While some aspects of the series clearly capped out with Dragon Quest III due to the NES's limitations, Chunsoft managed to keep things fresh by approaching the narrative in a unique and inventive way. Creating actual character development for your party members was a novel concept in the early 90s as silly as that sounds. My biggest complaint here is the "Tactics" system, which is effectively forced auto-battling. It's not sophisticated enough to just be a time saving tool, as it will sometimes just flat out work against you, and I hate auto-battle systems in games in general.