Skyrim was simutaneously addicting...and absolutely unreplayable.
Once the mysticism wore off, and id dome pretty much everything of substance i figured i could breathe life into it years later with mods.
but no. because the grind to get to where the modded content IS, wasnt worth it.
Skyrim seems to me a game that you enjoy once very thoroughly.
or thru multiple shorter sessions.
im in the minority of that opinion though.
Once the mysticism wore off, and id dome pretty much everything of substance i figured i could breathe life into it years later with mods.
but no. because the grind to get to where the modded content IS, wasnt worth it.
Skyrim seems to me a game that you enjoy once very thoroughly.
or thru multiple shorter sessions.
im in the minority of that opinion though.
This is the best fantasy RPG I have ever played. I have replayed it 5 times and each time I find something new I love about it. All the different guilds and skills and areas make this game have extreme depth. It cannot be overstated how good Skyrim is especially the first time you paly it. The Dark brotherhood is easily the best part though.
"Bu oyunu hiç mod kurmadan deneyim etmiş sayılı oyunculardan birisiyim sanırım. Ama oyun her türlü eğlenceli. Zaten RPG öğelerinden bahsetmeye kalkmayacağım burada. Genelde vuruş hissi zayıf bulunur ama ben genelde çok savaşa girmediğim ve girdiğim zamanlarda necromancy kullandığım için benim için çok sorun yaratmadı. Oyunun sırf güzel müzikleri ve manzaraları için bile 5 veresim var ama objektif olmak lazım. Manzaralar uzaktan iyi güzel ama dokular kalitesiz ve çok çabuk bozuluyor. Oyunun ilerlemesini bozacak tek bir bug'la karşılaştım, o da çok sorun yaratmadı. Fakat bence özellikle büyü çeşitliliği daha fazla olabilirdi.
Skyrim is an interesting case from many perspectives, not for what it is as a game, more so for what it represents. A shifting point for Bethesda, as they realize they can release an unfinished mess and still be acclaimed for it.
Mediocre writing at best, technically not impressive even at the time, AI without the I, asinine menus designed for console controllers' ergonomics but applied to PC, sneak attacks able to one shot every single content the game has to offer, both alchemy and forging system are dull and repetitive, limited bestiary coupled with horrendous spawn systems making the map feel empty, dragon encounters are so frequent you actually start thinking dragons are more common than freaking nirnroots, finally, actions with little to no consequences, you may have saved the world, reached prestigious ranks, most NPCs will still address to you like you were nothing.
And yet, none of that matters, Bethesda does not care whatsoever and the reason is simple, somebody, somewhere, will fix it for free.
The Elder Scrolls games used to be decent and could be enjoyed without mods, leaving the optional task for modders to sublime the game, if they actually liked the vanilla game and were willing to do so, that is. Skyrim is another story, Bethesda took modding communities for granted. Modders, torn between passion, generosity and a Stockholm syndrome, ended up doing what Bethesda should have done in the first place, before even releasing the game.
When searching online about legitimate flaws Skyrim possess, more than often the top answer is just a reference to some mod, this observation alone says a lot.
Back in 2011, I wished Skyrim would receive the same reception as the infamous horse armor pack for Oblivion, but I knew it wouldn't be the case.
In conclusion, this is how Bethesda's ethic died, with thunderous applauses. From this point up until today, Bethesda, like many other video game companies, strive to push gaming industry's boundaries in the wrong direction, from their point of view, players are money, modders are slaves, and both shall comply to mediocrity if not less.
Mediocre writing at best, technically not impressive even at the time, AI without the I, asinine menus designed for console controllers' ergonomics but applied to PC, sneak attacks able to one shot every single content the game has to offer, both alchemy and forging system are dull and repetitive, limited bestiary coupled with horrendous spawn systems making the map feel empty, dragon encounters are so frequent you actually start thinking dragons are more common than freaking nirnroots, finally, actions with little to no consequences, you may have saved the world, reached prestigious ranks, most NPCs will still address to you like you were nothing.
And yet, none of that matters, Bethesda does not care whatsoever and the reason is simple, somebody, somewhere, will fix it for free.
The Elder Scrolls games used to be decent and could be enjoyed without mods, leaving the optional task for modders to sublime the game, if they actually liked the vanilla game and were willing to do so, that is. Skyrim is another story, Bethesda took modding communities for granted. Modders, torn between passion, generosity and a Stockholm syndrome, ended up doing what Bethesda should have done in the first place, before even releasing the game.
When searching online about legitimate flaws Skyrim possess, more than often the top answer is just a reference to some mod, this observation alone says a lot.
Back in 2011, I wished Skyrim would receive the same reception as the infamous horse armor pack for Oblivion, but I knew it wouldn't be the case.
In conclusion, this is how Bethesda's ethic died, with thunderous applauses. From this point up until today, Bethesda, like many other video game companies, strive to push gaming industry's boundaries in the wrong direction, from their point of view, players are money, modders are slaves, and both shall comply to mediocrity if not less.
My first playthrough of this game was crazy good. I spent probably 500 hours doing just about everything I could as a Khajit with a thief build. Eventually, I had to clear up space on my flashdrive to download something and I ended up deleting my save on accident in the process. Skyrim is a much much worse game when you have to replay it.
While I often come back to this game, it is still by far the most lacking Elder Scrolls game, mainly because the region itself is bleak, and the nords are uninteresting rather than any true gameplay problem (although this is the least RPG in the entire serie).
The most fun you'll have with it is probably gonna be through modding for better or worse.
The most fun you'll have with it is probably gonna be through modding for better or worse.