Reviews from

in the past


The grappling physics feel clunky and inconsistent. Yknow not what you want from a grapple based parkour game

Was a short experience with very janky mechanics

Quite a nice Unity game to play when you have free time available, easy to 100%. Got 100% in less than an hour.

it sucks. janky mechanics and boring levels.
still got all achievements because i hate myself or something


"why isn't it possible?" "it's just not" "why not, you stupid bastard"

It's kinda weird how the logo has an exclamation point but the official name doesn't. Anyways this game is harder than hard, although I can imagine it being fun to try and speedrun. Outside of that, however, there's not much to this one.

I found this game actually really enjoyable, however due to its odd, un-polished mechanics, the game experience was: still fun but not clean.

Fuck this piece of shit dogshit fucking worthless trash shithole of a game

I looked at the steam reviews so I knew what I was getting into, yet I still feel disappointed. I played up to level 7, only finishing one level of world 2 and none of world 3.

The good
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Everything I'm putting here also has it's place in the bad section. the music, grapple, and overall concept are good but have core issues I'll discuss in the bad section.

The bad
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- no cohesion with the levels, just feels like an AI threw out a bunch of themes and then made objects for
those themes then just learned how ctrl+v works.
- Every skill works 50% of the time, and in the case of wallrunning not at all. the glide and wallrun did not need to be put in place, or at least could've been implemented better if you really wanted them. The grapple feels like it needs to have more of a set length or just better implementation because it's impossible to judge distance and where I'm gonna end up after using the grapple on an object.
- The music isn't fluid, so it loops on every death, and it's really 7/10 at best. on top of each song being a short loop, I get you may not be a music producer but it really does get annoying to listen to, I really should've just remembered to turn off the music when I was playing.
- tutorial is way too spread out for such a simple and short game, since it goes across multiple worlds in a 3 world game.
- deaths are jarring, random, and instant, making the game very annoying to play
- in the case of world 3, I couldn't tell where the deathzone was because of the mess of blue and purple, so I just kept dying for no reason.
- floating trees????
- level 5 has some "ground" that just makes you stuck with no place to grapple or go other than to the lava beneath you

I believe I have more to say, but this is all I can remember for the time being. hopefully this game gets an overhaul because in it's current state it's just not fun to play. after completing level 3, I more felt empty and annoyed at the clunky result of trial and error on my part as apposed to feeling happy at beating a difficult challenge. seems to have potential though. I did think that the game was somewhat nice to navigate and I think that the game just needs a fresh coat of paint and more open design. I think of it better than others, so take that as part of my review

art: 5/10
gameplay: 4/10
bug-free: 3/10
music: 5/10
other: 6/10
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combined score: 23/50

(originally my steam review posted July 16th 2022)