Reviews from

in the past


Pretty much an upgrade to the first game in every single way, love the advancement of story instead of just constant mining

this expands on everything that made the first steamworld dig great while also giving us context and a backstory for fen in steamworld heist. can't recommend it enough if you want a metroidvania-like game with gameplay thats both solid and unique!

Steamworld Dig 2 is safe, it’s predictable, it’s comfy. Don’t expect to get your mind blown by any of its content or systems. You dig up shiny stones, you sell the shiny stones, you buy upgrades with your earnings, repeat. It definitely earns some brownie points for the cute robot characters and how gorgeous the world can look at times. But aside from one pretty neat scripted section near the middle, Steamworld Dig 2 isn’t here to reinvent the wheel or even have any really spectacular wheels. That’s not to say Steamworld Dig 2 is bad or anything. It’s quite polished, well paced, and absolutely worth your time if the mining loop sounds fun to you. It’s like a grilled cheese prepared by Gordon Ramsey, ultimately plain but you can tell there’s some super talented folks behind it.


Great game. It's interesting to compare this to the first game, because they are quite different gameplay experiences. You do the same things, but the structure is completely different. The first game is a straight dig down with some caves once in a while, this game has a whole world to explore with several seperate digsites. It does a lot more of the whole metroidvania backtracking thing, tho the fasttravel doesn't really let that become an issue. Same as the first game, the way your powerlevel increases is very satisfying, though there is a lot more "move that makes previous abilities obsolete" in here. It also doesn't really let you get in the zone of digging and cashing out as much, which could be interpreted as a positive or a negative depending on your stance on if the first game gets boring at times, but for me I would have liked some more time just digging and making my cave in the early game. However what replaces that are some pretty fun puzzle caves all over the place. There were a couple in the first game, but they really stretched out with them in this game. They dont really get crazy, you could compare them to zelda BOTW shrines in complexity, but they're nice as some variety in the game.

Not a fan of the little floating guy next to you trope that this game relies on for conversations, but eh whatever. In a worldbuilding sense its a fun connecting piece between the previous two steamworld games.

Had a lot of fun with this one.

For whatever reason the acclaim never got me too interested in this, but I turned it on and before I knew it, I'd blasted through the entire thing. Wonderfully paced metroidvania that manages to make mining (a game mechanic I'm not too fond of) propulsive and fun. Probably too short for the amount of upgrades available, but it was nice to play through it in a couple sittings.

Second (or maybe third) playthrough of this game, this time on the Steam Deck. This gem is only 200mb, which is crazy. It packs more quality than a lot of games multiple times its size.

Wie würde ich nun also den zweiten Teil einranken nachdem der erste mir nur so semi gefallen hat? Die Wertung gibt es zwar nicht wirklich her, aber deutlich besser tatsächlich.
Es ist auf allen Ebenen ein deutlich ambitionierteres Spiel als noch der Erste Teil und vieles ist einfach besser durchdacht und spielt sich auch um längen besser.
Die Regionen sind nicht nur interessanter sondern werden auch mithilfe von Sammelobjekten wie Zahnrädern deutlich "voller". Eben diese Zahnräder werden dann ebenfalls noch zum Verbessern von Waffen verwendet mit "Mods" welche dem gesamten Spiel zusätzlich noch mal mehr Tiefe geben.
Eine Schwäche teilt sich dieses Spiel allerdings mit dem ersten Teil: Ein eher träger Beginn welcher hier aber nicht nur zeitlich kürzer, sondern auch vom Volumen des Spiels deutlich weniger ist.
Dazu kommt dann noch das die Achievements dieses Mal deutlich angenehmer sind, wenn auch das Spiel ohne Tod durchzuspielen extrem viel schwerer als im ersten Teil ist und "Die ultimative Prüfung" ziemlich gut von dem Achievement Namen eingefangen wurde, "Zur Hölle und zurück".

