Reviews from

in the past


A partir do templo de Pandora é um cenário pior que o outro, mas a gameplay se mantém firme até hoje.

The original vision for GOW is so interesting because it was clearly just meant to be a one of original greek tragedy and everything about that afflicted the design.

El primer viaje, quitando la pelea final que se vuelve un mortal kombat y no tenia sentido alguno, el juego es una pedazo de obra maestra

This game has very much aged and very clunky now, maybe Ill pick it up again but it is not the best God of War game out there.


9 / 10
Historia: 9
Gameplay: 9
Graficos / Arte: 7
Banda Sonora: 10
Experiencia Personal: 9

Mi juego de la infancia, la mitica parte de las Hydras, y todas las demas escenas de este juego son muy miticas, mas que el gow 2. Muy buena historia, graficos no tan explotados como el 2 pero buenos igualmente.

The thing I love the most about games of this type, from this era, is the pacing. I wish more action games would include light to moderate puzzle mechanics. Love it.

depois de jogar de novo lembrei como esse jogo é divertido, apesar da mecânica bem repetitiva. Masss minha memória de criança não percebia esses defeitos e eu só achava um jogo foda.

This game was such a treat. For a first time entry in a character action game series it gets a shockingly high amount of things right.

Ahora que estoy jugando el dos en muy difícil hecho de menos este juego...

The first thing I noticed was just how polished the combat feels here. All the different combos just feel so effortless and fun to pull off. Magic is completely OP here, but I’m okay with that - it feels like a game that warrants indulging in your power fantasy if you so wish. That’s not to say there aren’t some hard fights, I’m sure the final boss would’ve wiped the floor with me on harder difficulties.

The story does a good job of setting up the franchise and the character of Kratos, who is instantly established as a complicated and at times difficult to rationalise person through his haunting backstory. TC Carson puts on a legendary performance here. Strangely though the game felt pretty forgettable after completing, but I think that’s purely because its sequels have surpassed it in every single way.

Still a good time with it, although I can’t help but mention how the Olympus gods were portrayed in this. Obviously they weren’t pivotal to the story yet, but seeing these mostly generic face designs awkwardly interact with you from a door way, knowing the huge upgrades in design they would receive later on, would get a chuckle each time they popped up. Side note, Hades design really reminds me of the demonic formed dogs in Spyro 1’s Dark Passage.

This game is absolutely bonkers!! It is a fun hack-n-slash with great gameplay, great graphics for the PS2 and a diverse leveling up and combat system that rewards the players for making combos and learning to do more than pressing SQUARE.

Although this game is great for its time, it’s starting to become noticeable the amount of difficult puzzles and tight situations Kratos can get in, and for a modern gamer, this can be a challenge…

This aside, I truly recommend this game for DMC and Bayonetta fans who want something new, or for people that want to find out more about Kratos after playing 2018 and Ragnarok…

"God of War," released for the PlayStation 2 in 2005 by Santa Monica Studio, is nothing short of a masterpiece that redefined the action-adventure genre. This epic tale of vengeance and redemption thrusts players into the brutal world of ancient Greece, bringing to life a mythological saga through the eyes of Kratos, the Spartan warrior driven by rage and sorrow. From the very beginning, the game sets itself apart with its cinematic presentation, intricate gameplay, and a story that delves deep into the darkest corners of the human soul.

As soon as players take control of Kratos, they are immediately immersed in a world of towering gods, monstrous creatures, and vast, stunning landscapes. The game opens with Kratos standing at the edge of a cliff, moments away from a plunge into the Aegean Sea—a symbolic act that sets the tone for his tortured journey. Through a series of flashbacks, players uncover Kratos's tragic past, his pact with Ares, the god of war, and the horrific consequences that led him on a path of relentless revenge.

The storytelling in "God of War" is both grand and intimate. It expertly weaves the personal agony of Kratos with the larger-than-life mythological backdrop. As Kratos, players seek to kill Ares and end his torment, but the journey is far from simple. The game masterfully unfolds its narrative through epic battles and haunting moments of reflection, capturing the player's imagination and sympathy despite Kratos’s often brutal demeanor.

Combat in "God of War" is where the game truly shines. The Blades of Chaos, Kratos’s iconic chained weapons, are a marvel of game design, offering fluid, dynamic combat that is both strategic and visceral. Players can chain together devastating combos, use magic abilities bestowed by the gods, and execute brutal finishing moves that are as satisfying as they are gruesome. The combat system is intuitive yet deep, allowing players to develop their skills and adapt to the myriad enemies they encounter—from hordes of mythological beasts to formidable bosses that fill the screen with their immense presence.

The game’s sense of scale is breathtaking. "God of War" takes players from the depths of the Underworld to the heights of Mount Olympus, each environment rich with detail and atmosphere. The level design is a blend of intricate puzzles, platforming challenges, and heart-pounding combat sequences, all seamlessly integrated into the narrative. The famous battle against the Hydra early in the game sets a high bar for these encounters, with its multi-stage fight that showcases the game's ability to combine awe-inspiring scale with tight, responsive gameplay.

Graphically, "God of War" pushed the PlayStation 2 to its limits, delivering visuals that were stunning for their time and remain impressive even today. The character models, environments, and animations are crafted with meticulous detail, bringing the ancient Greek world to life with a sense of weight and realism. The game’s cinematic camera angles enhance the storytelling, giving players a perspective that amplifies the drama and intensity of Kratos’s journey.

Complementing the visual splendor is the game’s powerful soundtrack, composed by Gerard Marino and others, which blends orchestral might with dark, brooding themes. The music elevates every moment of the game, from the quiet, haunting notes that underscore Kratos’s pain to the thunderous scores that accompany his battles against colossal foes. The voice acting, led by Terrence C. Carson as Kratos, is equally compelling, delivering performances that capture the raw emotion and ferocity of the characters.

"God of War" is more than just a game; it is a cultural phenomenon that redefined what could be achieved in the medium. It combines a deeply engaging story, groundbreaking gameplay, and a richly realized world into an experience that resonates on multiple levels. As Kratos battles through gods and monsters, players are drawn into a journey that is as much about the struggle for power as it is about the search for redemption.

In conclusion, "God of War" on the PlayStation 2 is a triumph of game design and storytelling. It invites players into a dark, mythological world where every swing of the Blades of Chaos and every tear in Kratos's journey is felt deeply. It set a new standard for action-adventure games and left an indelible mark on the gaming industry, establishing Kratos as one of the most iconic characters in video game history. Whether you're drawn to its epic scale, its intricate combat, or its powerful narrative, "God of War" offers an unforgettable experience that stands the test of time.