Reviews from

in the past


The Dark Souls of SNES games- wait, most snes games were quite hard...

In theory it's the best game out of the first three. It has the nicest visuals, some really nice touches with the tidal waves and rotating levels, and a remixed soundtrack featuring new and returning tunes along with the same solid gameplay from the first two games. All that said, it also suffers from slowdown that is absolutely infuriating in a game as unforgiving as this.

The name is really misleading, this is not a port of Ghouls N Ghosts for the SNES. It's the best of the original trilogy by far, but it suffers from that slowdown that plagued early SNES games. And that probably helped it, because it forced the developers to put less enemies on the screen at once and it helps avoiding projectiles more easily while the game is running super slow. The soundtrack is top notch as everything else Capcom did in the 1990s. A classic, must play title.

It suffers from almost unbearable slowdowns, and the framerate is absolutely inexcusable. Gameplay-wise, Arthur loses his ability to shoot up and down, which makes defeating enemies way more difficult and annoying than it should be. You do have a brand new double jump, which lets you escape from troubling situations, but I still won't consider it a good trade-off. 

And yet somehow, Super Ghouls 'n' Ghosts manages to balance out their flaws in every other aspect.

The graphics are gorgeous and very detailed for a 1991 game; the franchise has never looked any better on consoles, and the music is delightful from start to finish, making it one of the best video game soundtracks in the Super Nintendo's early days. 

Levels are big and inspired; there's no two quite alike, and each and every one has their own unique gimmicks, making the experience never boring. 

I still think it's not as memorable as its predecessor, but it's a really good addition to the series.


Stretching your 2 minute long game out to be thinner than atoms by making it exponentially hard is not good game design I must admit.