Reviews from

in the past


"Inspired by Half-Life 2" is very generous. Very mediocre shooting with a few weapons in an environment that's literally just knock-off City 17. Apparently this is really short but I got so bored I dropped it.

A game that could be better. It could look better with a better designed steampunk universe.

Apart from that, he definitely needs to improve in kombat. When using an ax in the game, it looks and feels like you're hitting the air. When it comes to firearms, it can be said that they have better feel than an axe. Although they are a little weak, the sniper rifle feels very good.

The enemy animations in the game save the day. The animations of our character are not bad. It cannot be said that there are many of them in the game anyway, they are generally at the level of saving the day.

As for the story, the content of the game is inadequate compared to the story. I hope this will be corrected in the second game.

I have to say that I experienced sudden fps drops in the game, unfortunately it is not optimized very well.

The game runs so badly that it's the first thing to come to mind about it. Doesn't even look that great despite sacrificing any hopes for decent performance.
The combat is slow, simple, and not particularly satisfying.
Level design is fine, but the incredibly slow movement speed makes it feel boring despite it having lots of detail.
To encourage exploration, the game has a ton of resources hidden in lockers, drawers, and boxes laying around. Too bad the ammo limit is literally one spare magazine per gun - the main character can carry a pistol, smg, sniper rifle and shotgun on her, but not two magazines for any of these weapons. It doesn't make sense and it doesn't make gameplay better.
The only reason I had to stick around was the story. The voice acting grew on me, and I thought the setup for the story had potential to be interesting, but the story ended before it really began, and it spent most of the runtime simply faffing about, not exploring any character or the world that much. There were little interactions that I found cute, but that was during banter, not actual character moments.

Playtime: 4.5 Hours
Score: 7/10

A fun but short shooter. I always wanted to play this game with its very Bioshock inspired feel but always read how short it was so I could never justify buying it. But it was recently free on the Epic Games store so I finally dove in.

Gameplay wise, while there aren't any powers like in Bioshock, it's got some solid shooting mechanics. You get a pickaxe, pistol, shotgun, SMG and sniper rifle and they all work well enough. Enemies can kill you pretty quickly so you need to be on your toes and you can't carry that much reload, so you have to be strategic with when you fight. It's functional but I feel like a sequel would need to flesh this all out more. Also some of the enemy types are annoying like the suicide bomber droids, which I just hate seeing in an FPS.

The story I found to be quite interesting with some good dialogue and voice acting. The only issue is the story doesn't really resolve properly by the end, and it's pretty much sequel bait for the already announced, Industria 2. Because of that this game can feel like a tech demo and the second game will probably be what the devs wanted to make in the first place. Still an enjoyable game. I would recommend grabbing it while it's still free or get it when it's on sale.

All Games I have Played and Reviewed Ranked - https://www.backloggd.com/u/JudgeDredd35/list/all-games-i-have-played-and-reviewed-ranked/

Picked it up for free on Epic. Like the visuals and the gunplay. Now for the fun part:
-Less than 3 hours for a 20 dollar game that ends on a exposition filled cliffhanger.
-The exploding bots mixed damage
-The multiple sections of the library(Aware that the librarians are mentioned at the end, but wtf are they.)
-Feels like the story just build up to nothing
Hopefully Industria 2 addresses its issues in its first game and is longer this time.


Industria is a short half-life clone set in Germany, which is full of contrasts.
The game has a really immersive beginning but ends with an unsatisfying cliffhanger.
The game has a really intuitive level design but only has two good combat encounters.
The shooting is alright, but you are only shooting metal robots, which don't have that "cool impact feel."
The dialogues are decent, but the main protagonist voice actor is annoying at times.
The graphics are decent, but the game runs like trash.
Etc, etc...

In the end, despite the flaws, I enjoyed my time with the game, and the short length stopped the gameplay loop from becoming boring, but I wouldn't recommend this to anyone unless you are a Half-Life fan and really want to play a very similar game in a different setting.

Inspired by half-life? What were you inspired by, the first-person perspective? Falls short of doing anything remarkable. Unintuitive puzzles, repetitive shooting, basic level design, uninteresting environments. When given space to let us know more about the characters, Industria shines for a moment. There is potential here, with a sequel on the way, I hope the devs can really flesh out a game that finds its footing.

