Reviews from

in the past


One of the hardest and scariest horror games I've played. You'd think that would warrant a good review but there's so many bad aspects of this game that squander any potential I thought it had.

First of all, bugs. In a game where you lose hours of progress if you die, it is unbelievably frustrating to get close and lose because of the various bugs that have not been fixed. One of the first "jumpscares" I got was actually a feature the developer put in the game as a way to stop speedrunners from doing certain door glitches. Thing is, you can get teleported inside without ever being near there (I was checking if the breather was near me in the alleyway when I found myself inside). Trying to figure out how to get out while a shit model of the dev stands outside and claps is quite a strange way to tell the player you don't care about their experience.

The game's difficulty is also just unfun for beginners. It is borderline impossible to advance or even learn from your mistakes without the guidance of the game's wiki or other external source. You could easily make the same mistake again and again without ever improving simply because the game fails to allow you to learn. While I am personally a huge fan of brutal and punishing mechanics in the games I play, the inability to save combined with the inability to learn makes for a time-wasting experience of doing nothing better and RNG instant lose situations. You are a masochist if you play this without guidance.

I could drag on about how the story is predictable or how the developer is an asshole, but those feel pale in comparison to the actual flaws of the game's mechanics themselves. It is most certainly a scary and disturbing game backed by great sound design, but from a gameplay perspective, it is disappointing.