Reviews from

in the past


This review contains spoilers

What an excellent idea for a roguelite, this game unlike others in the genre has you bein able to pick and choose one of three different dungeons to journey into to try and get a key plot relevant asset to advance the story and give Fizzle more power
And on top of that youre goin through a beat-em-up style take on the formula where every equippable item that aint your fists is a disposable breakable item!! and this can range through a LOOOOOOOOT of different shit
it can be staplers or stacks of paper to fucking buster sword boxcutters, spears or drills it rules

I think the mentor system is also pretty great too, i personally gravitated more to Kara and Swomp's perk abilities bc stealing 1 item from the shop or holding two apps at one time is so fire

LIKE tabbi's money perk is cool.. but why would i give a fuck about an exclusive prime shop when it takes so much time to even see the shop
AND U DONT EVEN KNOW IF ITS GONNA HAVE ANYTHING YOULL ACTUALLY WANT TO USE LMAO
And Ray and Fern i admittedly never used much, i wasnt rocking with either of their perks or even tried them more than once, it wasnt even some shit tht felt like it impacted my runs for the better.

and SPEAKING of runs, I think the bosses are fun and even the imposter MODE difficulty is pretty fire. THOUGH I DO GOT MY GRIPES AND CRITICISMS OF IT. . . LIKE. the journey getting to actually fight imposter is funny because shes not a hard fight at all. infact shes like depressingly easy to me
but i guess thats what happens when you get sent through all three dungeons in one swoop over and over

what i Dont get is like.. when you beat all of that shit! there's no grand plot revelation with Jackie, there's no huge thing its just
"yea u keep beating me.. keep coming back! keep going if you can muahaha" and thts it.. just endless internal str-... hm. maybe its just suppose to play on that though. This game has a LOOOOT of outward obvious joking and comedy about capitalism, workplaces. coworkers, etc the works! i mean for fucks sake even the art style is intentionally riffing on corporate training video design but in a roundabout way its all really charming to me

I think there's nothing wrong with making a game thats topical because the core of the writing isn't even just being quirky but mocking things like amazon warehouses and how inherently insatiable progressing technology is and toxic work culture and bag chasing
to the point where the whole damn city's on fire but atleast everybodys not chained to working somewhere shitty for now........sometimes THE POINT rings harder
in a way the game has a good ending tht also has bad/sad undertones to it because in a bittersweet way, fizzle and cubicle were pretty much just two of several companies like this.

ALL IN ALL THO, I LOVE THIS GAME, was surprised with how queer positive it all is too its awesome
I think this is also not a very long game in the grand scheme of things so you could say itd be a great first roguelite to put someone onto the genre and understand how it works too :)

lilli and jackie shouldve had a date at the end so the lack of this cements a whole star being docked... /lh

It's a fun action roguelite. Not a lot of replay value like most games, but dungeon crawling in this game is fun. Finding combos of broken items to keep your runs going is satisfying in this game. There's a lot of stuff left to be desired in terms repetitiveness as levels get stale and enemies are reused often, but it's a fun roguelike that you can beat pretty easily. It's worth checking out if you wanted a casual roguelike that you can actually finish start to end, unlike most roguelikes which are just replay value.

Really liked it. The art style is really fun to look at, there's some goofy mechanics, and the real going under was the capitalist society we destroyed along the way

super witty and pretty fun, just stopped playing for some reason


Going Under was quite a refreshing experience for me. It is an interesting twist to the rogue-like genre with tons of personality and charm.

First off, let's start with the obvious: the artsyle is amazing. I love how they used a 'graphic design' approach to everything (UIs, companies' logos and visual identity, character design...), and then made it 3D, achieving a high degree of designery flavour that gives the game a lot of charm. The tech company vibes are on point and definitely give Going Under a distinctive flavour among other recent indie game releases. The music and sound design also fit that friendly-looking corporate theme completing the startup-esque experience quite accurately.

As for how the game deals with its story and message, you should not expect a deep narrative with lots of social commentary or lore. Going Under does throw in some criticism and satire to the modern entrepreneur environment, but it is done in a humorous, lightweight manner. It does throw a punch here and there with some dialogue lines from time to time, but it always tries to do it in a not-so-serious way.

Gameplay-wise I must say I had a ton of fun playing through it, and I'm sure I will keep playing a bit more. The controls are buttery smooth, the combat is fluid and very straight-forward (though rather deep if you take your time to learn all of its potential) and the Tasks give you constant new challenges and twists to how you approach the dungeons helping them stay fresh for quite a decent amount of time. And speaking of tasks, you should definitely take your time pursuing them in the first half of the game, otherwise the second half will become a very steep difficulty spike for you. It has an interesting approach to managing dungeons, progression and content by mixing everything up and adding in some new things, but if you are still in a very early state for your character and power-ups you will suffer a lot. Fortunately Going Under comes with some very cool accessibility options for you to tweak in case you just want to have simple fun at some point.

I just hope they keep adding content via DLCs in the future, because that could increase the game's playtime quite a lot. They already have all the ingredients in place, so I'll be keeping an eye on future developer's updates.

Totally recommended!

This game is fine
Playing it I had some fun but nothing really leaped out to me as something truly special or unique. If you want a cute fun cheap little Roguelite then this is a perfectly fine game to get

Otra experencia rogue like con mucho carisma, al ser una chica realizando su practica tiene que meterse en los calabozos de las aplicaciones.
todo puede ser usado como arma como si tratase del dead rising, y los perk son un chiste de divertido.

A really fun rogue-like about the struggles of corporate culture.

Shelved due to being removed from Xbox Game Pass.

this was the cutest shit especially back in 2020. Fuckin love this studio