Reviews from

in the past


This game was interesting.
Imagine Diablo 1 but with a clicker/hack 'n slash hybrid battle system, a card system which is the equivalent of skills, and a more limited area you can move in during the levels themselves.

In practice, I felt like it both worked and didn't.
As a big plus, this games has some nice QoL features - it notifies you if you missed something, meaning you can 100% a run down to the most little of things, deciding the pace of exploration and that way dividing the game into as big or bite sized of pieces as you want, and a quick exit from a level if you've collected everything, thus saving a bit of time.

The card system though, I wasn't the biggest fan of. It's random what sort of cards you'll get and I felt like having a regular RPG skill system with the possibility of branching paths would have worked better. Having to constantly go back up after finishing a level to identify a card just to end up with many extra copies that couldn't be used was annoying.

The enemy variety noticeably dries up around the half way point, making the game, even if you can still romp through it, a bit of a slog.
The last stretch of the game is also kinda weird. Levels become far smaller and more linear, enemies are numerous, and you can't escape and dodge them as much as before, making you also rely a lot more often on health potions. The sudden difficulty spikes becomes overwhelming, for lack of a better word.

An overall decent game with some interesting ideas and nice QoL features, but the lack of enemy variety in the second half and the card system brought it down in my eyes.