Zero Sievert is pretty close to scratching my itch for a game that's "like Tarkov, but fun", but its systems are in dire need of balancing. Crafting or even using food items is pointless because it's so cheap to just have Barman refill your hunger and thirst. Crafting useful medicine requires high medicine levels when you can just go buy meds from Doctor.
Progression also feels off-kilter. You're slumming it for the first 5 hours or so, but once you figure out the rhythm of the game the challenge is pretty much gone. Good ammo comes too early and too easily. Building late-game guns feels optional more than necessary.
It seems like development progress has slowed dramatically, which is a shame because I think this game has a lot of potential to be something great.
Progression also feels off-kilter. You're slumming it for the first 5 hours or so, but once you figure out the rhythm of the game the challenge is pretty much gone. Good ammo comes too early and too easily. Building late-game guns feels optional more than necessary.
It seems like development progress has slowed dramatically, which is a shame because I think this game has a lot of potential to be something great.
Zero Sievert is a strangely forgiving and friendly game for an extraction shooter. You'll still die in very few hits, you'll still have to manage your needs and overall health, and you'll still have to maintain your equipment, but it's all streamlined in a very player friendly way. You keep your inventory when you die and simply lose a few hours time, even resetting your inventory to it's state when you left.
Despite it's early access tag there is a bountiful amount of content. Everything from base building to cooking is available to you as you progress and all executed in ways that make otherwise mundane loot into exciting item finds.
The extraction shooter genre needs more unique entries (which it is slowly gaining) and this is as of yet my favorite.
Despite it's early access tag there is a bountiful amount of content. Everything from base building to cooking is available to you as you progress and all executed in ways that make otherwise mundane loot into exciting item finds.
The extraction shooter genre needs more unique entries (which it is slowly gaining) and this is as of yet my favorite.