I love Sucker Punch due to being a massive Sly fanboy, and the infamous games ARE really fun to play but......it's really missing alot of what made Sucker Punch's previous games great.
A great example of what I'm talking about would be the aesthetic. Like, why are there comic book cutscenes in Infamous? I know the stated reason is that the games are based on gritty mid-2000s graphic novels but....idk man. Sly Cooper perfectly displays it's comic book inspiration but Infamous just feels so hokey. It feels like they just slapped on comic book cutscenes because people liked em in Sly. The infamous games just lack a solid identity. The gameplay is a ton of goddamn fun though especially on higher difficulties.
A great example of what I'm talking about would be the aesthetic. Like, why are there comic book cutscenes in Infamous? I know the stated reason is that the games are based on gritty mid-2000s graphic novels but....idk man. Sly Cooper perfectly displays it's comic book inspiration but Infamous just feels so hokey. It feels like they just slapped on comic book cutscenes because people liked em in Sly. The infamous games just lack a solid identity. The gameplay is a ton of goddamn fun though especially on higher difficulties.
The best way I can personally describe inFAMOUS is the better version of Prototype, although I suppose it’s exactly the opposite. While I personally have a problem with the lighting inFAMOUS provides, and the fact it wants you to stick to either a good or evil motive, inFAMOUS still lights up the spirits of new IPs making waves in the gaming world.
I really enjoyed this game, but I didn't love it.
With Sucker Punches last games Sly 3 this feels like a natural evolution in terms of gameplay, aesthetics and writing.
In the Sly Cooper games, you played a thief who could climb on stuff with the push of a button leaving for some pretty fun platforming, here instead of only being able to come on certain objects you can climb on pretty much everything. This leads to a fun (at times janky) traversal mechanic that I can't get enough of.
The character writing in this is also really good, I wouldn't say it's on par with Sly 3 but it's still pretty good, and that story ohhh boy. It's comic bookie as shit but that's why I love it. This game is a love letter to Super Hero comics, and it shows in nearly every detail.
Although there are a few flaws. One of the big ones being it a game from 2009, what I mean is it has that brown and gray look to everything, and the game feels extremely janky.
And for some reason, the game is excessively difficult at times. I played on normal, and most of the enemies were very bullet spongy and did way too much damage to you.
The biggest fault the game has is, it's morality system It's really really lame. The "choices" your given are just "Do you want to pick the good side or the bad side." and none of your choices have any influence on the story making pretty much all of them really pointless.
I really liked this game but like most first games this has some problems that bog it down from being great.
With Sucker Punches last games Sly 3 this feels like a natural evolution in terms of gameplay, aesthetics and writing.
In the Sly Cooper games, you played a thief who could climb on stuff with the push of a button leaving for some pretty fun platforming, here instead of only being able to come on certain objects you can climb on pretty much everything. This leads to a fun (at times janky) traversal mechanic that I can't get enough of.
The character writing in this is also really good, I wouldn't say it's on par with Sly 3 but it's still pretty good, and that story ohhh boy. It's comic bookie as shit but that's why I love it. This game is a love letter to Super Hero comics, and it shows in nearly every detail.
Although there are a few flaws. One of the big ones being it a game from 2009, what I mean is it has that brown and gray look to everything, and the game feels extremely janky.
And for some reason, the game is excessively difficult at times. I played on normal, and most of the enemies were very bullet spongy and did way too much damage to you.
The biggest fault the game has is, it's morality system It's really really lame. The "choices" your given are just "Do you want to pick the good side or the bad side." and none of your choices have any influence on the story making pretty much all of them really pointless.
I really liked this game but like most first games this has some problems that bog it down from being great.
First game completed in 2011 is from 2009. It was OK. The powers are great and the story is cool. The art style is nice. The side missions are repetitive though. Stop doing them half way through and just plowed through the main quest. I think the game would have been better if it wasn't an open world game. Will most likely play the sequel though.
Rough around the edges but a good start to a new franchise. Still has one of the biggest plot twists I've seen in a video game that made me drop my jaw. Some difficulty spikes towards the end of the game grew frustrating, especially when the Reapers are causing city traversal to be a pain in the ass, but overall one of the better action open world franchises, and the sequel was really good. I wish Sony would bring back the Infamous franchise.
PS3 exclusives are the definition of 'these are fine', I will say though, the only two games that I actually feel legitimate nostalgia for are, strangely, this and Borderlands 2.
I won't talk about the extremely basic (to the point of being funny) karma system, it's been talked about to death. I will, however, say that whilst the combat in this game is the most unrefined, with a lot of fat that gets trimmed in later games (the pointless cover system, the useless dodge system). in the series, the climbing strangely holds up really well and still feels really nice, and this game has the most visual style (other than the terrible character animation) of the whole series. From the live-action videos on the TV screens to the clearly comic book inspired character and world design, this game's visual style oozes with dark and gritty charm.
Much like Prototype, which I played the yesterday, I haven't finished this game this time, I had my time with it when I was younger, but I'm happy with the solid four-to-six hours I had today.
I won't talk about the extremely basic (to the point of being funny) karma system, it's been talked about to death. I will, however, say that whilst the combat in this game is the most unrefined, with a lot of fat that gets trimmed in later games (the pointless cover system, the useless dodge system). in the series, the climbing strangely holds up really well and still feels really nice, and this game has the most visual style (other than the terrible character animation) of the whole series. From the live-action videos on the TV screens to the clearly comic book inspired character and world design, this game's visual style oozes with dark and gritty charm.
Much like Prototype, which I played the yesterday, I haven't finished this game this time, I had my time with it when I was younger, but I'm happy with the solid four-to-six hours I had today.
Really good open world game, fun gameplay, great story, the morality choices are pretty cut and dry, but the options are appreciated. It's one of the few open world games where I'd frequently get caught up in the side content, especially grabbing blast shards, I'd end up finding myself going from right next to the objective, to the literal opposite end of the map just from picking up blast shards I'd find, due to the immediate beneficial effects they'd have.