Reviews from

in the past


Successor (or not) to Cave Story, Kero Blaster goes against what one might expect from a sequel: the storytelling simplifies, transitioning from a semi-open metroidvania format to a linear game, and the lifespan is half as short. Yet, this shift isn't truly a subtraction but a refinement. Kero Blaster is much more enjoyable to play than Cave Story: the physics, the gameplay, the progression, the enemies, the weapons, etc... all come together in an organic and thoughtful manner. Instead of indulging in the grandiosity of levels and storytelling, it seems Daisuke Amaya worked on his game like a miniature.

Many somewhat pompous terms from me for a game that's essentially fun from start to finish. I'm really a fan of the difficulty progression: if you're stuck in a tough passage, you keep accumulating gold coins which grant access to extra lives and other upgrades. Even in defeat, you make progress.

A great "small" game to absolutely experience.

Neat little run-n-gun, with a bit more focus on the platforming compared to other run-n-gun games. All the weapons are fun to use, and the game makes great use of all of them. It’s got a very charming style, and a nice, simple story with a well-communicated point. The unlockable hard mode that dramatically redesigns every level in the game is genius. It feels more like an expansion or a sequel than a simple change in difficulty. However, the real star here is the level design. Daisuke Amaya freed himself of level design duties, leaving that responsibility to Kiyoko Kanekawa, and it shows. It’s simple, but everything that should be conveyed to the player in a game like this, is done masterfully.

One of my favourite games I’ve played in the last couple years. I believe it’s quite cheap as well, so give it a shot.