Reviews from

in the past


I liked what i played, the aesthetics are beautiful and the game feels really good, but the puzzles were not very interesting to me and every level felt like a tutorial, and they never build up to anything bigger. it's quite buggy too.

There's not enough! Yet this complaint at least establishes how well Brendon Chung and Tynan Wales design a foundation whose diverse elements allow creative, if restrained in their linear implementation, solutions to the simulated heists of Quadrilateral Cowboy. The narrative is as off-hands in terms of player input, environments and their objects containing what must be glanced at to understand the general progression of events, compared to Gravity Bone and Thirty Flights of Loving, but the plotting and conclusion are easier to identify without the effects of memory-shifts. Lack deprives the player from complete satisfaction, furthered by a miniscule amount of Workshop mods; however, Quadrilateral Cowboy still provides enough to cherish which every game, every artist, wishes they could manage in as short and pleasurable an experience.