Reviews from

in the past


Basic, ugly, and disappointing. Gameplay didn't do much to evolve from the last two games, and those were made nearly a decade ago. Graphics were pretty bad, even by DS standards. Story at least had some interesting revelations, especially if you're a fan of the series, but it doesn't end up going anywhere and it hands on a cliffhanger that kinda feels moreso like a forgotten plot point. Game didn't offer much of a challenge either.

Golden Sun as a series can be put to rest at this point.

Man Golden Sun was a great series I wish they'd made a third one.

Pretty decent follow-up to the GBA classics but unfocused plot, point of no return and being way too damn easy hold it back. It still deserves a sequel though

Most plot lines aren't resolved and most likely never will be. The combat had no innovation but was very easy compared to already fairly easy games. The setting had multiple points of no return which made Djinn collecting very frustrating. Half the party members have no reason to be there and are just there to have 8 party members. One of my biggest gaming disappointments.


Fucked up how they ended the series on a cliffhanger

1. What the hell happened
2. What did we do to deserve this after years of waiting
3. Why. Just why.

So...... we're gonna be left hanging on that ending forever, huh?

The worst in the series and the ending sucks, but its a fun game.

Nintendo, así no nos devuelvas Golden Sun

Golden Sun hardly changed over the course of eight years with their third release - Dark Dawn, a bland compilation of old ideas with little to add to what the previous two already achieved. Migrating to the DS mainly gave their craft a cheap, generic 3D skin and lazy touchscreen controls, but the lack of difficulty and a wealth of info, guidance and options at least present a much smoother introduction to it.

this game blew my entire mind in elementary school tbh and i still think it's pretty good. it did a great job shifting the series from 2d to 3d and continuing to deliver on the strengths of golden sun: neat puzzle dungeons, a huge world to explore, & a cast of characters with really cool magic abilities. maybe it's not quite as strong as the original duology, but i still think it deserves a sequel, and is worth a playthrough if you're craving a fun little rpg adventure you can put in your pocket :)

Underrated. I get why some people are "eh" about it, but still feel it's underrated. Still hoping for a sequel...

The video game equivalent of Harry Potter and the Cursed Child. Huge shoes to fill but unfortunately this hugely anticipated game falls short. Way too much dialogue, but it’s still Golden Sun so can you really hate it?

more like golden sun DORK dawn haha got'em

On its own, it's pretty a-okay, but I've also never played the other entries. Apparently it's pretty bad by comparison, but I wouldn't know. I DO remember the ending being underwhelming though.

This game has a bad reputation for being the weakest link in an otherwise outstanding RPG- series.

But I don’t see it, I started with this game and played the other games later on, so I may be blinded by nostalgia. The turnbased battles are very fun. The puzzles and dungeons give the ds Zelda games a run for their money .The music is just great and takes full adventage of the unique ds-soundquality. The graphics are great for a ds game, but the ds isn’t really made to handle 3d and this does hinder the artstyle when looking back several years later.

But, there are reasons people dislike this game, and I understand why. How fun the gameplay in an RPG may be, in an RPG story and characters are extremely important. This is where dark dawn drops the ball.

The 3 main protagonists and returning characters are all handled well enough. The later allys and villians are 1-dimensional and lack a compelling motivation, especially when compared to the first two games.

The cutscenes are often way too long, unnecessary and unskippable. The world of golden sun is unique and creative with many magical events and locations. The story also has its effects on the overworld wich is always a nice touch. Sadly the game locks you out of the beginning area after a certain point. This feels like a point of no return storywise, but is an annoying blockade gameplaywise if you didnt get all collactables before this point.

The story has some fun moments, starts of quite silly wich is fine, the ending is sadly enough not very memorable.

Overall I recommand this game to all RPG fans, the game is certainly easier than the gameboy games and this makes it accessible to new players. If you don’t grind this game also had its tough moments for RPG veterans.


As a huge fan of the first two, I don't think I've ever been more disappointed by a game. Steer clear.

Depués de Golden Sun 1 & 2 que son maravillosos, me tienes que sacar una entrega mediocre. Le falta ALGO, no tiene carisma, resulta poco divertido. La historia es buena y bastante bien planteada pero no te engancha por lo anteriormente mencionado. Encima queda sin cerrar porque estaba planteada para dos juegos, el segundo posiblemente nunca exista.

Meh, it feels so empty compared to the first two. It isn't that bad in its own right though.

Somehow the worst one in the trilogy. Camelot are such shit developers goddamn

I can count on two hands the amount of JRPGs I have actually finished from start to finish. I’m not a completionist with these games as they are long-winded, difficult, and usually very complicated and complex. Golden Sun is no exception. It starts out like a light hearted easy going JRPG, but then things turn around quickly once you get into the meat of the game.

