Reviews from

in the past


really enjoyed this but man larian are bad at making the final acts of their games engaging

This one is a huge step up from the first game in the story and dialogue department. I enjoyed it much more and actually finished it. I am still not 100% sold on the series. I can see why people love it so much, because it‘s a min/max-players dream come true. There are so many crazy things you can do and try to break the game balance. It's certainly an El Dorado for creative players who love to optimize their parties to the max. Unfortunately I am not that kind of gamer. I usually enjoy deep characters and battle systems, but it can get frustrating here if you are not 100% into the systems because of some insane difficulty spikes or just plain unfair encounter designs.

So I decided to play on easy, which was the right choice and made the game much more enjoyable for me. To be honest, I don‘t like the rather slow turn-based-battle-system with the constant status changes and physics that much. It can be confusing and unclear what happened and the controls and camera can get a bit fiddly. Another problem is that the last act really falls apart. Quest lines become super-unclear and there are some overly hard and frustrating battles. I also don‘t like how the game is divided into acts and how you can‘t go back to former acts and areas. Missed some quests on that island? Well, that‘s your problem. And they really need to overwork the user interface. The inventory system is a huge mess. Nevertheless I enjoyed my time with the game. Especially the first half of the game is great.

Fun fact: Larian Studios originally planned 7 maps for the game (one for each race); Then when reality struck that they couldn't handle a project of that size they had to adjust their scope.

this might be the best game ever made

The main appeal to this is the tactical combat, which is rich in choices and allows for several different approaches. Character builds are interesting and fun.
The writing and worldbuilding are tough to judge. The game is pitched at a very intense tone, with worldbuilding and atmospherics that should appeal to "metal album cover" fans. But the quest line is so convoluted, and the writing so limp, (it doesn't help that the comic elements are haphazardly thrown in the most incogrous places) that I found it hard to invest any energy in following it.
I played this multiplayer with a friend abroad and we had a good time, but mainly because we shared with the game the common language of 90s CRPGs.


only finished Act 1 and this game is already a 10/10

Buen CRPG adaptación de Dungeons & Dragons hecha videojuego con una interactividad con el entorno casi demencial.


I recently completed Divinity: Original Sin 2 Definitive Edition after pouring over 100 hours into it. I started with a dual lonewolves build but eventually switched to a 4-party setup with Ifan, Lohse, Sabille, and Fane. The game proved to be challenging yet addicting—I played on classic difficulty but switched to explorer when Fort Joy became too daunting. The game heavily relies on player creativity, offering countless ways to overcome challenges, whether through strategic planning or clever cheese tactics like collecting oil barrels for upcoming fights or abusing teleportation.

One of the game's strengths is its freedom for respec, allowing me to experiment with different builds and synergies between party members. However, the equipment scaling issue—where finding gear appropriate for my level was a struggle due to random drops—and the flawed implementation of the crafting system were notable downsides.

I thoroughly enjoyed the game's lore, especially revelations about the truth behind the seven gods, the God King, Fane, demons, Lucian, and more. The morally gray characters and their desperate struggles added depth to the story, surpassing the original Divinity: Original Sin in my opinion. However, the game's narrative suffered due to limitations imposed by the player character's choices. For example, being unable to hear Fane's conversations with other Eternals within the same party felt like a missed opportunity.

The need to replay the game multiple times due to missed storylines related to non-party characters killed before Act 2 was frustrating. Additionally, the endings felt flat, reminiscent of Fallout slides but lacking the impact.

Despite its flaws, Divinity: Original Sin 2 Definitive Edition captures the essence of old-school RPGs with improved writing and storytelling. Its gameplay shines as one of the best in the turn-based genre, even if the narrative feels lacking at times.

This is a top notch RPG and I've spent a silly amount of time playing it.

Playtime: 407.2 Hours
Achievements: 66/97

Originally i got this on the Switch and i had a lot of fun with its gameplay but i stopped before finishing it, i need to get back to it someday

это как балдур гейт 3 только боевка лучше