This game is some of the most fun I had on the 3DS. I loved the team-building and support conversations. I would spend a bunch of time match-making characters like a little girl and ended off the game with a team full of people who could turn into dragons. I loved going into the streetpass unlockables and getting a bunch of old characters that died throughout the story. It was just a really satisfying experience and one this series never replicated since.
My second Fire Emblem game that I played. I've got to admit, it was pretty good all things considered. I was actually invested into the story and I put time into grinding levels, which I would never do in a game. So that speaks volumes to how much I loved it. Would highly recommend, Henry is peak madman.
Imagine having a son, a son with a really interesting nieche that you kept supporting with all your heart, ever since you taken him home back in 1990.
Your son went well, kept up with their life, and eventually found people that cared for him and keep supporting him.
The problem was.... the talents your son had were considered... too nieche, and unispiring to the rest of the world. And so your son started hesitaing, slowing down his career, and eventually falling apart, crumbling on his feet.
You tried to bring him up with some attempts, reminding him of his glorious days, and the start of it's career... but it wasn't enough.
So.... you decided to try to support him one last time. You create a Swan Song for him, a tribute to celebrate not only what he accomplished... but what he CAn accomplish. A final son in honor of your child... that eventually payed off.
Because of this gem you created, your son is now considered one of the chariot that carries an entire genre in the videogame industry, a king, able to withstand any adversity and keep on going. You saved him.
If you were Intelligent System, Fire Emblem will be that child... and Fire Emblem Awakening will be that swan song that saved him.
Your son went well, kept up with their life, and eventually found people that cared for him and keep supporting him.
The problem was.... the talents your son had were considered... too nieche, and unispiring to the rest of the world. And so your son started hesitaing, slowing down his career, and eventually falling apart, crumbling on his feet.
You tried to bring him up with some attempts, reminding him of his glorious days, and the start of it's career... but it wasn't enough.
So.... you decided to try to support him one last time. You create a Swan Song for him, a tribute to celebrate not only what he accomplished... but what he CAn accomplish. A final son in honor of your child... that eventually payed off.
Because of this gem you created, your son is now considered one of the chariot that carries an entire genre in the videogame industry, a king, able to withstand any adversity and keep on going. You saved him.
If you were Intelligent System, Fire Emblem will be that child... and Fire Emblem Awakening will be that swan song that saved him.
I really, really enjoyed my time with this game. I appreciated that I could do almost everything on a single, thorough playthrough. Other FE games either put major limits on seeing characters' support conversations, expect you to play the game 2-4 times to see all the story, or both. Awakening hits a happy medium where you can take your time on a single playthrough and not miss out. It's also quite forgiving to newcomers to strategy RPGs, or optionally quite hard if that's more your thing.
The storyline and characters are reasonably interesting, even if they aren't the deepest. And in the parts where they maybe aren't as fleshed out as they could be, the game neverthless does a good job of giving them enough juice to give the player incentive to add their own interpretations to things. I like the artstyle, and the music is excellent.
Also Robin is kind of gender. "Which one?" Yes
The storyline and characters are reasonably interesting, even if they aren't the deepest. And in the parts where they maybe aren't as fleshed out as they could be, the game neverthless does a good job of giving them enough juice to give the player incentive to add their own interpretations to things. I like the artstyle, and the music is excellent.
Also Robin is kind of gender. "Which one?" Yes
This game held a special place in my heart for so long. I beat this game in high school and cried, but as a college student, I realized that I wanted to relive the experience to see if it was as strong as I remembered. While I shed no tears upon this playthrough, the bonds I felt with some of these characters were as strong as could be. If this is what Fire Emblem is, I want more!
The Fire Emblem that saved (or ruined, depending on who you ask) the franchise. Packed with allusions to Fire Emblems past, as well as overt inclusion of older titles' characters with the introduction of the multiverse into Fire Emblem canon, Awakening was meant to be a last nostalgic love letter to the floundering franchise and its loyal fans.
Feels bad rating this low, because on release this was definitely one my favorite games ever. Trying to revisit it was a bad idea, it was hubris to think I could recapture the feelings in my wonderful memories. Unfortunately, the maps are kind of bland without the element of surprise from experiencing them for the first time and especially when compared to other FEs, and it takes a while to get units that stand out as much as Frederick and Robin.
Feels bad rating this low, because on release this was definitely one my favorite games ever. Trying to revisit it was a bad idea, it was hubris to think I could recapture the feelings in my wonderful memories. Unfortunately, the maps are kind of bland without the element of surprise from experiencing them for the first time and especially when compared to other FEs, and it takes a while to get units that stand out as much as Frederick and Robin.