Reviews from

in the past


I definitely beat this game, but I don't feel like I did anything. The game is split into two different modes named "Official" and "Original".

"Official" mode is basically hyper-condensed character specific scenarios from the original anime these characters come from. The gameplay across all of these modes use the same handful of maps with no significant changes. This mode is the smaller of the two, and ironically enough, it does more original things than the "Original" side. I think its the better of the two modes because its the only time the story even attempts to make sense, even if it makes heavy compromises while doing it.

Original Mode is a fan fiction scenario with 16 different playable characters with 5 missions each. This sounds good initially, but like Official Mode, every one of these characters pulls from the same small handful of maps and follows the same formula. At least 1 of these 5 missions for each character will have a confrontation with the Musha Gundam, whos actual purpose in this story is completely incomprehensible. He's apparently some kind of puppet for a planet that is on a collision course with Earth, but somehow the person who defeats him can gain control of the planet and obtain ultimate power? The planet itself is never explained, and it just seems hastily thrown together for the purpose of this crossover. Many of the characters have the same stories, and their separate game modes just exist to allow you to play as them instead in these scenarios.

The gameplay in this game is your standard Musou fare, but a little less. The mobility in this game is terrible, with it often asking you to run to the other side of the map in order to rescue a team member and constantly use up your stamina bar while dashing. You move like a snail, and the few characters that do have unique transformations that allow them to fly in the air use up their stamina meter even faster, making using it at all a bit pointless. Many of the characters who have similar looking Gundam suits also share an identical moveset, and it's very apparent with the Qubeley model characters because the occupy three entire slots. The alert system is often delayed by several seconds and sometimes even up to a minute, causing you to miss important notices of team members losing critical HP. Many times I would get the alerts for the same exact team member taking damage and then dying, back-to-back, before I would have had an opportunity to rescue them. The game also likes to undo your progress frequently when you reach milestones in the mission, spawning entire enemy bases on top of your already claimed bases. The progress you make is artificial, with you easily being able to reclaim base areas in a matter of seconds depending on their size. The only time enemy control seems to matter outside of bosses is with Argama missions, since it will often get swarmed and ally soldiers are useless when it comes to tower defense.

Ultimately this game was a bit of a mess. It's carried hard by the tried and true Dynasty Warriors formula. When it's done right, it's an incredible formula for simple dumb fun and can warrant the hours and hours these kinds of games need from you. Here, however, I think it fell a bit short. The magic of it here wears off in a matter of a couple hours.