"JET SET RADIIIIIIOOOOOO~!" - DJ Professor K.
This game is art, in many, many ways. That style and spirit is just so groovy man. The character designs and actions do a lot to express themselves in this special experience. And the music. By god the music. Hideki Naganuma, the Funky Uncle, takes chunks of various music genres and mish-mashes them together into a soundscape that amplifies the experience like no other. While its followups may have smoothed out the grindy controls, this cult classic paved the start of the funk-filled grafitti joyride!
This game is art, in many, many ways. That style and spirit is just so groovy man. The character designs and actions do a lot to express themselves in this special experience. And the music. By god the music. Hideki Naganuma, the Funky Uncle, takes chunks of various music genres and mish-mashes them together into a soundscape that amplifies the experience like no other. While its followups may have smoothed out the grindy controls, this cult classic paved the start of the funk-filled grafitti joyride!
Quiera ser un simpson.
Tanto visualmente, ese soundtrack, diseño de personajes y mundo JET SET RADIO podrida ser uno de los juegos mas creativos y llenos de vida que ha hecho SEGA en toda su historia. Por eso es una lastima que el resto de versiones del juego tengan tantos problemas con los controles y ante todo ser un juego repetitivo artificialmente y con los mismo 4 escenarios una y otra vez.
Es increíblemente adictivo eso si pero muchas pruebas no se sienten tanto como un reto a excepción DE LA DE YO-YO PENDEJO ESTÚPIDO NACO BABOSO. Igualmente es completamente necesario, mas aun si la tienen en dreamcast.
Espero que Sega haga algo con la sag .... ¿QUE CARAJO ES ESO? MIS OJOS
Tanto visualmente, ese soundtrack, diseño de personajes y mundo JET SET RADIO podrida ser uno de los juegos mas creativos y llenos de vida que ha hecho SEGA en toda su historia. Por eso es una lastima que el resto de versiones del juego tengan tantos problemas con los controles y ante todo ser un juego repetitivo artificialmente y con los mismo 4 escenarios una y otra vez.
Es increíblemente adictivo eso si pero muchas pruebas no se sienten tanto como un reto a excepción DE LA DE YO-YO PENDEJO ESTÚPIDO NACO BABOSO. Igualmente es completamente necesario, mas aun si la tienen en dreamcast.
Espero que Sega haga algo con la sag .... ¿QUE CARAJO ES ESO? MIS OJOS
Que OST boa, meu amigo, é papo de baixar a playlist e escutar por aí. Pena que não dá pra dizer o mesmo dos controles, nossa senhora, quantas vezes que eu queria fazer uma coisa e o jogo fez outra, errar o grind, virar o boneco pra uma direção nada a ver, fora a câmera que as vezes faz o que quer.
Dá pra reclamar de muita coisa em relação aos controles, mas é importante ressaltar os pontos positivos: esse jogo entrega uma estética linda com o cell shading e as animações, quando a gameplay conecta e vira um flow, é muito bom e denovo, trilha sonora marcante.
Atualmente a melhor experiência que dá pra ter como Jet Set Radio é o Bomb Rush Cyberfunk que é a sequência espiritual.
Dá pra reclamar de muita coisa em relação aos controles, mas é importante ressaltar os pontos positivos: esse jogo entrega uma estética linda com o cell shading e as animações, quando a gameplay conecta e vira um flow, é muito bom e denovo, trilha sonora marcante.
Atualmente a melhor experiência que dá pra ter como Jet Set Radio é o Bomb Rush Cyberfunk que é a sequência espiritual.
Jet Set Radio is an absolute classic. It's vibrant, sharp, and somewhat off-kilter visual style, and it's eclectic soundtrack that boasts a wide variety of music genre's (including big beat, hip hop, disco, experimental electronic, etc.) is already enough to appeal to me perfectly.
But my enjoyment of Jet Set Radio is not only limited to it's aesthetic as I find it's gameplay quite fun and addictive. Having to grind and trick your way to specific spots to graffiti will always be fun to me. The arcade-y elements like the score and limited time add a nice splash of chaos to the gameplay as your being chased by police and have to avoid them as well. And the optional game modes are a blast as well, such as "Jet Technique", which requires you to make full use of the cities' design and the more obscure-ish tricks like 180 tricks and turn-arounds to get a good rank.
The character designs are also so cool. Honestly the "main 3" have the most boring designs, and that's saying something cus they are already kinda cool on it's own. It's story, while quite simple, is also kind of nonsensical and i think that's kinda funny lol.
This is a near perfect game, but my only criticisms really are as follows:
1) The controls/physics take a bit of getting used to. But after a while, getting used to how this game works through playing it more, it starts to click and it becomes less of a hassle.
2) The rival gang "boss" fights are kinda too easy and are a guaranteed "Jet Rank" if you are even slightly competent at the game. This is a side effect from how the game changed when being localized from Japan. In the original Japan release, they just ran around sporadically and you just had to chase down each one separately, but in every other version of the game, they sort of nerfed it to where they all run more-less in the same direction and they now have a visible text display as too how many spray cans you need left to defeat them. To be honest I would've preferred how they did it originally.
But my enjoyment of Jet Set Radio is not only limited to it's aesthetic as I find it's gameplay quite fun and addictive. Having to grind and trick your way to specific spots to graffiti will always be fun to me. The arcade-y elements like the score and limited time add a nice splash of chaos to the gameplay as your being chased by police and have to avoid them as well. And the optional game modes are a blast as well, such as "Jet Technique", which requires you to make full use of the cities' design and the more obscure-ish tricks like 180 tricks and turn-arounds to get a good rank.
The character designs are also so cool. Honestly the "main 3" have the most boring designs, and that's saying something cus they are already kinda cool on it's own. It's story, while quite simple, is also kind of nonsensical and i think that's kinda funny lol.
This is a near perfect game, but my only criticisms really are as follows:
1) The controls/physics take a bit of getting used to. But after a while, getting used to how this game works through playing it more, it starts to click and it becomes less of a hassle.
2) The rival gang "boss" fights are kinda too easy and are a guaranteed "Jet Rank" if you are even slightly competent at the game. This is a side effect from how the game changed when being localized from Japan. In the original Japan release, they just ran around sporadically and you just had to chase down each one separately, but in every other version of the game, they sort of nerfed it to where they all run more-less in the same direction and they now have a visible text display as too how many spray cans you need left to defeat them. To be honest I would've preferred how they did it originally.
seriously, seriously, cool as all hell. initially a little frustrating, felt it was a little hard to control and slightly unforgiving, as well as not quite as fast as you'd hope to move, but just so effortlessly stylish; EXCITING even. music is top to bottom excellent, aesthetics are just so strong, and it gets addictively fun to play. it's insane how many characters in this are total standouts in design. haven't done every single thing there is to do in this game but I've at least conquered the main story and really enjoyed the whole experience. closer to a higher rating too, just had one too many frustrating moments I think but from now on when I think of the word video games this is gonna be one of the first things on my mind.