As of Y9S1 the game is in a horrid place.
Cheaters are everywhere, the meta is in the toilet and the game is all over the place.
Ubisoft are either too poor or too uninterested in his game to get it where it needs to be, this burst of life is unlikely to be enough to save a game that was on its deathbed so recently; but we shall wait and see.
If ubisoft spare the money and effort, there’s hope for this game yet.
Cheaters are everywhere, the meta is in the toilet and the game is all over the place.
Ubisoft are either too poor or too uninterested in his game to get it where it needs to be, this burst of life is unlikely to be enough to save a game that was on its deathbed so recently; but we shall wait and see.
If ubisoft spare the money and effort, there’s hope for this game yet.
Undeniably a solid team-based multiplayer game that's lasted this long for a reason! It's unique tactical gameplay is fun and fleshed out, but good lord did it make me angry after long enough! Sadly it's full of Ubisoft-related issues like servers, UI being generally ugly, seasons often dropping buggy as hell, and a litany of microtransactions. I think R6 is beginning to overstay its welcome, but the fun I did have over the years was worth it!
I'd spent time with Rainbow Six: Siege a few times. Once when it was a fresh release and another a few years ago when I was bored. But this year I picked it up again and gave it a real try in earnest, and part of me regrets having not been a bigger fan sooner.
Siege is some kind of cross between Valorant and Overwatch. It's the bomb-defusal shooter of Valorant and CS:GO but without the economy management aspects and gun sharing. The games are also less rounds and TTK is slightly higher. It's not quite as overthetop as Overwatch but it has many, many distinct hero characters with a wide range of abilities and traits. It all amalgams to a video game that feels exceedingly familiar to the bigger standouts in its genre but manages to be comfortably distinct as well.
Siege rewards skilled players and reward map knowledge. There's a shocking amount of teamplay required as you move up the higher ranks but a supremely good player is still easily capable of carrying their team which means that even the most fire of 1v5s can be winnable if you git gud. The destructable environments and walls and array of weaponry make the game pretty unique and pleasing. It's also still very visually appealing even with the game knocking on the door of a decade in existence.
I'm sure had I played this game more consistently for the last eight years I'd have a few different thoughts by now. But all-in-all it really is just a competent hero shooter that feels fun to play. It's nothing groundbreaking and there are better versions of its many elements. But not many compare to the sum of Siege's parts.
Siege is some kind of cross between Valorant and Overwatch. It's the bomb-defusal shooter of Valorant and CS:GO but without the economy management aspects and gun sharing. The games are also less rounds and TTK is slightly higher. It's not quite as overthetop as Overwatch but it has many, many distinct hero characters with a wide range of abilities and traits. It all amalgams to a video game that feels exceedingly familiar to the bigger standouts in its genre but manages to be comfortably distinct as well.
Siege rewards skilled players and reward map knowledge. There's a shocking amount of teamplay required as you move up the higher ranks but a supremely good player is still easily capable of carrying their team which means that even the most fire of 1v5s can be winnable if you git gud. The destructable environments and walls and array of weaponry make the game pretty unique and pleasing. It's also still very visually appealing even with the game knocking on the door of a decade in existence.
I'm sure had I played this game more consistently for the last eight years I'd have a few different thoughts by now. But all-in-all it really is just a competent hero shooter that feels fun to play. It's nothing groundbreaking and there are better versions of its many elements. But not many compare to the sum of Siege's parts.
Eu tenho que admitir, o jogo é sim do caralho. Teve uma puta proposta foda de FPS tático que foi aceitável e divertido ao mesmo tempo.
Porém como todos sabemos, infelizmente seu dono é a Ubisoft, e tudo que essa empresa desgraçada mantem por mais de 2 anos, estraga 100%
Se eu não tivesse jogado desde o primeiro ano, a nota com certeza seria 1/2 estrela
Porém como todos sabemos, infelizmente seu dono é a Ubisoft, e tudo que essa empresa desgraçada mantem por mais de 2 anos, estraga 100%
Se eu não tivesse jogado desde o primeiro ano, a nota com certeza seria 1/2 estrela