Reviews from

in the past


Literally just make this again, but modern and like up to Mega Man 10.

my preferred way of playing mega man 1-3. doesn't entirely replace them either as i like to flip flop between the originals and wily wars. there's some things i don't like such as the mega man 1 wily stage 1 weapon energy not regenerating from leaving the screen like the original game (i am aware this was changed due to mega man 2 and 3) so it makes that portion of the game dreadful if you fuck it up and can fuck up a deathless run or something idk. wily towers a cool bonus mode too idk.

It’s difficult to review a collection of 3 stellar NES games in a modern context where all three are readily available on every platform and hold up immensely in modern day context.

Most of the reviews I have read about this is how The Wily Wars fails to capture the original Mega Man trilogy faithfully, noting the lack of snappy tight controls and some compromises in the soundtrack. It’s a different system, so I would only expect discrepancies. In addition to being developed by Minakuchi Engineering who are responsible for the Mega Man games on Game Boy and X3 - they’re great IMO but aren’t the core Mega Man devs.

Visually the games have been updated with vibrant colours, a new sprite sheet and new backdrops. For some reason Dr Light and Protoman still have NES proportions, everything else has been resized to be bigger.

I found the game controlled fine, but I’m playing the game on an old HD tv that probably has lag I’m compensating for. I had a rare no-continues run of 1 and 3. Unfortunately I can’t beat the Wily stages in 2 without restarts. I felt the game was a little more lenient with the instant-kill spikes

The soundtrack is faithful to the original, but yes it is using the FM synthesis of the Mega Drive and not the typical 8-bit wavelengths of the NES.

What I did not know is The Wily Wars has a set of new stages, Wily Tower has 3 Boss stages followed by 3 Wily Stages which was a welcome surprise. The Bosses follow a mythical theme, there’s a Kappa, a mystical monkey and a giant pig guy.

These are fairly fun and they test your know how of the three games by giving you the choice of selecting your load out with a combination weapons from each Mega Man game. My only tip is to forget about Guts Man weapon like the devs did when making this game, Crash Man’s and Hard Knuckle are recommended to get into hidden areas with E-Tanks and Lives.

Unfortunately I found the Wily stages sorta easy and the Wily fight easiest of the three games. An element comes down to weapon selection, which I felt I got very very lucky with - or I got by with popular choices.

My recommendation is to play the originals available in the Mega Man Legacy Collection. Unless you’re some sort of completionist die-hard who needs to experience Wily Tower on the Mega Drive - I hear there is a rom hack that compiles these into one NES game.

I’m giving a 4/5 because I feel people bash this unreasonably, it’s a Super Mario All Stars but on Mega Drive and deserves to be acknowledged as such.

Mega Man: The Wily Wars is an interesting collection of 16-bit remakes of the first three Mega Man games, featuring an equal amount of improvements and bad changes.

The most obvious change are the graphics and they are a mixed bag for me. On one hand, there are some really nice backgrounds that the first Mega Man in particular benefits from, but then there are the character and enemy sprites, which I didn't like nearly as much as the Iconic NES counterparts. Worst of all are the larger enemies, which have weird and ugly shading.

Gameplay is mostly identical to the originals, however there are occasional small changes, some of which I liked and some of which I didn't.
For example, the super arm's throwing arc was changed so that when fighting Cutman I would throw the rocks directly over his head, which led to me finding out that for some reason Cutman no longer takes extra damage from the buster which was a little annoying.
Better are changes for some of the more unfair or difficult to dodge bosses like Fire Man or Wood Man and the biggest positive of this game was how much more forgiving the Doc Robot stages in Mega Man 3 are.
But I think it's a missed opportunity for them to not change some of the more obvious shortcomings, like the parts where you need a certain weapon to progress, but when you run out of energy you have to farm or get a Game Over.
Just place some respawning weapon energy at these points and it would make it so much better.

Then there's the new Wily Tower mode, which was a nice and unexpected bonus for beating all three games and allows you to choose a set of weapons between all of them for a series of new levels that combine elements from across the three games.
The weapon balance could be better tho as I obviously chose the metal blade for each level and they could have made it so that more enemies from 1 and 3 are resitent against it, but that wasn't the case.
Over all nothing to crazy but it was enjoyable.

As a fan of the first three Mega Man games, I think its worth playing through Wily Wars at least once, but I prefer the originals.

(in This review I will Only mention Wily Tower, The Three Games I have Already Reviewed)

Well... The Wily Tower is a Good extra Content for The end of The Game 4 Bosses, Fun stages... Honestly Nothing to Complain about The only "Bad" thing is That the Bosses are Very easy You can Defeat them All easily Just using the Buster.