Reviews from

in the past


I kinda forgot this game came out due to how quickly the free updates wrapped up for this game. I like the story mode a lot, it has some challenging levels that left me wanting to complete them. It does get a bit repetitive so I recommend pacing yourself while playing the story mode. The builder mode looks nice, though I may make one stage and be done. Seems better on Wii U other than having more tools and the 3D World theme. A bit unfortunate the community for this game is mostly dead, and typical bad Nintendo online netcode…

I didn't know how much better it could've gotten than finally being able to make my own official Mario levels in SMM1 ---- and then they drop this game. A new game style, new editor elements, new story mode, an entire mode dedicated to making your own world-by-world games ---- SMM2 is everything the OG was & more. This probably sounds lame, but the first Mario Maker was a dream come true for me, and this game is even better.

I set up to create my own mini Mario game, with my own Super World with at least 6 or 7 worlds full with my own levels made specifically for it.

I was really determined to do this but one day halfway through like...World 4, I realized that I really didn't have the amount of free time I needed for the amount of effort I was putting into each of these. I was kinda sad, but it didn't seem like it was worth it, considering I'm no level designer and some of these were not exactly great when looking back to the earlier ones.

So yeah, I abandoned the project and I don't really think I will finish it at this point. I'm sure 8 year old me would be very disappointed.....

Other than that, game good!!!

Logged so many hours on this when I was really into the community, following creators and trying their levels up to the easier Kaizo courses. Only made a few levels myself (code if you want it here: RSC-WX0-QSF), but being able to play the different styles and all their power-ups is great.

What kept me coming back was the Ninji speedruns, though, those really got me going! Bite-sized speedrun levels, being able to see other players around your level play, and a constantly updating leaderboard. Every month or so that those came out (and then fewer and fewer through 2021), would pick this back up and play for that whole active period. Usually managed to place within the top 1000, first getting to bronze or silver star with my own method, then watching Panga streams and copying the strats.

Super Worlds were a fun update, but wish they came earlier and weren't announced as part of the "last update ever" - took the wind out of the sails for this game. Still though, an active community, and if there's ever an interesting level I find on my feed, I enjoy jumping back into this and trying it out. Currently still holding the record on a few courses here and there, including Haelian's level!

If a 3rd one came out, would definitely be interested in picking that up. Probably prefer to keep it in 2D though, keep it simple. A mode in the Wonder style feels ripe to add in!

A ridiculously creative concept taken to the next level. Though Super Mario Maker 1 struck gold with its concept, this title took that and ran miles with it. More enemies, items, and gizmos to play with, more themes, and just generally more creativity. This is one of those games you can come back to and mess around in every few months—this feeds the childlike wonder within me for creating.


“What is it, kid? Does some doubt still linger about the path you've chosen?”
-Mr Eraser

Excelente para aqueles que gostariam de fazer fases de um jogo do mario, ou para quem gostaria de brincar de level designer. Possui um editor de fase poderoso, com diversas opções, que cada opção tem variação e diferentes formas de usar e interações com outros elementos. Este game possui um bom modo aventura, com fases divertidas para te inspirar a fazer niveis. Ele depois de uma "DLC de graça", permite ate mesmo conectar as fases em mapas, basicamente permitindo nos mesmos a fazer um jogo do mario, uma pena que ele é meio limitado. O ruim mesmo desse jogo é o modo online, jogatinas com pessoas distantes travam muito, o que é horrivel para um jogo de plataforma e prescisão.

my friends and I sophomore year of college got to a score of over 1,000 easy levels beaten. wed just have it on while talking

Aside form losing amiibo costumes in Mario Maker 1, 2 is just a better game in every aspect. Slopes being added was also a huge boon! I recreated Mario World but with like some interesting twists here and there and it was a blast! I wish I had more time to make levels but there's just so much to play. Great level creator regardless.

On paper it is better than the first game but the lack of accessibility on the level designing does keep it around the same level, if not a little worse.

My brother played it for a week and never played it again. Thanks game.

