Reviews from

in the past


In the right context, ie. day drinking with a buddy on a Saturday, this game is good, outside of that, good luck! Criminal that there's no co-op campaign functionality.

Güzel bir prologue umarım devamı gelir beklemedeyim.

Was holding out hope for this to be secretly good, but that hope got tossed out the window the second it gives you control of a character. Lab-engineered to be the worst feeling brawler you've ever played type stuff. The good news is this game is like and hour and a half max + you can easily mash your way out of just about any battle. Oh and the game looks really good - it's a tech demo for the ps2 and the cutscenes are all phenomenal. They're also most of the game!

Other thoughts on "The Bouncer" - big fan of echidna's fit + hair, Volt Kreuger's massive rolled up jeans. Half trying (barely trying) to give backstory through unused script pages in the loading screens is insane + every time you die you have to brace yourself for THE BOUNCER and then the ritual of skipping at least six cutscenes to get back into it.

Fun to play with a friend, but also the kind of thing you will forget everything about a week later. I'm two days out while writing this and It feels like a lot is mostly gone already from my memory.

"the bouncer" for ps2 is a game called the Bouncer, in which you play as a bouncer. it is on the ps2.

i was initially drawn to the bouncer because i saw a four second clip of the guy going "the BOUNCEr" at the title screen. which was very funny. but then i saw the flashing, overedited, bloom-overloaded pre-menu cutscene that plays when you boot up the game. and as kitschy as it is, there's certainly something to like about it. so i gave it a try.

and i was delighted to find that the game continues to overindulge in that wonderful excess. aggressive bloom everywhere. awesome and eccentric character designs. awful (just awful), over the top, dogshit, etc. combat. "campy" is what you could call it. that's what i would call it.

tragically it isn't all so wonderful, as there is of course the matter of the combat. which i think i could overlook if it wasnt taking place in the most sauceless environments with terrible colour palettes, and if the enemies weren't complete chumps, and if the music wasnt the most boilerplate dramatic_music dot audio file format stuff. it's laughably balanced too, the protagonist is the weakest character by far; he's outclassed in damage, health and utility by the dude with the tats and the leather vest, so there's literally no reason to ever pick him. or you could just big the big dude with the facial piercings and tank everything, that works too.

mercifully it makes up the minority of the game, as the the Bouncer is short, and gameplay is not actually a focus. and it does still have its moments, like teaming up with the boys to take on a gang of lackeys, or stunlocking bosses with your combined attacks. so there is some fun to be had. overall very funny game i had a good time but i was certainly glad when it was over. the kind of game that probably had really good concept art, but kind of sucks (/ rules actually) in practicality

I, Jonny RaZer, solemnly swear that neither Count Chocula, Fruit Brute, nor Yummy Mummy will ever be added to the hit 2000 game, The Bouncer.

Score: 3/10

so bad that it kinda looped back into being good. it's got a lot of clunk but also a lot of charm. the story mode (which has replay value) is very short so you can decide if you like it while also beating it within like 3 hours.

the menu is ugly & you can tell it was rushed. there's no lock on so you kinda just swing at everything. also kou is hot.

I like this game way too much for how many things it does wrong. (There's definitely something wrong with me)
I was engaged with every playthrough I did
Game still looks fantastic, kinda crazy it was a launch title