Reviews from

in the past


de los pokémon de nintendo 3DS en adelante me atrevería a decir que es mi favorito :3

I absolutely adore the Kalos games. I know they get a lot of shit nowadays nut I don't care. Call it nostalgia if you want but I loved the shit outta this game.

Pokemon X&Y is often considered one of the worst pokemon titles, and I honeslty can't see myself hating on it as much as other.

Yes, they are not perfect games and a potential pokemon Z would have fixed a LOT of issues.
But honestly I can justify a lot of the choices they went for: this game came out as a response to the fifth generations, that even if today is considered on of the best in the series, at the time wasn't financially successful, since most of the past fans where turned off by most of the bolder choices Black&White presented.

In a way, the decisions behind X&Y are not different to what other series did when they crumbled financially: Street fighter 4 was designed as a way to appeal to the "golden age" of SF after third strike went on its own hardcore direction; Fire emblem tried to capitalize on the nostalgia for the first game with the Shadow dragons remakes on DS and even with Awakening after the series was selling almost zero copies....

And similarly, the sixth generation focused more on the nostalgia for past titles: the new pokedex of Kalos is shorter, in favor 0f bringing back every past mons with new stunning 3D models instead of the spriteworks of past titles; you get your starters only to receive the Kanto trio after the first gym, alongside their NEW COOL MEGA FORMS; you even get plent of references to Kanto to say to older fans that "pokemon is back to its routes": the sleeping snorlax blocking the route, a cave literally called after Zubats, popular past mons like Lucario or Lapras given for free, and even a cave where Mewtwo resides.... today the appeal to Kant can feel saturated, but at the time it was apparaised adn accepted as a response to past games.

X&Y didn't just stopped to "just fanservice": the game was full of new gimmicks that while not incredibly developed, felt experiemntal and new: Horde encounters, Sky battles, the introduction of a literal new type after decades, character customization, and new ways to interact with the overworld... and this without even metioning mega evolutions, an incredible way to resurrect more underrated pokemon in the roster like Mawile, Medicham, Houndoom, Pinsir or Manectric. And the ability to find new encounters in every route was honestly pretty cool.

THe issue is that all of this new mechanics... weren't really mashed together well: Megas are cool but you can only obtain most of them in the almost non-existing post game (meaning that I made a team with Absol only to be able to try its new form after I beat Diantha), the game gives you a mega lucario and a mega charizard for free after the third gym, meaning that the game becaomes incredibly easy even if you nuzlock it, and most of the more creative mechanics are not implemented well and result more like a novelty that a fun experience.

Not to mention that the game is filled with mkre nauseating and slow pacing, due to the less interesting story that is shoved into your mouth, the least interesting rivals and villains, and the overall just inenteresting set pieces... only exception being AZ and the story of the giant Kalos war.

Overall it is still a decent time, I can respect a lot of the things X&Y does.... but really we needed a Pokemon Z. I can't get why the holy deer, the bird of death and the funny green snake are either just there to be used as battery or just chilling in a cave (seriously, Mewtwo gets a cool cutscene but not Zygarde?)

Super fun game with mega evolutions

The first 3D mainline game. While flawed, it's still pretty decent. It also introduced Mega Evolution, a mechanic they never topped afterwards.