Mario Maker 2 is an overall improvement on the first game in most ways that count, but at the cost of Costume Mario. I do get it - renegotiating all those licenses would've been a total nightmare, and especially doing them for something as trivial as a palette swap could not have felt like an ideal use of time. Sadly, as someone with only the most casual connection to the Mario Maker scene, this means that the one thing I really cared about in the long run isn't there, and I kinda prefer the original by consequence.

But there's a good deal that's been added, too, so let's not dwell on what's missing. A new suite of level archetypes is nice to see, plus nighttime to add a new layer of depth. Slopes were conspicuous in their absence last time, so they're very welcome here. A ton of other things feel like game changers, too, like On/Off Switches, additional checkpoints, and keys. New enemies are always appreciated, and the Lemmy's Land Tourist in me will always appreciate the Koopalings being relevant.

Super Mario 3D World's inclusion as a special level archetype is a curious one. I think adding something new to proceedings is cool, but it seems weird to convert an explicitly 3D Mario entry into purely 2D design. But (1) it comes with its own suite of power-ups/enemies/obstacles and (2) the mechanics are a bit different, so it makes for a pretty decent complement as its own thing. I do think it's strange that 3D World is the only game presented as this sort of Extra Style; I had Super Mario Bros. 2/USA pegged as an Extra Style that'd be added in a patch, but that never really shook out. Though we got SMB2 controls later as a unique power-up, so... I guess it evens out?

Speaking of power-ups as theme consolation prizes - the Superball Flower and the Master Sword feel like this, too. Obviously the Master Sword is way more interesting, since turning into Link gives Mario a wildly different moveset. From what I've seen, Link levels tend to be a lot more puzzle-oriented by consequence, which feels like a very accurate expression of Zelda's whole thing in the template of a Mario game. I would've loved to see other character-based movesets like this (Samus, maybe?), but just the one is neat.

...but Superball is cool, too! Definitely not something I would've ever expected to see come back, since I figured Superball was just poor man's Fire Flower. Super Mario Land is probably the only other obvious pick for an Extra Theme, since Yoshi's Island/Wario Land is a bit too removed from standard Mario and all the other New Soups/Mario Advances would feel redundant with what's already in-game (and Super Mario Land 2 is mostly just a slower Mario World). So it's neat to see SML repped in its own way.

I didn't spend much time if any with the course creator, but I did have a ton of fun running through the game's campaign. I'm sure the story mode is mostly just your in-road into the creative side, but I love the little story they make for these characters. Toadette as the strict forewoman of a construction project is... not at all a role I would've pictured, but I kinda love this take on her? Toad the Toad being relevant is always nice, and I like all the little character details you can pick up on if you read between the lines of the "anonymous" course creators. For example, Bowser gives his son a weekly 40-coin allowance! When else are you gonna learn something like that?

Like I said at the top, I probably like the first Mario Maker better for what it represented, but Mario Maker 2's at least as good in its own right. By now, almost every major Wii U game has been reincarnated on Switch, and I gotta respect that Ninty did more than just opt for a (second) port of the previous game. I don't expect we'll be seeing another Mario Maker any time soon, but I'm glad they let people experiment once again.

mario maker is such an amazing idea, if i could bring one game to a deserted island it would be this

Better on Wii U, no stylus is bad

This review contains spoilers

SLOPES.

Oh gosh, so much history in this game.
One of my favorite switch games to date.
NEEDTOPLAY GAME FOR ANYONE WITH A LIFE!!!

Disappointing in terms of making levels, fell alseep trying to make one.

Original better.

you could play one of the best mario levels or one of the goofiest

I swear they've made more than 2 Mario games

I'm not very creative, though I enjoyed this one more than the first because of the story mode.

Controls better on Wii U, and this version lacks the cool amiibo costumes. But, the single-player campaign is pretty fantastic, containing excellent levels, and cute and quirky animation in the overworld.


i bought this game because it seemed so cool and then immediately realized i don't actually like 2d platformers