Reviews from

in the past


that was a fun little game! a bit frustrating, definitely has some design hiccups and frustrations (the second to last special stage is NOT pleasant and cost me the good ending, and castle eggman’s boss took me ages) but it was enjoyable, very impressive for how much it grew from its DOOM and SRB1 roots, had fantastic music, and was an all around nice time. i’m looking forward to trying the other characters and a ton of cool addons!

…wait, it’s not done yet?

…but they’re just like, doing patches with new stuff, right? like minecraft or whatever? the main game’s done, right?

…well, how long has it been in developm—
Oh.

I respect this game for what is trying to do, and I really enjoy exploring these levels while also trying to progress as fast as I can.

I feel like this game's biggest flaw is that some of these levels can get really confusing and without a clear route, which really fucks up the pacing that an ideal Sonic game should have. As a consequence of this, some of these levels can drag on for way longer than they should, making clearing them feel more of a chore when you have been stuck for like 5 to 8 minutes still without being able to see the goal.

I stopped playing because I didn't know how to get past that desert/cowboy level full of botomless pits I think. I've been playing other stuff and I simply haven't sat down to finish it.

level design is confusing, controls imprecise, presentation completely unremarkable. I do NOT see it yall I hate this game

real good and fun until you get to the levels in space, level design gets really annoying afterwards. lots of damage knockback into bottomless pits ala castlevania. this time around i did not finish but i did in the past so

Usually people only talk about the add-ons, but the base game is quite decent as well

imagine making a game comparable to bubsy 3d and bubsy 3d plays better

My ideal 3D Sonic gameplay