Reviews from

in the past


I love this game period. The game content is more fun when you focus on the dialogue of the game. Combat is like a so-so okay, it's easy, very easy actually. BUT!!! The way they plan out combat for certain bosses is crazy. Battle theme clapped man!! Go and listen to it! Okay back on track, The content of the game is more fun. each character has their little charms to it. The developer knows how to capture the humor of the game, really spot on!

Lovely game!

The story is simple, but heartfelt. The storytelling has such a metal vibe, and it really sells the dramatic and triumphant moments. I really liked all the little storylines along the way, too. The whole party has some fun dynamics.

The art style is great. It feels inspired by old-school RPGs. There is a ton of 2D art, with a lot of 3D elements. The style and color palette are bleak and dark, but there’s still some striking imagery.

The world has a lot of cool details that make it feel more alive. In the hours I spent in these animal cities, I felt like I was slowly getting to know the citizens. There is a pretty good amount of dialogue in this game, there’s just so many scenarios where different characters react to events. Murida especially is a weirdly comforting dystopia. I liked interacting with the different characters, and seeing what small side quests would pop up.

Speaking of quests, there appears to be no quest markers or journal. There’s really no HUD at all outside of combat. There isn’t even a map. This is cool most of the time, as the different levels are distinct and memorable which makes navigating easy. Not having a journal/ quest log did make it a little tough at times, especially if I took a break from playing. Two times I had to reference a let’s play because I just didn’t know where to go or what to do.

Definitely worth looking in to if you want an RPG with a metal rat aesthetic.

Stunning art - world, rich and clever;
Renaissance mice and voles and more.
Charm recalls classics I adore,
90s Sam & Max, however
the dialogue became a chore.
The worldbuilding became ignored,
memes cheapen what was once clever;
my expectations were severed.

Small Saga is a proper love letter to the 16-bit RPGs of yesteryear that has the plot, polish, and personality to lift it over its smaller setbacks. I loved the characters and their motivations, the smooth animations, the overall graphical quality, and especially the bosses. Even though the battle system was more of a plot device than a main facet, Darya Noghani has done a fine job making a big success out of his small compadres.