Reviews from

in the past


This review contains spoilers

I desperately want to like this game a lot more than I do. The presentation is good and it overall feels pretty good to play. And I love that it exists at all, I'm begging for more licensed games. But it just feels like it's on autopilot. Collectathon elements are hugely downplayed here in favor of focusing on incredibly average platforming, and I really think that does this game no favors. BFBB was good because it leaned on its strengths most of the time, this instead hones in on every weakness more often than not. Levels are long and really straightforward so going back to 100% them is a chore. The writing is ok as far as modern spongebob goes, (Frankly better than BFBB's writing by a longshot, and they actually got Tom Clancy for Mr. Krabbs for once) And there was a few fun boss fights and highlights here and there. But big picture a lot of it is a lot more dull than it should be.

BFBB isn't beloved for its platforming prowess and variety of combat encounters, the refusal to just make a BK styled game in the modern era is just an act of self sabotage and I don't get it. It's serviceable and not entirely miserable if you're in the mood for something mindless and you're a fan of the series. But it doesn't go hard. They really got the iconic Band Geeks song "Sweet Victory" to drum up hype in the trailer, and then proceed to NOT play it until the credits. Bro play it during the final boss, where's the vision? It's not hard to go hard dude why do modern games not understand this? Play sweet victory during the final boss and the score goes up, it's that heckin easy, you have the song. Why everything gotta be so limp bro just go hard why is everything so afraid to go hard now? Losing my mind, it's so close just be heckin cool man what's this era's fascination with surface level callbacks combined with a strict wall saying we're not allowed to do anything with said callbacks?

Also this industry really do be so starved for ideas we've ended up with dodge rolls in heckin' Spongebob combat come on dude.

I guess I'll spoiler warning just 'cuz I mentioned it plays sweet victory even tho they used it in the trailer. But did they REALLY use it?

really nice step forward from bfbb rehydrated, still rushed unfortunately but the different themed areas are great

the security breach problem where a studio "proves" themselves by remaking a good game, just to horribly fumble the bag once they get the chance to make their own thing


Solid lil game. Not as good as the Movie Game for me [Ive never played battle for bikini bottom]
W credits song.

My literally only problem with this game is the fact that the glider fucking blows and they use it so often lol

Wenn du dich nicht vor Lachen einscheißt, wenn du ein Hauch von Tüll, oder Seebären und vergleichbares siehst, ja, dann wird das wohl doch schnell langweilig.

I knew what I was in for, but man was I excited to play this game. I've always been a SpongeBob guy. I spent the entirety of my childhood roaming SpongeBob forums and communities. I know everything there is to possibly know about this franchise, so I feel like I'm pretty qualified to play this children's game.

It's a solid platformer, but despite the backdrop, it really doesn't feel like I'm in the world of SpongeBob. And when that's taken away from it, there's nothing that separates in from your average mobile-tier 3d platformer.

It's not bad, and there's definitely love there, but honest to God it feels like a reskinned game with SpongeBob and Bikini Bottom models. But it is pretty boring at times. It's extremely linear. Beat up five new enemies. Kick down the wall. Beat up five enemies.

Going into this, I was definitely not expecting anything above a 7/10, but it is kind of disappointing regardless.