Reviews from

in the past


i still remember screaming at my friend for punching me into a pit.. good times.

Very interesting exercise in what a "precision platformer" can be.
Celeste opts for air-tight execution to an annoying fault.
Mario and Sonic opt for sandbox-like freedom mixed with clever design.
This is somewhere in the middle, playing and dancing with bizarre ideas under the premise of being slightly more on the difficult side. This balance also classifies it in my mind as one of the only platformers that would ACTUALLY be worse if lives had been considered in the original design.
Less satisfying progression than origins but makes up with better level to level design.
(and obviously Wii U version is king)