The Wii was a horrendous mess that ran at 15fps on a good day. However, even that didn't ruin my experience with this game. The Attitude Era mode was an amazing way to play the hypest matches of that time. The roster was obscenely huge, and the customization opened up the door to the dumbest fun I've had in these games.
Man, WWE '13 brought back the Attitude Era, which was awesome! Reliving classic matches and storylines got me super nostalgic. The new gameplay system felt snappier than before, and the roster was stacked. It had its issues though – glitches were annoying, commentary got repetitive real fast, and the story mode could have been way better. Still, for Attitude Era fans like me, it was a pretty sweet wrestling game.
WWE '13, the epitome of virtual brawling. Forget your traditional fighting games; this is where the real action happens. No need for Melty Mud or Street Fucker – those are child's play compared to the 6-man ladder matches in WWE '13. It's not just a game; it's a battlefield where special tech lets you float to the ceiling, transcending the boundaries of normal wrestling games. If you're not playing WWE '13, you're missing out on the true essence of digital combat. 10/10 for turning wrestling into a fantastical spectacle.
This is the game where they went back to the Attitude era, so it must be good, right? Well...
The graphics impress for the time with a memorable art style and character models. There's been a lot of care put into the presentation, and playing through the Attitude showcase in particular is well done minus a few confusing or frustrating objectives here and there (a recurrent problem with almost all showcase modes). The roster is solid, and while most of the main players are here, there are a few notable absences and missing attires.
Where the game falters is the gameplay, which isn't bad, but is middle-of-the-pack for a wrestling game. It doesn't feel as fluid as the best wrestling games, though it's not as sluggish as the worst ones. The biggest disappointment is a lack of variety in movesets. While the stars of the Attitude era had very different styles and personalities, I didn't feel much difference among them no matter who I was playing as. For the most part, a majority of the moveset is the same for each wrestler and doesn't feel representative of their real life counterpart.
The Attitude showcase was enjoyable to play through, but I don't really see myself going back to this one to play other modes or regular matches, as there are other wrestling games old and new that just feel better to play.
The graphics impress for the time with a memorable art style and character models. There's been a lot of care put into the presentation, and playing through the Attitude showcase in particular is well done minus a few confusing or frustrating objectives here and there (a recurrent problem with almost all showcase modes). The roster is solid, and while most of the main players are here, there are a few notable absences and missing attires.
Where the game falters is the gameplay, which isn't bad, but is middle-of-the-pack for a wrestling game. It doesn't feel as fluid as the best wrestling games, though it's not as sluggish as the worst ones. The biggest disappointment is a lack of variety in movesets. While the stars of the Attitude era had very different styles and personalities, I didn't feel much difference among them no matter who I was playing as. For the most part, a majority of the moveset is the same for each wrestler and doesn't feel representative of their real life counterpart.
The Attitude showcase was enjoyable to play through, but I don't really see myself going back to this one to play other modes or regular matches, as there are other wrestling games old and new that just feel better to play.