Enjoyable little fps experience with some survival horror vibes. I liked this one a lot. The environments are cool, and pretty, I found the story interesting and enjoyable. The guns all sound and shoot nice, decent enemy variety for a short game. Only ran into one bug at the very beginning of the game, otherwise smooth sailing. That said, as I mentioned the game is VERY short, it works for what they did, but I would definitely recommend waiting on a sale. I looks forward to the sequel and seeing on how they improve on this and how the story progress.

For what the game tried to be (inspired by HL2 and Frictional Games), it fell extremely short - even for the smaller dev team. Frustrating and limited gameplay, nonsensical story trying to be more than it is for such a short runtime, abrupt ending, and painful optimization for what the game was outputting graphics-wise.

My impressions when I played the demo for this during the Steam Nextfest a few years ago were mixed: on one hand it was hard to overlook the interesting sci-fi setting and environments, immediately evocative through the richness of the atmosphere of a late victorian-looking world taken over by killer machines; on the other it was just as difficult to ignore the lackuster combat and less than optimal performance. I was hoping these issues would be ironed out by the time the full release came around, but it wasn' so. If anything, things got worse.

This is a 2-3 hour game whose playtime is evenly split between shooting, puzzle solving and just plain wasting the player's time crossing empty areas, either listening to radio exposition or scavenging for supplies. The developer ensured you will be on the lookout for pickups by greatly limiting the amount of ammunition you can carry, as well as making the enemies quite spongy in regards to their health pools. unfortunately this also greatly limits the fun, because few things are less entertaining in an FPS of this sort than having to watch every shot you take for fear of running out of ammo. You also have a limited flashlight (always a bad idea) with a depleting meter and related battery pickups, but which doesn't seem to ever run out, even when it hits zero, which begs the question of why the mechanic is there to begin with.

Regarding ammo, a little math: you can carry 36 pistol rounds and 64 SMG rounds, but a standard enemy takes 5-8 shots to kill, meaning you will see your resources dwindle very quickly, to the tone of 7-8 enemies leaving your supplies dry, and that's if you are accurate and waste not. There are also a shotgun and sniper rifle (12 total rounds each) which are a bit more ammunition efficient, but will still end up empty in any situation involving sustained combat. It's just not fun at all, especially since the melee attacks are beyond useless, as most enemies will damage you instantly when coming close enough.

The game being this short, the enemy variety is lacking to say the least: there is a vacuum cleaner-looking robot that kamikazes to you and explodes, there is a slow melee based one, a soldier type with a machine gun (which drops no ammo), a slighly faster late-game melee variant that arcs electricity at you, and a dog-like type you'll only face once. Not much at all, which makes even such a short game feel repetitive.

AI isn't great either: near the end of the game there is a Half-Life 2 set piece where you need to activate two levers and wait a minute for an elevator to come down, while you fend off waves of respawning enemies. Now, you could stand and fight them, depleting your stocks of ammunition in a second flat, or you could just jump on a table and in so doing break the enemies' pathfinding, since they can only "see" you when you have your feet firmly on the ground. The results are pretty hilarious, since you can just wait on top of a table as the enemies swarm around it, unable to find you, and then make a run for the elevator without firing a single shot.

The story is nothing you haven't seen before: in late 1980s East Germany, a dimensional travel experiment goes awry, sending its creator somewhere else in the space-time continuum, with his inexplicably militarily gifted colleague/lover going after him to the rescue, only to find that time has passed very differently and 20 years have gone by between the point he arrived and when she does. The rest is pretty much what you expect, without any major twists and turns.

The real issue here is that the voice acting leaves a bit to be desired: while the part of the man who talks to you over the radio is generally well acted, the protagonist is not, often using the wrong tone for the situation and generally coming off as inexpressive and irritating. One more example of a script that could have yielded better results with some simple emotional annotations for each scene. Also, and quite disconcertingly, everyone sounds American which, for a game starring people from East Germany, and made by a German studio at that, feels quite out of place.

There are a few simple puzzles peppered throughout the experience, usually nothing much more complex than activating a few levers and valves in the correct order or following a chemical recipe on a blackboard. To stretch out the play time, aside from the aforementioned walking segments and direct exposition, we have oniric interludes in which you run around an empty office building reading text files and looking at some sort of theater play that doesn't seem to mean anything. It feels pretty transparent why all of that is there. The most aggravating thing about it, is that designing a few more combat set pieces would have been a far more engaging way to squeeze and extra hour out of the game than whatever this is.