Alles in allem ein sehr solider Titel welcher Fans des Metroidvania Genres sicherlich interessieren könnte.
7/10

Such a joy to play. The platforming and mechanics are well developed. The art is colorful and imaginative. The gameplay loop is fun without feeling like a grinding slog. Best of all, the game doesn’t overstay the concept and can be completed in a few settings. After playing through the first one more recently, I’m genuinely impressed how this developer leveled up every aspect of the first game with thoughtful and fun improvements.

A great 2D exploring game, finished the main story on the PSVita, on the PS4 and on the Switch but didn't do 100%.

Basically just a better version of the first game
The final boss was also pretty sick which makes me wish there were more bosses

Wow, an actual sequel that expands upon the original concept and makes it even fun. Weird.

Belongs among the great digging games of yore like Minecraft or Terraria. Fantastically fast gameplay loop with exploration and unlockables but doesn't overstay it's welcome. Crafted with love by Image & Form, it is a pillar of the SteamWorld universe.

Historia simplona pero simpática. Personajes carismáticos. Apartado gráfico PRECIOSO. La progresión muy buena. Otro gran juego de SteamWorld

This sequel improves upon the original in leaps and bounds; the controls feel less stiff, the main digging mechanic is more fleshed out + more mobility options and fun gameplay additions. The moment to moment gameplay is super addicting, and the map is huge.

My one big gripe in the last game with it having linear progression has been fixed here with a well-realised menu where the options do really affect your actual gameplay and allow you to play the game in more ways than one.
I think it does such a great job of accommodating players who are both new to this genre as well as veterans.

The presentation is simply gorgeous, too. The last game was by no means ugly, but the art style here bounds off the screen and brings the environment characters to life with vibrant colours and meticulous polygonal cel-shading.

The soundtrack by El Huervo completes the picture with atmospheric, meandering melodies, reminiscent of the sprawling labyrinths you create underground.

The story is nothing amazing imo, but it does continue where the first game left off and has a satisfactory ending.

The only part where I think Steamworld Dig 2 really undermines (ha) itself is with the final boss, and that is something that the former game also had trouble with. It's mostly underwhelming, that's all.

Anyways, apart from that, Steamworld Dig 2 is an amazing game, and great example of the metroidvania genre.

Like one of the other reviewers here said, I'm genuinely impressed by just how much the developers were able to improve upon their game's formula and make something genuinely fun and exciting.

Really hope they make a Steamworld Dig 3 someday.

Long before I decided to become a reviewer, I used to jot down brief thoughts on the games I was playing in order to capture my feelings at the moment of completion for personal archival purposes. Since then, I’ve of course evolved my craft into full-fledged write-ups, but I do think there is enough merit to some of these earlier critiques to warrant their publication, especially for titles I do not intend on replaying (in the near future at least). I’ve thrown in some updates, but this is one of them.


STORY
-SteamWorld Dig 2 is a direct sequel to SteamWorld Dig, It follows Dorothy/Dot as she tries to find Rusty following his disappearance at the end of the first game.

-Fen is annoying, and his decision at the end (like with most of the game's emotional beats) comes off as contrived (much like how the ending of the first SWD wasn't sad).


GRAPHICS
-Graphically, it looks the same as the original but with more detailing and texturing. Not a huge difference, but it is noticeable and gives the game greater flare.


GAMEPLAY
-The transport system has been heavily streamlined. There are no more ladders and torches, and you now have access to multiple transport tubes which have to be discovered throughout the area, compared to the first game where you only had 1 and had to buy extras if you wanted to replace the preexisting one.

-Resources are more diverse, and I actually noticed a difference this time around compared to the first game where they all felt jumbled together.

-There are a lot more upgrades this time around. In fact, there are so many that you won't have enough money to buy them all, adding a little bit of strategy to the game. That said, I didn't like that mining was your only method of making money. For a game that puts a lot of effort towards building-up the town of El Machino, the buildings serve no purpose and it consequently would've been cool to have a renovation or task system for the different city inhabitants in order to procure cash beyond excavating.

-There are also cogs you can find (or buy, limited amount) throughout the world, which is far larger than the first Steamworld Dig’s. Cogs are usually found in caves (which serve as "side missions") and can be used to either give bonuses to your machines or Dot herself, such as increasing elemental orbs generated by killed enemies or making your weapons stronger.

