visual grandeur, from the mysterious mushroom boglands of Zangermarsh to the lush green open hills of Nagrand, it never ceases to amaze in its zone complexity. Blood Elves and Draenei races also bring a new flavour to the mix which inject an extra visual splendor which the first 8 races previously lacked.

This expansion in retrospect hits the heights of the classic era of World of Warcraft which allowed additional content to not hinder the essence of the original RPG.

Engrossing but staggeringly overrated in retrospect.

Kara and BT were all-timers though.

Best skyboxes in MMO history, hands down. The rest of Outland? Mostly ok, honestly, despite the incredible environmental design and atmosphere the spaces give off. The new zones are all pretty pedestrian in their questing, and the new dungeons deal with the same issues of early Vanilla dungeons in how they're full of cool looking bosses that have very little mechanical depth to speak of. I enjoyed my time in Burning Crusade quite a bit, but I'd hesitate to call it the "Golden Age of WoW" that a lot of folks proclaim it to be.

Now THIS game right here...

This expansion is responsible for the bulk of my playtime in WoW, and my lord was is glorious. Karazhan is THE best raid that WoW has ever created (in my opinion) and they made even further late-game raids more accessible simply by reducing the raid size from 40 to 25.

I also have very fond memories of me grinding 25 daily quests every day throughout the summer of 2008, resulting in me getting both epic flying AND a Nether Drake. To this day, I still cherish that mount because I earned it, rather than having paid real world money. Sadly, this concept seems to have been forgotten by the Blizzard of today...sigh

Muy buena en PvP y PvE. De mis expansiones favoritas.

le 0.5 c'est pour illidan et les elfes

literal uma ERA, gameplay fantástica, é tudo que um mmo é pra ser, só não é a melhor expansão porque o LK veio depois

-Azeroth became irrelevant
-flying in the Outlands killed every zones purpose besides leveling and ganking
-flying killed open world PVP
-Arena killed open world PVP
-Shattrah was a boring as a shared capital city between Horde and Alliance could get
-Blood Elves were introduced
...

Back then it was fun but overall it killed what the glory of Vanilla WoW was made of and overall introduced everything that everyone dislikes of the current retail WoW

still the best, all these years later

The Burning Crusade is an almost universal improvement over vanilla World of Warcraft, and a lot of people's favourite expansion. While I personally feel as though Wrath of the Lich King was the peak of WoW, TBC was such a monumental step up and it's easy to see why people like it as much as they do.

The people I was going to play this game with cut ties with me about a month into its release. Even going back to this game a few times after the fact with different people, that's still all I really know about it.

the best expansion pack of the game

Good at the time but overrated as hell and the narrative is almost non existent. Basically makes no sense in retrospect.


La estética de esta expansión es mi favorita y las temporadas de PvP son Dios.

Man I started playing WoW during this expansion.

Playing it again makes me feel young again. Such a good time.

2000s-era wowcraft peaked with this and i don't care what wotlk fanboys say otherwise

pretty much as close to the vanilla WOW experience as possible, just with some of the jank smoothed out in terms of questing and class balance. outland's a damn cool region to explore even with flying, and its dungeons feel much more streamlined compared to vanilla. raid progression was also really interesting for the time, even if i was never able to do raid attunement for the life of me.

still has some of vanilla's trappings in terms of how slow leveling in vanilla zones is, as well as how even outland's quests involve running back and forth between zones a lot. still less painful than doing pure vanilla because of the class changes though.