this game made me extremely upset.
the first few hours you find yourself attached to all of your little passengers and letting them go just felt painful. i always found myself making their favorite foods before they went. my critiques lie with the fact that this game could honestly be half the length and be perfect because after letting stanley go i honestly couldn't find myself feeling for many of the characters. a lot of the game is also pretty tedious when it comes to the material grinding but i didn't really mind it.
the first few hours you find yourself attached to all of your little passengers and letting them go just felt painful. i always found myself making their favorite foods before they went. my critiques lie with the fact that this game could honestly be half the length and be perfect because after letting stanley go i honestly couldn't find myself feeling for many of the characters. a lot of the game is also pretty tedious when it comes to the material grinding but i didn't really mind it.
This game was gifted to me during a very tough time. Playing this game in a grieving state isn't a requirement, no, but doing so elevates the experience to a personal level. I don't think my review is unique in this way either.
The game doesn't pretend to hold all the answers, and it certainly isn't a cure-all, but I am ever grateful for the solace it provided me during one of the hardest periods of my life.
The game doesn't pretend to hold all the answers, and it certainly isn't a cure-all, but I am ever grateful for the solace it provided me during one of the hardest periods of my life.