Reviews from

in the past


This is my first theme park simulator/management game and I am having an amazing time with it. Park management feels seamless as virtually all critical features are consolidated into one navigable menu hub. The degree of creative freedom that this game allows is purely astronomical with its varied ride selections, terrain manipulation, easy swapping between grid-based and modular building, and 0 collision between non-functional objects. Most surprising of all, this game runs pretty well even with an all-atoms-in-the-universe's worth in assets populating my park at any given frame.

However, for all the freedoms that this game affords the player, it comes with some serious flaws. For one, path building can be somewhat of a pain. This is most pronounced when interacting with uneven terrain, facilities, and other paths that you've previously laid down especially while fighting to maintain or achieve your desired path formations. Another feature that needs improvement is coaster/ride construction. Laying down track pieces and making seamless connections between them can take a lot of unnecessary trial and error. It can be frustrating especially when an unforeseen roadblock forces you to tear down an entire length of track and start all over.

TLDR, this game is really good if you care about creative freedom in park-building. But you may end up feeling frustrated when interacting with the coaster/ride and path editor.

Wanted to get into it, but couldn't. It's not bad by any means, though.

This game is very fun! I've only ever played the sandbox mode so I can't judge it's campaign mode, but it's very fun!
Love making weird amusement parks and the steam workshop integration is very nice to see. If i'm being honest a lot of my love for this game comes from Vinesauce Vinny's streams of it. Only problem is that this game is resource intensive even on the lowest possible graphics settings, so don't be surprised if your computer fan is fighting for it's life.