That’s not to say Dark Dawn is bad at all, but it’s the only Golden Sun game I’ve actually played. I dabbled in the first game a bit but never got through it. The first things that got me hooked in Dark Dawn were the visuals, some of the best on the system, and the deep combat system. Golden Sun isn’t just about attacks and magic powers. The lore uses elements of the Earth to create Psynergy that each hero can harness and unleash which you will use more than regular attacks. Djinni are little creatures that you can equip to enhance stats, add new psynergy powers, and summon giant creatures. The combat system requires quite a bit of strategy and you can’t ignore this Djinn system. You must go around collecting at least half of them or you will never be able to finish the game. This is part of where my issues started to set in.

While combat is deep and complex, and quite fun, the exploration part of Golden Sun is just as deep. Every dungeon is full of puzzles that require you to use your Psynergy powers to pull blocks, grow vines, smash rocks, and slap stuff around. You unlock these powers as you acquire new party members and go along in the game. The game is actually quite large spanning a huge map and a couple dozen dungeons which are quite a lot for a handheld title. Once you get a third through you unlock your ship which allows you to access the rest of this world. There’s are many towns to explore, people to talk to, and weapons and armor to acquire. I never had an issue always having the most powerful stuff as the game is generous with money during battles. I also found this was the easiest game to level up in, but more on that later.

So, while the first few dungeons were easy and just the right amount of hard to figure out, they became obscure and downright confusing and labyrinthine later on. I actually needed a walkthrough for the last half of the game. I had no idea where to go, what to do, and the game requires certain objects to be obtained before you can even continue the story. I would never have known this without a walkthrough. When I got to the final boss I actually had to level up 20 whole levels to beat him because I didn’t acquire all the Djinn in the game. I had to compensate with much higher base stats even though I had the most powerful weapons and armor in the game. Thankfully, at the final dungeon, the enemies are really easy and I could level up every two battles which are something I’ve never seen in a JRPG. The 20 level climb took only about 2 hours which is fast compared to most.

How about the story? Well, there’s a lot of lore here and I appreciated all of it, but it’s just really forgettable and not all that interesting. You start out trying to find a bird feather to power a flying machine you broke then you end up saving the world? The dialog and writing are extremely cheesy and cliche and I just wanted everyone to shut up. The characters are nice, but once again, forgettable. I had higher hopes for the story in this series, the lore and everything is there, but it’s just not very fulfilling.

Overall, Dark Dawn is still one of the best games on the DS and one of the best looking. The graphics are fantastic with clean texture, high res models, and so much detail. The game is just brimming with variety and beautiful locales. I can only recommend this game to the hardest of hardcore JRPG players. The game is so complex and full of optional bosses, hidden weapons, and armor, that won’t appeal to most players. It’s fun and pretty straight forward until about 10 hours in then it gets complex and overwhelming.

This was way better than what I expected! The cities and dungeons are diverse, super fun to explore and the battlesystem is speedy and flashy. The only real drawbacks I gathered were some unannounced point of no returns and the enemies could've done with some more omph in difficulty, but the overall dungeon design (save for one stinker dungeon at the midway point of the game) and metroidvania esque gameplay more than made up for it. I generally find Golden Sun is more about the journey and the world you explore rather than the actual plot, and Dark Dawn has that same setup going for it. It's just too bad the series cancelled after this one likely due to its polar reception.


Entrega tristemente mediocre en comparación a sus antecesores que a excepción de la mecánica de afinidad con las armas, no innova prácticamente en nada

My first playthrough of the entire trilogy, back-to-back. For reference: I had played GS right when it came out and it has always held a special place in my library.

I was aware of the mediocre to negative reviews of this game but was pleasantly surprised! The quality-of-life changes are significant, it has that low-poly NDS era graphics that I love, and it pokes fun at itself a bit. The battles are visually interesting, it moves at a good clip, and it's an easy game to manage.

Where it falls apart is primarily in the story and battles. Like the previous games, the story can be all over the place. I used a guide and without it, I would have often been lost as to what my current objectives are. The save screen does update with a brief synopsis, but the story thread is just hard to follow.

As for battles, I rarely found myself using summons and Djinn as the weapons and their specials quickly became just as powerful and I just spammed standard attacks in all battles sans boss fights. I would have liked more mid- or main-boss battles too. Sometimes it felt like I'd go through an entire dungeon with 1 or 2 battles and then no boss battle.

All in all, an ok game. That said, if I had played this in my formative years, I could see it really setting the stage for better RPGs. It's a great beginner's JRPG.

Tampoco es tan malo como muchos llorones dicen

Se queda en un aprobado raspado en comparación con sus predecesores.