-I was mixed on the cave aspect. They have secrets in them, but these secrets are usually discovered through uncovering a hidden pathway rather than solving puzzles (a good puzzle one being the mine cart button one), which wouldn’t be a bad thing were it not for those hidden pathways often having nonsensical locations.

-Completed caves have a green checkmark on them. However, you can only see that when you exit them, meaning you could end up restarting it despite not getting everything.

-The world at times feels too big for its own good. Things get grindy pretty soon, compared to the first where, because it was shorter, it didn't wear out its welcome. I also didn't like how you were forced to start off with the pickax again as it was annoying having to reupgrade Dot. The developers should've done something like Assassin’s Creed Rogue where, even though you had to reupgrade The Morrigan, you began with the charge ram and machine gun from the get-go. Here, Steamworld Dig 2 could've had you start off with the drill to alleviate extraneous farming.

-That's another thing, the drill (my favorite tool from the first game) is replaced with a jackhammer that just isn't as good or cool-looking as its forebearer.

-It was also dumb how, no matter how much you upgraded your armor, you still couldn't survive a falling boulder. Got really annoying, especially when you lose a cut of the game's already limited ores.

--Respawning enemies are tiring, especially those birds that make the irate noise.

-On the plus side, pools this time around last forever, meaning you don't have to worry about draining a source compared to the first game. This might be seen as a bad thing by some players, but it's not like SWD is an inherently strategic series (at least not until the third one).


VERDICT
-Took me about 6-7 hours to beat the story, and while there is a lot of extra stuff via the caves, they, as I said above, lack genuine puzzle elements. There's also no post-game playing, meaning you have to beat everything before doing the final boss, otherwise you'll have to rebeat them at the end.

-However, I didn't end up 100% the game because it just got tiring having to look for every secret. I wish there was a map or tracker you could unlock, because the game really doesn't have good exploratory incentives compared to true Metroidvania titles.

-I did end up putting in a total of 12-13 hours, meaning SteamWorld Dig 2 falls under my cost:gametime ratio formula. That said, because of the grinding, I ultimately had less fun with it than its predecessor, despite the tube and upgrade system improvements.

I beat this game in a whole day cause I was bored.

This review contains spoilers

I had heard from many people that this was much better than 1. While it certainly has improvements, I had expected a bit more still. The ending came way too sudden and platforming felt a bit too easy. Might still get back to complete some extra caverns and achievements.

Un excelente metroidvania. Tiene un gameplay muy sencillo y adictivo. En un mundo donde los protagonistas son los robots, Dot una experta cavadora, escarba el subsuelo para encontrar a su amigo perdido.

Para eso tienes que cavar más profundo, mejorar tu equipo, acceder a nuevas zonas, derrotar a todo tipo de criaturas con nuevas armas y descubrir el submundo entero.

Es adictivo, corto y una muy buena entrada para aquellos que quieren entrar al género de los metroidvanias.
(No necesitas jugar el primero para entenderle a este).

Maru has said for a while that this is a really good game, and since it was on Game Pass and I'm still on a Metroidvania kick, I decided to give it a go last weekend. That turned out to be a pretty dang good decision, as it's certainly the best Metroidvania I've played so far this year ^w^. It took me just over 9 hours to do everything in the game and collect all the things (as well as do the "sequence break" achievement) on normal difficulty.

Steamworld Dig 2 is the sequel to the far simpler Steamworld Dig, a game I played a year or two ago on my 3DS and also liked quite a bit. This sequel expands on the original as a sequel really should. It improves the good and builds on top of it. The core concept of the game is a Metroidvania mixed with resource farming, I guess. It's almost like if Spelunky was slower-paced and also a more linear Metroidvania XD

You have a main mine underneath the main town, and you dig down there as well as fight enemies to find minerals to sell back in town. You can spend this cash you get on upgrades to your base stats and equipment, and you also find new equipment periodically as you progress through the story (like a grappling hook or a bomb launcher). There's a main mine that you dig in more or less to earn money, and then there are side dungeons as well as main dungeons you navigate through for bonus collectibles, (which also are required for the best ending), upgrade cogs (you can use them to toggle on and off upgrade abilities), extra cash, and even optional new powers and equipment.

