Reviews from

in the past


I know people with a tolerance for punishing mistakes and the will to achieve perfection might embrace No Sun to Worship more than I did, but my 3 hours within this project were tough. The gameplay lovingly encapsulates the sound/see design that put Splinter Cell on the map in the 2000s and embraces a tension-building pace that doesn’t release until the level ends. But the brutal penalties for making just one mistake are miserable and hurt any interest in navigating or learning or enjoying anything outside of the mission, and only the mission, and the game’s demand to do it right no matter how long it takes.