Reviews from

in the past


I feel like most Nintendo fans have that one obscure title that they absolutely adore despite how niche of a reach it has. This is that Nintendo game for me. It has a banger of a fighting system that promotes creates loadout-making with a lot of versatility to it in spite of how simple it is, overall. To a point where it almost feels like a mix between a fighting game an a mech game.

Each weapon has its niche purpose. You can stick to a main loadout, but hardly any combination of parts is everything-proof, I simply wish you got new parts at a faster pace or at least that the main story was a little longer, because it's only towards the end and the post-game that you really get an opportunity to think out your matches and figure out a counter-build for your opponent. Though maybe that is for the best, since the postgame content is very much designed for the folks that want to stick around to keep playing. The game isn't the hardest, but it still has plenty of bite, especially for the postgame battles.

Needle Gun ended up being a mainstay for me for its relatively reliable poke but also really smarting when I get a chance to dive in and shoot it point-blank. Ended up switching between Float and Throwing pods, the former for the aerial space denial and the latter for being good at locking opponents into a corner. There's all sorts of combinations to mix and match that it's a delight to toy around and experiment. While some parts are more versatile than others, nothing felt blatantly overtuned and like it didn't have a notable weak spot of some kind. At least apart from illegal parts, but. They're illegal parts. D'uh, they're a little overpowered. I know Custom Robo Arena was a thing and had wi-fi matches, but I swear this game could make for a really compelling competitive multiplayer game in the same vein as a Smash or a Splatoon.

I do think the battles featuring any more than 2 fighters have a tendency to get a little chaotic. While there's no friendly fire for guns, there is friendly fire for bombs and pods, and 4 active fighters at once means there's a lot of explosions happening all over the place and little pods bumming around to a point where I've probably been blind-sided a stray pod from my own ally once or twice. It feels a bit like sensory overload, especially during the 3 vs 1 final boss of the main story.

The characters are delightful, colorful, and expressive. I only wish the main story had a bit more going on so that the plot punches could punch more, cause some of the things fall flat due to ham-fisted foreshadowing and just. Some of the characters not getting a ton of screentime to develop past their very simple anime-esque arcs. But it's hard to complain about the writing when it has so many touches despite it being a mid-to-short-length game. Losing in most games just boots you back to a the last checkpoint, here they have brief what-if scenes. And there's plenty more where that came from, with a lot of amusing character interactions and how each tutorial prompt from Helper Character Harry has a "mock or bully Harry" option where he repeats himself either out of frustration or sometimes just to spite you. And it has one of the best "but thou must" scenes in all the games I've played.

Underrated classic. If you can run Gamecube-level games on your PC, this game runs on Dolphin pretty much flawlessly. Play it.

shotty snipers with friends is better here than in any of the Halos, and I love shotty snipers in Halo.
the story is also just the right amount of campy.