Statisfying, bouncy parkour with creative applications for some of its mechanics, but just barely kept away from the all-timer list by some small outdated game design choices (off-screen projectiles and wait-platforming, to name two) and the presence of frustrating flying carpet vehicle levels. Surprised this hasn't gone through the indie spiritual successor machine yet.
Nice little bite sized treat.
I'm on a mission to finish games that were too hard for me as a small childe.
Aladdin is a good ol' platformer with fluid animation and is (for the most part) faithful to the movie with regards to the movie and the soundtrack. It's not too challenging, it's short and very sweet.
They managed to capture the overall tone and vibe of the film very well and it's cool to hear the film's soundtrack with these SNES renditions.
I'm on a mission to finish games that were too hard for me as a small childe.
Aladdin is a good ol' platformer with fluid animation and is (for the most part) faithful to the movie with regards to the movie and the soundtrack. It's not too challenging, it's short and very sweet.
They managed to capture the overall tone and vibe of the film very well and it's cool to hear the film's soundtrack with these SNES renditions.
Disney's Aladdin on SNES is a nostalgic joyride! The animation is incredibly fluid for the time, the platforming feels tight, and those classic Disney tunes get stuck in your head for days. It's more forgiving than the Genesis version, but still has some satisfying challenge. Sure, the levels can blend together after a while, and you'll wish for more content, but it's a short and sweet platformer that captures the magic of the film perfectly.