Reviews from

in the past


Simply moving around and charging your attacks in Magic Knight Rayearth fees about as good as any arcade action game could, and there's a whole 2D Zelda-esque adventure in here as well. A team of top talent working at Sega in their prime making a licensed game this good, is pretty much the 90's equivalent of the Sony Spiderman games, except in this case it's based on a Clamp IP so it owns way harder.

I played this with the Un-Working Designs patch which certainly made for a smooth experience, though if I could Un-Working Designs the localization I would love to. This might be the biggest gap between quality of game and quality of localization I've ever seen, and it consistently took me out of it unfortunately. Other than that, game rocks so much that I would recommend playing it while skipping all the dialogue to have a real good time.