One final mention goes to the technical side: while the game looks pretty good, thanks to Unreal Engine 4, as well as good art, lighting and animations, the performance is just as uneven as it was in the demo, even on computers that far surpass the recommended system specs. Stutters and frame drops while dynamically loading new areas are very frequent, and there are quite a few unresolved bugs at that. From the Steam discussions it sounds like the developer has given up on patching the game and moved on to the sequel, so what you have here is what you'll get. At least they patched a game-breaking bug that plagued early adopters on release, which is something.

Industria makes a great first impression, but it doesn't take long to realize the combat is unsatisfying due to stupid and spongy enemies, the story is lackluster and the performance is barely acceptable. Maybe the sequel will be better and fulfill the potential left untapped, but as for this first outing, it can't really be recommended.

The feels I got from that Wings of Desire library! What an unexpected surprise...

great music and atmosphere this game presents a lot of interesting ideas but it kind of feels more like a demo then a full game, a lot is left unexplained and unexplored, interested in seeing where the sequel goes

Jogar ele é como revisitar Half life com melhor direção, a ambientação pra um jogo indie e principalmente a gameplay faz muito bem.

pretty environments. the records were confusing. the enemies were a bit spongy and the ai was not great. i wish there was more feedback when you actually hit an enemy vs missing the shot. the story was a bit thin and the ending lacked punch for me. the physics puzzles were hampered by awkward weight & controls. its got decent bones; i like the survival horror elements. but not quite there for me

Industria is a game inspired by half life and portal, combining the atmosphere of city-17 with the antagonist trait of cave johnson, nothing too fancy for 3 hour ride

Gameplay
Pretty much every generic shooter made by a small dev team, it runs on unreal engine 4 but its very bad optimized, and my pc specs are not even that old coming back from 2019, even on low settings the game has moments when it reaches 60 fps and a moment later in the open game (outside) the frame dips. I'm saying this with my pure heart because I ran a lot of UE4 games and not all of them ran perfectly but it ran more than okay in low settings 1080p with a 100% resolution scale, it might be my pc or the game himself.

Story
You are a girl by the name of nora, you are the fiancée of walter. GDR’s does not know that in 2 hours the berlin wall will fail, nora rushes to her workplace where her colleague walter rebel is, when you arrive everything was evacuated and so your work was destroyed, there is only one way to find walter and that is to go into another dimension, you are awake in a city alone where you met a guy by the name of brent that will guide you through the city. By doing some puzzles and making your arsenal pretty you are guided to head into the town hall, by then in this universe, apocalyptical one to be sure where you and another guy speak through a damn radio you already know how doomed the situation is, you are being chased by robots in your way and finally you learn the fact that your husband was the king of the city, since you visited his place and he was not there, the only way to get to him is the train, eventually the train stops and brent has a request for you to go visit his old house on a roof, when you got there you see a beautiful picture of 2 people, that is brent and his wife and he wants you to take that photo and put it next to his wife graveyard. In the meantime you opened the gates so you can continue your journey to a countryside, brent says his thanks to you and you arrive in a beautiful countryside where you meet walter, but his physical form is kept by machines because he sold his soul, you encounter him in a robotic voice where he tells you that hes done all the bad things in the city for a good reason, you might have so many questions about it but the game ends there.

Conclusion
As of now (4/26/2024) the game is free on epic games and the sequel was announced, go grab it because it feels more of a demo than a full game and I'm a bit excited for the sequel but can't promise that I will play it.

I'm writing this review almost exactly a year after playing Industria and almost exactly a month after Industria 2 was announced. And somehow it speaks volumes about the first one when I start this short review with the word that spontaneously escaped me when it was announced: “Why?”

Industria is a nice first person shooter with an interesting world and one or two memorable moments. But in its entirety, everything felt very aimless and disjointed. Not to mention that I found the shooter gameplay very rudimentary and very little fun. The level design was also very superficial - both in terms of gameplay and visuals. Don't get me wrong: I don't regret my almost five hours. But there would be no real reason for me to recommend the game to anyone. Industria was rather a quickly forgotten game, with few highlights and all the more boredom.

So why is there a successor in development? From a pure player's perspective, I find it difficult to answer this question. The gameplay foundation could definitely do with an update and the worldbuilding definitely has potential. But was Industria really so successful that it was worthwhile for the studio? It seems to be.