Reviews from

in the past


I was having so much fun playing mods for Doom that when my dad said he could get me Doom 2, I didn't care much since at the time, it had few mods. Eventually, I did get it, and I continued playing it, by playing the mods and mostly ignoring the base game.
When I did play the base game, though, I was greeted with a pleasant surprise: vastly improved level design. I didn't care much for the base game of Doom 1, but Doom 2's levels showed such a huge leap in creativity and design that I was really surprised. So I give it a lot of credit for that. Still, I predominantly played mods, and this and Doom 1 defined my middle school gaming experience (while I still played SNES games).

pistol started this time too. on the whole better than the first barring like 3 stinker maps. the highs it hits (eg inmost dens and abandoned mines) and the expanded enemy roster are enough to forgive some failed level design experiments.

doom 1993 but with more bullshit and one new gun

hurt is good, pain is good, death is good, kill is good


At the end of the day, it's still Doom, so it is good. But holy shit this level design is fucking frustrating.

what else would i give it????

Not as timeless as the first game due to some at times questionable level design, but it's still more classic Doom with a few new goodies.

Doom 1 took me about 5 hours to complete but this game was a little longer. Doom II is a more difficult game than the first, both because of new enemies like the Revenants, and because of the increase of puzzles, parkour and backtracking throughout the levels. I honestly like this change, and it helps Doom II be just different enough from the first game while still feeling like a true sequel.

I don't have a lot of flaws, but there are 2 that come to mind. I feel like the ost is a bit of a step down, often sounding like elevator music. And the second is that I don't think the level design is as appealing. One thing that I loved about the first one was that the levels got more and more surreal the further into the game you got. Doom II has progression throughout its level designs, but not as cool or memorable as the first game.

Overall, really fun game. If you liked the first game you'll probably enjoy this one too!

el fin de los tiempos despues del fin de los tiempos

Gameplay itself is nice, clean fun. Super Shotgun is OP, I love it, and I liked the new enemies that were introduced as well (hearing an idle Archvile (or even worse, an alert one) definitely had me going "!!!!"). I went back to Doom 1 to trawl through the secret levels, which I'd missed on my first playthrough, and found myself missing the Super Shotty and the monster variety. Doom 2's worth it for that alone.

My favourite vanilla levels were probably MAP08 (Tricks and Traps) and MAP23 (Barrels O' Fun), oh and MAP31+MAP32, the Wolfenstein easter egg secret levels. But for the most part I actually do agree with a lot of gripes expressed in other reviews regarding the level design, which is where it loses half a star for me compared to Doom 1. As most of us know the development of this game was a little rushed - and it shows in places. I felt myself getting a little burnt out towards the end - not that I wanted to stop playing the game necessarily, more that I was wanting Doom 2's vanilla campaign specifically to just end soon. I think the lack of actual episodes like there were in Doom 1, rather just one big protracted thing with small intermissions but no explicit delineation between "episodes", also didn't help.

I like a good modding scene, and Classic Doom (1 and 2)'s is still going strong 30+ years on. I'm probably still gonna play Doom 2 to delve into some mods I have lined up and am excited to explore.

Played with brutal doom on gzdoom which probably explains why i enjoyed it a lot more than 1 on chocolate doom
I think industrial zone might be the least fun map in the game but i genuinely liked the stupid gimmick maps. Super shotgun is insanely fun but i really like what BD did to the normal shotgun. I definitely used that as my main weapon.

The new enemies have too much health and the lack of episodes (i.e. arsenal wipes) means things get really monotonous if you don't pistol start, which the game doesn't tell you to do

My favourite game ever for a long time, only competing with Dark Souls.
It has everything that made the original Doom great but with a new weapon (the double barreled shotgun, the greatest invention of mankind) new enemies, and new levels based on innovative themes, like the city levels (even if they're not my favourite type of levels, i appreciate the variety).
There's not much to say about this game, it's just great and paved the way for many actual games. Must play.

Oh, and the music is great.