After a few hours the game becomes a lot less linear, and you can start exploring around everywhere and engage in quite a lot of sequence breaking to get to areas you technically aren't supposed to be in yet. I really enjoyed how much the game embraces just letting you go where you want at your own pace like that. There are even upgrades you can get that make seeing secret areas easier. This is the first Metroidvania I've played in quite a while where I got EVERYTHING without once needing to look online where something was, and I like a game with secrets that intuitive (or at least a game that lets you eventually see the secret spots a lot easier XP).

The exploration and platforming is really where it's at with this game, and the combat is largely secondary. The ranged weapon you eventually get has VERY limited ammo, your melee attack has a short range that never really gets any longer, and you're often fighting in very compact spaces where maneuvering is difficult. That said, combat is a very secondary feature of the game overall, and the overall design of the world and the challenges you face within it are designed around your limited ability to fight things.

The story and world building are interesting, but ultimately kinda have a crap payoff. The character that is there among all the townsfolk as well as for the main character and her sidekick are charming and fun, and I honestly kinda wish there was more of it. But the final resolution to the story is sorta defying expectations by defying the normal expectations, which leaves the end result with kind of a strange message of "no wait, that prejudice was entirely justified after all". The narrative is certainly not the main event here, though. I'd put it solidly below the exploration, resource gathering, and action mechanics.

While I did play the original on a 3DS and this one on an Xbone, the art design and presentation of this game is MUCH stronger. It's a very pretty game that is often quite atmospheric. The music isn't anything super stand-out (at least for me), and I listened to podcasts most of the time I played this, but I didn't always have a podcast on. Especially one area that has a much more tense atmosphere where they take away your mini-map: that area is VERY well done and genuinely creepy.

Verdict: Highly recommended. This is definitely one of the stand-out better Metroidvanias to come out in the past few years. It's fairly challenging (sometimes a bit too hard, tbh) on normal difficulty, but it has the difficulty options to mitigate that. It looks nice, plays well, and doesn't outstay its welcome. The twist it puts on the Metroidvania formula is a gimmick, sure, but it's a strong one and provides a good change of pace between resource gathering in the main mine and platforming challenges in the optional side areas. If you like 2D exploration games and/or Metroidvanias, this is definitely a game to not let pass you by~


Minecraft wishes

The world of this game is well stablished and I enjoyed exploring the new ares. It being a metroidvania also helpped with that. The story while simple, it's interessting. The problem I had initially was that digging was really slow at the start and that actually takes a lot of points, it's like my main complaint. But once you get the hookshot it's a 10/10.

8/10

A fun resource gathering game where upgrades feel meaningful and the general gameplay is fun and interactive. The story is lackluster, but not terrible. Over all a solid game.

Já tinha me viciado no SteamWorld Dig e no SteamWorld Heist e muita gente considera o SWD2 o melhor da série... Então as expectativa foi altíssima! E o jogo conseguiu entregar! Super carismático e viciante amei cada minuto que passei com esse jogo, mesmo ficando um pouco repetitivo na parte final, o jogo é uma delícia para aqueles momentos que você quer curtir um ótimo gameplay e desligar um pouco o cérebro.

A fairly simple story, but in fact, a high-quality continuation of the first part. A very interesting sandbox with upgrades for the main character and the search for things that help you move forward. Of course, there is a small grind of resources for sale, but it is harmoniously integrated into the progression through the plot. A pleasant Metroid in which it is interesting to find out how it all ends, fortunately the game does not drag out the ending.

Достаточно простая история, но на деле, качественное продолжение первой части. Очень интересная песочница с апгрейдами главного героя и поиском вещей, которые помогают продвигаться дальше. Конечно, присутствует небольшой гринд ресурсов для продажи, но он гармонично встроен в продвижении по сюжету. Приятный метройд, в котором интересно узнать, чем все закончится, благо игра не затягивает с концовкой.