Uma obra de arte dos videogames!
Joguei ele pela primeira vez no meu Xbox 360 e esse ano, fiz questão de comprar na Steam para jogar novamente.
Vou colocar minha review da Steam aqui:
Jogo sensacional. Muito a frente da sua época , história, jogabilidade o cenário e os puzzles me encantam. Uma obra de arte na sua época e nos dias de hoje.
Fico triste em saber que os outros 2 jogos dessa franquia foram uma cópia desse primeiro, mudando poucas coisas porém ainda meio repetitivo.
Joguei o Rise Of The Tomb Raider e o Shadow Of The Tomb Raider também, porém, o de 2013 ainda é meu preferido <3
Joguei ele pela primeira vez no meu Xbox 360 e esse ano, fiz questão de comprar na Steam para jogar novamente.
Vou colocar minha review da Steam aqui:
Jogo sensacional. Muito a frente da sua época , história, jogabilidade o cenário e os puzzles me encantam. Uma obra de arte na sua época e nos dias de hoje.
Fico triste em saber que os outros 2 jogos dessa franquia foram uma cópia desse primeiro, mudando poucas coisas porém ainda meio repetitivo.
Joguei o Rise Of The Tomb Raider e o Shadow Of The Tomb Raider também, porém, o de 2013 ainda é meu preferido <3
I really like this game. It’s very different from the pre-reboot Tomb Raider games, don’t get me wrong, taking on an Uncharted-like, cinematic vibe, but it’s still incredibly good. The story’s somewhat basic, but I find it works, the open world is good and has collectables that feel worthwhile but aren’t too overwhelming, the combat’s basic in some ways but works very well, and the setting is really atmospheric and surprisingly varied, for taking place on only a single island. And I know it’s a controversial topic in some parts of the internet, but I really like this game’s version of Lara; she’s sympathetic and likeable, even if some of her arc feels a bit rushed. Overall, one I definitely recommend.
Tomb Raider was an intense and surprisingly emotional ride! Lara goes through the wringer, and the grittier tone totally hooked me. Combat is super satisfying, puzzles are clever, and the island setting is gorgeous (even if sometimes brutal). It gets a little too action-movie by the end, and some of the side characters are forgettable, but overall, it's a thrilling reboot for Lara Croft that had me on the edge of my seat.
This review contains spoilers
Minha primeira experiência com Tomb Raider. Jogo divertido, e o meu medo de altura deixou as cenas bem mais emocionantes, não posso mentir. Só não curti muito a história no momento em revelam ter influência sobrenatural, mas era bem previsível considerando as loucuras que tavam acontecendo, aí foi falha minha.
Dropei porque pra mim tá muito datado, a câmera é meio esquisita, tem muitooo quick time event termina até me tirando da história mas o motivo principal foi que ficou crashando toda hora, tinha que ficar voltando o áudio pra inglês toda vez que abria o jogo pq sempre abria em japonês e nesse idiota o jogo crasha, então perdi a paciência
I've played Tomb Raider 2013 three times. Not because I love it or even like it. I played it once on PS3 when it launched, then again on Xbox One when it became free on Games with Gold. (Yes, I was one of the rare people who switched from PS3 to Xbox One) And now on PC. Why is that?
The story kept going over my head. Each time, if you asked me what the game was about, I wouldn't be able to tell you. Now that I've replayed it, I understand why now that I'm a bit older and can retain it better. It's a below-average Indiana Jones plot mixed with a D-list crash survivor flick plot held up by mediocre writing. Lara herself is written well, but her friends aren't - and it feels like the writers really wanted to kill most of them off since they didn't enjoy writing for them. Roth was one of the more interesting side characters but they didn't really use him as much as I wanted.
But on a third replay, I've grown to love this take on Lara way more than I used to. See, playing the OG Tomb Raider trilogy made me see Lara as a badass. A staple of video game badasses. So I was originally disappointed in this take on Lara since it felt like she was living in the shadow of a cooler, more interesting Lara. However, with the timelines intended to be unified now, this Lara IS that Lara now. 2013 Lara is the same Lara that has always existed since the 90s. This is her origin story, and it works so well with that in mind, retroactively giving this game a boost in its story. The adventures and trauma Lara goes through are now part of a bigger whole, and she no longer feels like she's living up to insurmountable expectations from the audience. Lara is perfectly characterized with the notion of a unified timeline in mind.
Tomb Raider 2013 got flak at the time for QTEs, but on a replay they're not as overbearing as I thought. I did crank the game down to easy to focus on the story since I've already played the game twice before. I know how Tomb Raider plays already. I just wanted the story and characterization this time and that was my goal with a third replay.
Speaking of gameplay, the level design and systems are pretty solid. Nothing too crazy but it's not 100% polished, and it's easy to tell. There was a few hit detection issues with latching onto walls at times, as well as in combat. Many times I felt like my arrows were hitting an enemy directly and I was whiffing it. I also get that Lara is inexperienced with guns, but does every gun's spread have to be as big as the moon?
It's a pretty good game. And no, I don't intend on playing it again. Not anytime soon at least. But I do like it more than I originally did.
Score: 83
The story kept going over my head. Each time, if you asked me what the game was about, I wouldn't be able to tell you. Now that I've replayed it, I understand why now that I'm a bit older and can retain it better. It's a below-average Indiana Jones plot mixed with a D-list crash survivor flick plot held up by mediocre writing. Lara herself is written well, but her friends aren't - and it feels like the writers really wanted to kill most of them off since they didn't enjoy writing for them. Roth was one of the more interesting side characters but they didn't really use him as much as I wanted.
But on a third replay, I've grown to love this take on Lara way more than I used to. See, playing the OG Tomb Raider trilogy made me see Lara as a badass. A staple of video game badasses. So I was originally disappointed in this take on Lara since it felt like she was living in the shadow of a cooler, more interesting Lara. However, with the timelines intended to be unified now, this Lara IS that Lara now. 2013 Lara is the same Lara that has always existed since the 90s. This is her origin story, and it works so well with that in mind, retroactively giving this game a boost in its story. The adventures and trauma Lara goes through are now part of a bigger whole, and she no longer feels like she's living up to insurmountable expectations from the audience. Lara is perfectly characterized with the notion of a unified timeline in mind.
Tomb Raider 2013 got flak at the time for QTEs, but on a replay they're not as overbearing as I thought. I did crank the game down to easy to focus on the story since I've already played the game twice before. I know how Tomb Raider plays already. I just wanted the story and characterization this time and that was my goal with a third replay.
Speaking of gameplay, the level design and systems are pretty solid. Nothing too crazy but it's not 100% polished, and it's easy to tell. There was a few hit detection issues with latching onto walls at times, as well as in combat. Many times I felt like my arrows were hitting an enemy directly and I was whiffing it. I also get that Lara is inexperienced with guns, but does every gun's spread have to be as big as the moon?
It's a pretty good game. And no, I don't intend on playing it again. Not anytime soon at least. But I do like it more than I originally did.
Score: 83