Reviews from

in the past


Great visuals that really evoke the look and feel of Star Wars, coupled with equally well done sound design. The action platforming is also solid, but the difficulty in each of the three games is just obnoxious and feels like it exists solely to extend the length of the games.

People talk about the insane difficulty of Super Star Wars but I think the real problem is that it's really inconsistent. The levels will be quite merciful and simple for a good while, then suddenly that one jump will appear and fuck your world up. The 3D sections can also control a bit messily, especially the Death Star mission where you're destroying all the towers. But, the game is usually a decent run-n-gun, and it does try pretty hard to convey a cinematic feel with all the Super Nintendo's special effects, which is pretty cool. It's definitely an early technical showcase for the console, which fits a Star Wars game well. Good amount of voice samples from the movie as well.

I do also wish it had a couple more level songs. So much of the game is spent on Tatooine, yet you don't hear the amazing first minute of its musical theme at all. Wouldn't that have been nice? Game's okay, anyone who likes Star Wars and 16-bit platformers should check it out.

Hard as it takes, and a great game overall

insufferably hard at times, even on easy. lotta bullshit with enemies respawning, and insta kill gimmicks (the mario world flattening things in the 2nd death star level). almost every level reuses the main star wars theme over and over. some levels are just repeating hallways that throw enemies at you (both mos eisley levels and the hilarious tie fighter spam death star level for example).

but idk it was kinda fun at times. the art is cute, presentation overall is great. and its short enough that it doesnt reallllyyy frustrate you. it kinda sucks but it has some merit still.

chewie having a dedicated roar button is cute.